From d7c12e434ab08b0ca4fea24c97418eeaa95b4a1d Mon Sep 17 00:00:00 2001 From: xiejun <467745540@qq.com> Date: Tue, 19 Dec 2023 15:54:22 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9skillcaste?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Battle/View/Unit/SkillCaster.lua | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua index a35503a1af..96dd32ec7c 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua @@ -78,7 +78,7 @@ function SkillCaster:OnSkillCast(skill) -- elseif self.owner.SkillAttackDisplaceoffset then -- displaceoffset=self.owner.SkillAttackDisplaceoffset -- end - if skill.AttackDisplaceOffset then + if skill.AttackDisplaceOffset and type(skill.AttackDisplaceOffset[1])~="userdata" then displaceoffset=skill.AttackDisplaceOffset end self.owner.GameObject:SetActive(false) @@ -364,7 +364,8 @@ local MoveMentPosition = { Enemy_COL_2 = Vector3.New(2.7,-1.5, 0),--第二行 Enemy_COL_3 = Vector3.New(2.7,-1.8, 0),--第三行 } -function SkillCaster:GetEffectSPostion(skill) + +function SkillCaster:GetEffectPostion(skill) local chooseId = skill:GetDirectChooseId() local chooseLimit = math.floor(chooseId / 10000) % 10