分解白片提交

dev_chengFeng
jiaoyangna 2021-02-23 11:14:10 +08:00
parent aa3a7c7dff
commit d7d64948af
4 changed files with 4 additions and 0 deletions

View File

@ -108,6 +108,7 @@ function this.SingleHeroDataShow(go,_heroData)
SetHeroStars(starGrid, heroData.star,1,Vector2.New(32.5,32.5),-15)
local choosed =Util.GetGameObject(_go.transform, "choosed")
local formationMask =Util.GetGameObject(_go.transform, "formationMask")
Util.GetGameObject(_go.transform, "formationMask/formationImage/upImage"):GetComponent("Image").sprite = Util.LoadSprite("t_tongyong-yishangzheng_zh")
formationMask:SetActive(heroData.isFormation ~= "" and heroData.isFormations[1] ~= FormationTypeDef.EXPEDITION)
local lockMask =Util.GetGameObject(_go.transform, "lockMask")
lockMask:SetActive(heroData.lockState == 1)

View File

@ -279,6 +279,7 @@ function this.SingleHeroDataShow(go,_heroData,isGray)
Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
local chipImg=Util.GetGameObject(_go.transform, "chipImg"):GetComponent("Image")
local formationMask =Util.GetGameObject(_go.transform, "mask")
Util.GetGameObject(_go.transform, "formationMask/formationImage/upImage"):GetComponent("Image").sprite = Util.LoadSprite("t_tongyong-yishangzheng_zh")
if heroData.ischip==1 then
chipImg.gameObject:SetActive(true)
formationMask:SetActive(isGray)

View File

@ -144,6 +144,7 @@ function this.SingleHeroDataShow(go,_heroData)
SetHeroStars(starGrid, heroData.star,1,nil,-15)
local choosed =Util.GetGameObject(_go.transform, "choosed")
local formationMask =Util.GetGameObject(_go.transform, "formationMask")
Util.GetGameObject(_go.transform, "formationMask/formationImage/upImage"):GetComponent("Image").sprite = Util.LoadSprite("t_tongyong-yishangzheng_zh")
formationMask:SetActive(heroData.isFormation ~= "" )
local lockMask =Util.GetGameObject(_go.transform, "lockMask")
lockMask:SetActive(heroData.lockState == 1)

View File

@ -132,6 +132,7 @@ function this.SingleHeroDataShow(go,_heroData)
SetHeroStars(starGrid, heroData.star,1,nil,-15)
local choosed =Util.GetGameObject(_go.transform, "choosed")
local formationMask =Util.GetGameObject(_go.transform, "formationMask")
Util.GetGameObject(_go.transform, "formationMask/formationImage/upImage"):GetComponent("Image").sprite = Util.LoadSprite("t_tongyong-yishangzheng_zh")
formationMask:SetActive(heroData.isFormation ~= "" )
local lockMask =Util.GetGameObject(_go.transform, "lockMask")
lockMask:SetActive(heroData.lockState == 1)