diff --git a/Assets/ManagedResources/Prefabs/UI/ArenaTopMatch/ArenaTopMatchPanel.prefab b/Assets/ManagedResources/Prefabs/UI/ArenaTopMatch/ArenaTopMatchPanel.prefab index b834501fd3..52d535a475 100644 --- a/Assets/ManagedResources/Prefabs/UI/ArenaTopMatch/ArenaTopMatchPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/ArenaTopMatch/ArenaTopMatchPanel.prefab @@ -64435,7 +64435,7 @@ MonoBehaviour: m_BestFit: 0 m_MinSize: 0 m_MaxSize: 60 - m_Alignment: 0 + m_Alignment: 1 m_AlignByGeometry: 0 m_RichText: 1 m_HorizontalOverflow: 0 diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/PlayerInfoPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/PlayerInfoPopup.lua index d0b588dcb8..cc0a9142b3 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/PlayerInfoPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/PlayerInfoPopup.lua @@ -32,7 +32,7 @@ local _ViewConfig = { }, } - +local curPlayerName = "" local _PlayerHead = nil --初始化组件(用于子类重写) function PlayerInfoPopup:InitComponent() @@ -155,6 +155,7 @@ function PlayerInfoPopup:OnShow() -- LogGreen(this._PlayerId.." "..this._Config.formationType) NetManager.RequestPlayerInfo(this._PlayerId, this._Config.formationType, function(msg) -- 如果是好友更新好友数据 + curPlayerName = msg.teamInfo.name GoodFriendManager.UpdateFriendData(this._PlayerId, msg.teamInfo.level, JingJiShouWeiToEn(msg.teamInfo.name) , msg.teamInfo.head, msg.teamInfo.headFrame) this._PlayerData = msg.teamInfo this.RefreshPlayerInfo(msg.teamInfo) @@ -162,6 +163,7 @@ function PlayerInfoPopup:OnShow() this.FormationAdapter(teamInfo) -- this.RefreshFunction() + this.RefreshBtnShow() end) end @@ -291,7 +293,7 @@ end -- 刷新按钮显示 function this.RefreshBtnShow() -- 自己 - if this._PlayerId == PlayerManager.uid then + if this._PlayerId == PlayerManager.uid or curPlayerName == Language[12230] then this.boxLine:SetActive(false) this.btnBox:SetActive(false) return