DESKTOP-MMO982B\User 2025-07-28 00:25:23 +07:00
parent 85b5e8fad0
commit d6f2808d5b
2 changed files with 10 additions and 8 deletions

View File

@ -565,6 +565,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
elseif combat.EffectType == 5 then
local offset = combat.Offset and Vector3.New(combat.Offset[1], combat.Offset[2], 0) or Vector3.zero
local sortingOrder = self.effectRoot:GetComponent("Canvas").sortingOrder
LogError("全屏特效屏幕中心"..tostring(combat.Id))
local go2 = BattleManager.LoadAsset(combat.Bullet, sortingOrder)
go2.transform:SetParent(self.effectRoot.transform)
-- 检测特效旋转

View File

@ -93,6 +93,7 @@ function this:InitComponent()
for i = 1, 6 do
bgListGo[i]=Util.GetGameObject(this.gameObject,"RoleGrid/Bg"..i)
heroListGo[i] = Util.GetGameObject(this.gameObject,"RoleGrid/Bg"..i.."/Hero"..i)
Util.GetGameObject(heroListGo[i],"lv"):SetActive(false)
maskListGo[i]=Util.GetGameObject(this.gameObject,"RoleGrid/Mask"..i)
if not dragViewListGo[i] then
dragViewListGo[i] = SubUIManager.Open(SubUIConfig.DragView, bgListGo[i].transform)
@ -127,9 +128,9 @@ function this:InitComponent()
tabs[i] = Util.GetGameObject(this.gameObject, "Grid/Tabs/Btn" .. i)
Util.GetGameObject(tabs[i], "Text"):GetComponent("Text"):GetComponent("Text").text=PropertyType[i]
tabs[i]:SetActive(true)
-- if tabsImg[i + 1] then
-- tabs[i]:GetComponent("Image").sprite = this.spLoader:LoadSprite(tabsImg[i + 1])
-- end
if tabsImg[i + 1] then
tabs[i]:GetComponent("Image").sprite = this.spLoader:LoadSprite(tabsImg[i + 1])
end
end
this.selectBtn = Util.GetGameObject(this.gameObject, "Grid/selectBtn")
this.selectTxt=Util.GetGameObject(this.gameObject, "Grid/selectBtn/Text"):GetComponent("Text")
@ -186,20 +187,18 @@ function this:InitComponent()
this.jumpFightBtn=Util.GetGameObject(self.transform, "jumpFight/btn")
this.jumpFightGou=Util.GetGameObject(self.transform, "jumpFight/Image")
--[[
this.ProListObj=Util.GetGameObject(self.gameObject, "selectBar")
this.selectObj=Util.GetGameObject(self.gameObject, "selectBar/selectBtn")
this.ProListObj=Util.GetGameObject(self.gameObject, "Grid")
this.selectObj=Util.GetGameObject(self.gameObject, "Grid/selectBtn")
this.signBtnList={}
for i=1,4 do
local proObj={}
local btn=Util.GetGameObject(self.gameObject, "selectBar/btn"..i)
local btn=Util.GetGameObject(self.gameObject, "Grid/Tabs/Btn"..i)
proObj.img=btn:GetComponent("Image")
proObj.img.sprite=this.spLoader:LoadSprite(GetProStrImageByProNum(i))
proObj.btn=btn
this.signBtnList[i]=proObj
end
this.ProListObj:SetActive(false)
]]
end
function this:BindEvent()
@ -531,6 +530,7 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
local bg=Util.GetGameObject(o,"Bg1"):GetComponent("Image")
local icon=Util.GetGameObject(o,"Bg1/icon"):GetComponent("Image")
local lv=Util.GetGameObject(o,"lv/Text"):GetComponent("Text")
Util.GetGameObject(o,"lv"):SetActive(true)
local hp = Util.GetGameObject(o,"hpProgress/hp"):GetComponent("Image")
local hpPass = Util.GetGameObject(o,"hpProgress/hpPass"):GetComponent("Image")
local rage = Util.GetGameObject(o,"rageProgress/rage"):GetComponent("Image")
@ -852,6 +852,7 @@ function this.SingleHeroDataShow(_go, _heroData)
local frame=Util.GetGameObject(go,"frame"):GetComponent("Image")
local icon=Util.GetGameObject(go, "icon"):GetComponent("Image")
local lv= Util.GetGameObject(go, "lv/Text"):GetComponent("Text")
Util.GetGameObject(go,"lv"):SetActive(true)
local pro= Util.GetGameObject(go, "proIcon"):GetComponent("Image")
local pos= Util.GetGameObject(go, "posIcon"):GetComponent("Image")
local teamList={}