From d65a7fd11a6c8b41c365c79332a473041d156f10 Mon Sep 17 00:00:00 2001 From: gaoxin Date: Wed, 2 Jun 2021 20:53:49 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E7=A7=B0=E5=8F=B7=E3=80=91=E4=BF=AE?= =?UTF-8?q?=E5=A4=8D=E5=9C=B0=E5=9B=BE=E7=A7=B0=E5=8F=B7=E4=B8=8D=E6=98=BE?= =?UTF-8?q?=E7=A4=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ManagedResources/~Lua/Modules/Chat/ChatPanel.lua | 2 ++ Assets/ManagedResources/~Lua/View/SingleFightPlayerView.lua | 2 ++ 2 files changed, 4 insertions(+) diff --git a/Assets/ManagedResources/~Lua/Modules/Chat/ChatPanel.lua b/Assets/ManagedResources/~Lua/Modules/Chat/ChatPanel.lua index 9b5c35086b..6ef0176eeb 100644 --- a/Assets/ManagedResources/~Lua/Modules/Chat/ChatPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Chat/ChatPanel.lua @@ -355,6 +355,7 @@ function this.FriendItemAdapter(node, data) titlePar:SetActive(true) if not titleList[node] then titleList[node] = SubUIManager.Open(SubUIConfig.PlayerTitle, titlePar.transform) + titleList[node]:RemoveCanvas() end titleList[node]:SetShow(title, Vector3.zero, 0.4, 0.4, this.sortingOrder) else @@ -526,6 +527,7 @@ function this.ChatItemAdapter(node, data, isShowTime) titlePar:SetActive(true) if not titleList[node] then titleList[node] = SubUIManager.Open(SubUIConfig.PlayerTitle, titlePar.transform) + titleList[node]:RemoveCanvas() end titleList[node]:SetShow(title, Vector3.zero, 0.4, 0.4, this.sortingOrder) else diff --git a/Assets/ManagedResources/~Lua/View/SingleFightPlayerView.lua b/Assets/ManagedResources/~Lua/View/SingleFightPlayerView.lua index f909659a47..b9003b3c8a 100644 --- a/Assets/ManagedResources/~Lua/View/SingleFightPlayerView.lua +++ b/Assets/ManagedResources/~Lua/View/SingleFightPlayerView.lua @@ -160,6 +160,7 @@ function SingleFightPlayerView:SetData(u,v,isSelf,data) scale = NameManager.roleSex == ROLE_SEX.BOY and 1 or 0.5 self.userId = PlayerManager.uid self.playerLiveView = PlayerLiveView:New(self.roleRoot,1,nil) + self.playerLiveView:RemoveTitleCanvas() self.nameDi.gameObject:SetActive(false) --如果修行开启设置修行标识 if ActTimeCtrlManager.SingleFuncState(108) then @@ -176,6 +177,7 @@ function SingleFightPlayerView:SetData(u,v,isSelf,data) ride = data.userMount, designation = data.userTitle, }) + self.playerLiveView:RemoveTitleCanvas() if data.userMount == 0 then self.nameDi.transform.localPosition = namePos[1].pos else