diff --git a/Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua b/Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua index 3626ed5249..7d7a28d6c9 100644 --- a/Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua @@ -490,14 +490,10 @@ function this.ExecuteLoading() NetManager.LoginConfimRequest() if AppConst.isGuide then if GuideManager.GetCurId(GuideType.Force) == 1 and PlayerManager.nickName == tostring(PlayerManager.uid) and PlayerManager.level == 1 then - -- 新的引导 - StoryManager.EventTrigger(300001) --创号阶段先进入剧情对话,进入假战斗,然后对话起名,最后进入主界面 - -- StoryManager.EventTrigger(100001, function() - -- PatFaceManager.isLogin = true - -- UIManager.OpenPanel(UIName.FightPointPassMainPanel) - -- LoadingPanel.End() - -- end) + -- StoryManager.EventTrigger(300001) + -- 新的引导 + StoryManager.EventTrigger(100001) else PatFaceManager.isLogin = true UIManager.OpenPanel(UIName.FightPointPassMainPanel)