三界降魔
parent
e9b994126e
commit
d601794a17
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@ -1320,7 +1458,7 @@ RectTransform:
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m_Children:
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m_Father: {fileID: 482684183697153721}
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@ -2065,6 +2065,7 @@ rankKingList={ [1] = { bgImage = "r_zjm_paihangbang_banner04", name = Language[1
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[8] = { bgImage = "r_zjm_paihangbang_banner01", name = Language[12387] ,rankType = RANK_TYPE.GUILDTRANSCRIPT,activiteId = 0,isRankingMainPanelShow = false},
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[9] = { bgImage = "r_zjm_paihangbang_banner01", name = Language[12386] ,rankType = RANK_TYPE.GOLD_EXPER,activiteId = ActivityTypeDef.FindTreasureExper,isRankingMainPanelShow = false},
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[10] = { bgImage = "r_zjm_paihangbang_banner01", name = Language[12386] ,rankType = RANK_TYPE.GOLD_EXPER,activiteId = ActivityTypeDef.ExpeditionExper,isRankingMainPanelShow = false},
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[11] = { bgImage = "r_zjm_paihangbang_banner01", name = Language[12167] ,rankType = RANK_TYPE.MONSTER_RANK,activiteId = ActivityTypeDef.DemonSlayer,isRankingMainPanelShow = false},
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}
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SoulPrintSpriteByQuantity={
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@ -6,8 +6,7 @@ local allData={}
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local actRankConfig = ConfigManager.GetConfig(ConfigName.ActivityRankingReward)
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local itemsGrid = {}--item重复利用
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local state = 0
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local allRankData={}
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local myRankData={}
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local allRankData,myRankData
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local rankImage={
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[1] = "r_playerrumble_paiming_01",
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@ -19,6 +18,7 @@ local rankImage={
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function DemonSlayerPanel:InitComponent()
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this.btnBack = Util.GetGameObject(self.gameObject,"BackBtn")
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this.helpBtn = Util.GetGameObject(self.gameObject,"HelpBtn")
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this.btnRank = Util.GetGameObject(self.gameObject,"RankList")
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this.time = Util.GetGameObject(self.gameObject, "rewardContent/time")
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this.leftTime = Util.GetGameObject(self.gameObject, "rewardContent/time/num"):GetComponent("Text")
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@ -45,6 +45,9 @@ function DemonSlayerPanel:BindEvent()
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local pos = this.helpBtn.transform.localPosition
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UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.DemonSlayer, pos.x, pos.y)
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end)
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Util.AddClick(this.btnRank, function()
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UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[11])
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end)
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end
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@ -56,6 +59,14 @@ end
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function DemonSlayerPanel:RemoveListener()
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end
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-- function DemonSlayerPanel:OnSortingOrderChange()
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-- for i, v in pairs(itemsGrid) do
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-- for j = 1, #itemsGrid[i] do
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-- itemsGrid[i][j]:SetEffectLayer()
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-- end
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-- end
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-- end
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--界面打开时调用(用于子类重写)
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function DemonSlayerPanel:OnOpen()
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end
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@ -68,38 +79,56 @@ end
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function DemonSlayerPanel:Refresh()
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local ActInfo = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.DemonSlayer)
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DemonSlayerPanel:SetState(ActInfo)
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DemonSlayerPanel:SetRank()
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DemonSlayerPanel:SetRank(ActInfo)
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DemonSlayerPanel:OnShowData(ActInfo)
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DemonSlayerPanel:SetTime(ActInfo)
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end
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function DemonSlayerPanel:SetRank()
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allRankData={}
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myRankData={}
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function DemonSlayerPanel:SetRank(ActInfo)
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if state == 0 then
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RankingManager.InitData(RANK_TYPE.MONSTER_RANK,function ()
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allRankData,myRankData = RankingManager.GetRankingInfo()
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if not myRankData.rank or (myRankData.rank and myRankData.rank < 1) then--排名对比 <0未上榜
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this.myRank.text = Language[10041] --未上榜
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else
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this.myRank.text = myRankData.rank --上榜
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end
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for i = 1, 3 do
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local item = Util.GetGameObject(this.pos,"pos"..i.."/name"):GetComponent("Text")
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item.text = "虚位以待"
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end
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end)
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elseif state == 1 then
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-- body
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RankingManager.InitData(RANK_TYPE.GOLD_EXPER,function ()
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allRankData,myRankData = RankingManager.GetRankingInfo()
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if not myRankData.rank or (myRankData.rank and myRankData.rank < 1) then--排名对比 <0未上榜
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this.myRank.text = Language[10041] --未上榜
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else
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this.myRank.text = myRankData.rank --上榜
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end
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for i = 1, 3 do
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local item = Util.GetGameObject(this.pos,"pos"..i.."/name"):GetComponent("Text")
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item.text = allRankData[i].userName
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end
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end,ActInfo.activityId)
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end
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end
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function DemonSlayerPanel:SetState(ActInfo)
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local extraTime = ConfigManager.GetConfigData(ConfigName.GlobalActivity,ActInfo.activityId).GapTime*86400
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if ActInfo.endTime - GetTimeStamp() > 0 then
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local time1 = ActInfo.endTime - GetTimeStamp()
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if time1 - extraTime > 0 then
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state = 0--7天内
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else
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state = 1--2天内
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end
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local time1 = ActInfo.endTime - GetTimeStamp()
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if time1 - extraTime > 0 then
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state = 0--7天内
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else
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self:ClosePanel()
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PopupTipPanel.ShowTip(Language[10029])
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state = 1--2天内
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end
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end
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@ -171,7 +200,7 @@ function DemonSlayerPanel:SetTime(ActInfo)
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this.leftTime.text = TimeToHMS(time)
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end
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--计时器
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Timer.New(function ()
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this.timer = Timer.New(function ()
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if state == 0 then
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this.time:SetActive(true)
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local time = ActInfo.endTime - GetTimeStamp() - extraTime
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@ -201,6 +230,10 @@ end
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--界面关闭时调用(用于子类重写)
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function DemonSlayerPanel:OnClose()
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sortingOrder = 0
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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end
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--界面销毁时调用(用于子类重写)
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