分解白片提交
parent
aa3a7c7dff
commit
d7d64948af
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@ -108,6 +108,7 @@ function this.SingleHeroDataShow(go,_heroData)
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SetHeroStars(starGrid, heroData.star,1,Vector2.New(32.5,32.5),-15)
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local choosed =Util.GetGameObject(_go.transform, "choosed")
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local formationMask =Util.GetGameObject(_go.transform, "formationMask")
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Util.GetGameObject(_go.transform, "formationMask/formationImage/upImage"):GetComponent("Image").sprite = Util.LoadSprite("t_tongyong-yishangzheng_zh")
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formationMask:SetActive(heroData.isFormation ~= "" and heroData.isFormations[1] ~= FormationTypeDef.EXPEDITION)
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local lockMask =Util.GetGameObject(_go.transform, "lockMask")
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lockMask:SetActive(heroData.lockState == 1)
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@ -279,6 +279,7 @@ function this.SingleHeroDataShow(go,_heroData,isGray)
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Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
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local chipImg=Util.GetGameObject(_go.transform, "chipImg"):GetComponent("Image")
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local formationMask =Util.GetGameObject(_go.transform, "mask")
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Util.GetGameObject(_go.transform, "formationMask/formationImage/upImage"):GetComponent("Image").sprite = Util.LoadSprite("t_tongyong-yishangzheng_zh")
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if heroData.ischip==1 then
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chipImg.gameObject:SetActive(true)
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formationMask:SetActive(isGray)
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@ -144,6 +144,7 @@ function this.SingleHeroDataShow(go,_heroData)
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SetHeroStars(starGrid, heroData.star,1,nil,-15)
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local choosed =Util.GetGameObject(_go.transform, "choosed")
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local formationMask =Util.GetGameObject(_go.transform, "formationMask")
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Util.GetGameObject(_go.transform, "formationMask/formationImage/upImage"):GetComponent("Image").sprite = Util.LoadSprite("t_tongyong-yishangzheng_zh")
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formationMask:SetActive(heroData.isFormation ~= "" )
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local lockMask =Util.GetGameObject(_go.transform, "lockMask")
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lockMask:SetActive(heroData.lockState == 1)
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@ -132,6 +132,7 @@ function this.SingleHeroDataShow(go,_heroData)
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SetHeroStars(starGrid, heroData.star,1,nil,-15)
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local choosed =Util.GetGameObject(_go.transform, "choosed")
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local formationMask =Util.GetGameObject(_go.transform, "formationMask")
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Util.GetGameObject(_go.transform, "formationMask/formationImage/upImage"):GetComponent("Image").sprite = Util.LoadSprite("t_tongyong-yishangzheng_zh")
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formationMask:SetActive(heroData.isFormation ~= "" )
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local lockMask =Util.GetGameObject(_go.transform, "lockMask")
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lockMask:SetActive(heroData.lockState == 1)
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