diff --git a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishDraw.lua b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishDraw.lua index de823d8ff0..36c38abe44 100644 --- a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishDraw.lua +++ b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishDraw.lua @@ -140,7 +140,7 @@ end function this:ShowSingleHero(go,data,index) local heroData = heroConfig[data.Reward[1]] self.itemList[self.curSelect][index] = go - Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quality,heroData.Star)) + Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_topkaung") Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.Icon)) Util.GetGameObject(go, "proIcon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName)) Util.GetGameObject(go, "name"):GetComponent("Text").text = heroData.ReadingName diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_ChooseUpHero.lua b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_ChooseUpHero.lua index 2a49f4cdba..b49a8c6b79 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_ChooseUpHero.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_ChooseUpHero.lua @@ -122,20 +122,22 @@ function this.SingleHeroDataShow(go,_heroData,_index) local choosed = Util.GetGameObject(_go.transform, "choosed") local cardclickBtn = Util.GetGameObject(_go.transform, "icon") - if itemType ~= 5 then - frame.sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quality,heroData.Star)) + if itemType ~= 5 then name.text = SubString2(GetLanguageStrById(heroData.ReadingName),8) icon.sprite = this.spLoader:LoadSprite(artResourcesConfig[heroData.Icon].Name) proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName)) SetHeroStars(this.spLoader, starGrid, heroData.Star,1,nil,-15) else - frame.sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quantity1)) name.text = SubString2(GetLanguageStrById(heroData.Name),8) icon.sprite = this.spLoader:LoadSprite(artResourcesConfig[heroData.ResourceID].Name) proIcon.gameObject:SetActive(false) starGrid:SetActive(false) end - + if curPage == 5 then + frame.sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quality,heroData.Star)) + else + frame.sprite = this.spLoader:LoadSprite("t_tongyong_topkaung") + end this.choosedList[go] = choosed this.choosedList[go]:SetActive( heroData.Id==currHeroId)