SK_LongZhu
parent
0dbc582fab
commit
d5e5b30b4a
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@ -366,7 +366,7 @@ local FullEffectPosition = {
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local MoveMentPosition = {
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My_All = Vector3.New(0,-1.3, 0),
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My_Front = Vector3.New(0,-1.3, 0),
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My_Behind = Vector3.New(0,-1.5 , 0),
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My_Behind = Vector3.New(-1,-1.5 , 0),
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My_COL_1 = Vector3.New(0.5,-0.7, 0),
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My_COL_2 = Vector3.New(0.5,-1.5, 0),
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My_COL_3 = Vector3.New(0.5,-2.8, 0),
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@ -374,7 +374,7 @@ local MoveMentPosition = {
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Enemy_All = Vector3.New(0,-1.3, 0), --全部
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Enemy_Front = Vector3.New(0,-1.3, 0),--前面一列
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Enemy_Behind = Vector3.New(0.5,-1.5 , 0), --后面一列
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Enemy_Behind = Vector3.New(1,-1.5 , 0), --后面一列
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Enemy_COL_1 = Vector3.New(-0.5,-0.7, 0),--第一行
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Enemy_COL_2 = Vector3.New(-0.5,-1.5, 0),--第二行
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Enemy_COL_3 = Vector3.New(-0.5,-2.8, 0),--第三行
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@ -431,7 +431,11 @@ function SkillCaster:GetMovePosition(skill)
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end
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elseif chooseLimit == 3 then --队列
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local col = (targetPos-1) % 3 + 1
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return targetCamp == 0 and MoveMentPosition["My_COL_"..col] or MoveMentPosition["Enemy_COL_"..col]
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if targetPos <= 3 then
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return targetCamp == 0 and MoveMentPosition["My_COL_"..col] or MoveMentPosition["Enemy_COL_"..col]
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else
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return targetCamp == 0 and (MoveMentPosition["My_COL_"..col] + Vector3.New(-1,0,0)) or (MoveMentPosition["Enemy_COL_"..col] + Vector3.New(1,0,0))
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end
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end
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return MoveMentPosition.My_All
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end
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