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{fileID: 5895840991951113012} - {fileID: 9013823477121100013} - {fileID: 8733423943458709009} + - {fileID: 7975739230649411088} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityPanel.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityPanel.lua index b00ba9c4f1..b3308a5dbf 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityPanel.lua @@ -21,23 +21,23 @@ local tabs = { }, [4] = { --限时召唤 default = "x_xianshizaohuan_02", lock = "x_xianshizaohuan_02", select = "x_xianshizaohuan_01", - rpType = RedPointType.TimeLimited,panelType = PanelType.TimelimitCall, + rpType = RedPointType.TimeLimited,panelType = PanelType.TimelimitCall,ActType = ActivityTypeDef.FindFairy }, [5] = { --乾坤宝盒 default = "q_qiankun_baoheanniu_02", lock = "q_qiankun_baoheanniu_02", select = "q_qiankun_baoheanniu_01", - rpType = RedPointType.QianKunBox,panelType = PanelType.QianKunBox, + rpType = RedPointType.QianKunBox,panelType = PanelType.QianKunBox,ActType = ActivityTypeDef.QianKunBox }, [6] = { --珍奇礼包 default = "z_zhenqibaoge_anniu_02", lock = "z_zhenqibaoge_anniu_02", select = "z_zhenqibaoge_anniu_01", - rpType = "",panelType = PanelType.Main, + rpType = "",panelType = PanelType.Main,ActType = ActivityTypeDef.DynamicAct_Treasure }, [7] = { --累计充值 default = "r_huodong_leijichengzhianniu_01", lock = "r_huodong_leijichengzhianniu_01", select = "r_huodong_leijichengzhianniu", - rpType = RedPointType.DynamicActRecharge,panelType = PanelType.Main, + rpType = RedPointType.DynamicActRecharge,panelType = PanelType.Main,ActType = ActivityTypeDef.DynamicAct_recharge }, [8] = { --限时商市 default = "x_xianshishangshi_anniu_02", lock = "x_xianshishangshi_anniu_02", select = "x_xianshishangshi_anniu_01", - rpType = "",panelType = PanelType.Main, + rpType = "",panelType = PanelType.Main,ActType = ActivityTypeDef.DynamicAct_TimeLimitShop }, } local _PageInfo = {--后期可以做成tableInsert,icon名字都去读表 @@ -84,7 +84,6 @@ function DynamicActivityPanel:BindEvent() this.PageTabCtrl:SetTabAdapter(this.PageTabAdapter) this.PageTabCtrl:SetTabIsLockCheck(this.PageTabIsLockCheck) this.PageTabCtrl:SetChangeTabCallBack(this.OnPageTabChange) - -- 关闭界面打开主城 Util.AddClick(this.btnBack, function() this:ClosePanel() @@ -133,10 +132,12 @@ function this.PageTabAdapter(tab, index, status) this.ClearPageRedpot(index) this.BindPageRedpot(index, redpot) end - if tabs[index].ActType then - local id = ActivityGiftManager.IsActivityTypeOpen(tabs[index].ActType) + local id = ActivityGiftManager.IsActivityTypeOpen(tabs[index].ActType) + if GlobalActConfig[id].ShowArt and GlobalActConfig[id].ShowArt > 0 then tab:SetActive(GlobalActConfig[id].ShowArt == index) - end + else + tab.gameObject:SetActive(ActivityGiftManager.GetActivityOpenStatus(tabs[index].ActType)) + end end -- tab可用性检测 diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/RewardPreview.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/RewardPreview.lua index a18882a5ef..a46547bf12 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/RewardPreview.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/RewardPreview.lua @@ -18,9 +18,9 @@ function RewardPreview:InitComponent(gameObject) self.closeBtn = Util.GetGameObject(self.gameObject, "close") self.itemGrid = Util.GetGameObject(self.gameObject, "itemGrid") self.itemPre = Util.GetGameObject(self.gameObject, "itemprefab") - self.curtimes = Util.GetGameObject(self.gameObject, "tip1"):GetComponent("Text") self.sliderWidth = Util.GetGameObject(self.gameObject, "Background"):GetComponent("RectTransform").sizeDelta.x self.slider = Util.GetGameObject(self.gameObject, "Background/Fill"):GetComponent("Image") + self.curtimes = Util.GetGameObject(self.gameObject, "tip1"):GetComponent("Text") end function RewardPreview:BindEvent() diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/TimeLimitedCall.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/TimeLimitedCall.lua index f440f1c351..45a194a360 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/TimeLimitedCall.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/TimeLimitedCall.lua @@ -29,9 +29,19 @@ local activityType = { }, helptype = HELP_TYPE.TimeLimitedCall }, - --叱咤风云 限时召唤 + --勇冠三军 限时召唤 [4302] = { bg = "Bg2", + hero = { + [1]={name="Bg2/hero1",id=10009,hero="c_ygsj_kuang02"}, + [2]={name="Bg2/hero3",id=10026,hero="c_ygsj_kuang03"}, + [3]={name="Bg2/hero2",id=10040,hero="c_ygsj_kuang01"}, + }, + helptype = HELP_TYPE.TimeLimitedCall + }, + --叱咤风云 限时召唤 + [4303] = { + bg = "Bg3", hero = { [1]={name="Bg2/hero1",id=10006,hero="c_ccfy_kuang02"}, [2]={name="Bg2/hero3",id=10023,hero="c_ccfy_kuang03"}, @@ -119,7 +129,8 @@ function TimeLimitedCall:OnShow(_sortingOrder) table.sort(UpHero,function(a,b) return a.Reward[1] < b.Reward[1] end) for n,m in ipairs(activityType[activityId].hero) do Util.GetGameObject(self.gameObject,m.name.."/hero"):GetComponent("Image").sprite=Util.LoadSprite(m.hero) - local configinfo= ConfigManager.GetConfigDataByKey(ConfigName.HeroConfig, "Id", UpHero[n].Reward[1]) + local configinfo= ConfigManager.GetConfigDataByKey(ConfigName.HeroConfig, "Id", m.id) + LogGreen("configinfo.PropertyName:"..configinfo.PropertyName) Util.GetGameObject(self.gameObject,m.name.."/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetJobSpriteStrByJobNum(configinfo.PropertyName)) Util.GetGameObject(self.gameObject,m.name.."/name"):GetComponent("Text").text=configinfo.ReadingName Util.AddOnceClick(Util.GetGameObject(self.gameObject,m.name), function() @@ -134,7 +145,9 @@ end function TimeLimitedCall:RefreshNextLevelReward() local curLvstate = 0 - local curTimes = ActivityGiftManager.GetActivityValueInfo(activityId) + local info= ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.FindFairy) + LogGreen(info.value) + local curTimes = info.value local data1 = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",activityId) --通过活动id获取阶段任务 local rewarditem for n,m in ipairs(data1) do @@ -207,10 +220,11 @@ function TimeLimitedCall:RefreshNextLevelReward() end) end - local info= ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.FindFairy) + local reMaintimes = info.value - local totalTimes = ConfigManager.GetConfigDataByKey(ConfigName.LotterySpecialConfig,"Type",singleRecruit.MergePool) + LogGreen("singleRecruit.MergePool:"..singleRecruit.MergePool) + local totalTimes = ConfigManager.GetConfigDataByKey(ConfigName.LotterySpecialConfig,"Type",singleRecruit.MergePool).Count reMaintimes = totalTimes - reMaintimes if reMaintimes == 0 then reMaintimes = totalTimes @@ -245,7 +259,6 @@ function TimeLimitedCall:RefreshGetHeroTimes() local freeTimesId=lotterySetting[singleRecruit.Id].FreeTimes local maxtimesId=lotterySetting[singleRecruit.Id].MaxTimes --lotterySetting表中的MaxTimes对应privilegeConfig表中的id local curTimes=PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId) - self.curtext.text=curTimes self.upper.text= Language[12225]..curTimes.."/"..privilegeConfig[maxtimesId].Condition[1][2]--特权上限 self.timeupdate.gameObject:SetActive(true) local freeTime= 0 diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua index c14c0bb822..c2b81fc8f9 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua @@ -46,6 +46,7 @@ local currPageIndex = 0 local curEquipTreasureDatas = {} local isCanUpEquipTreasure = false local isPlayAnim = true +local isFristOpenTime --初始化组件(用于子类重写)RoleEquipChangePopup function RoleEquipPanel:InitComponent() orginLayer = 10 @@ -122,6 +123,7 @@ function RoleEquipPanel:InitComponent() this.treasurePage2 = Util.GetGameObject(self.transform, "Tabs/Btn6") this.emptyObj = Util.GetGameObject(self.transform, "emptyObj") this.emptyObj.gameObject:SetActive(false) + this.mask = Util.GetGameObject(self.gameObject, "mask") end --绑定事件(用于子类重写) @@ -742,10 +744,18 @@ function this:SetItemData(_itemDatas) this.SingleItemDataShow(go, _itemDatas[index]) end ) - if isPlayAnim then + if isPlayAnim then + if isFristOpenTime then + isFristOpenTime:Stop() + isFristOpenTime = nil + end + isFristOpenTime = Timer.New(function() + this.mask:SetActive(false) + end, 1):Start() + this.mask:SetActive(true) SecTorPlayAnimByScroll(this.ScrollView) isPlayAnim = false - end + end end function this.SingleItemDataShow(_go, _itemData) if not itemConfig[_itemData.id] then @@ -1045,6 +1055,10 @@ function this.SelectImageSetParent(_objPoint) end --界面关闭时调用(用于子类重写) function RoleEquipPanel:OnClose() + if isFristOpenTime then + isFristOpenTime:Stop() + isFristOpenTime = nil + end end function this:AddRedPointVale(_equipDatas) for j = 1, #_equipDatas do diff --git a/Assets/ManagedResources/~Lua/Modules/SoulPrint/SoulPrintPanel.lua b/Assets/ManagedResources/~Lua/Modules/SoulPrint/SoulPrintPanel.lua index 9ed18652b2..94104f20c5 100644 --- a/Assets/ManagedResources/~Lua/Modules/SoulPrint/SoulPrintPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/SoulPrint/SoulPrintPanel.lua @@ -32,6 +32,7 @@ local isUpZhen = false local list={} local teamHero = {} local isPlayAnim = true +local isFristOpenTime function SoulPrintPanel:InitComponent() this.upView = SubUIManager.Open(SubUIConfig.UpView, this.gameObject.transform, { showType = UpViewOpenType.ShowLeft}) this.helpBtn= Util.GetGameObject(this.gameObject, "HelpBtn") @@ -69,6 +70,7 @@ function SoulPrintPanel:InitComponent() this.scrollView.moveTween.MomentumAmount = 1 this.scrollView.moveTween.Strength = 2 this.SetIsShow() + this.BgMask = Util.GetGameObject(this.gameObject,"bgMask") end function SoulPrintPanel:BindEvent() @@ -160,6 +162,10 @@ function SoulPrintPanel:OnClose() loopCount=0 local var=isShow and 1 or 0 PlayerPrefs.SetInt(PlayerManager.uid .. "_SoulPrint_IsShow",var) + if isFristOpenTime then + isFristOpenTime:Stop() + isFristOpenTime = nil + end end function SoulPrintPanel:OnDestroy() @@ -348,6 +354,14 @@ function this.SetScrollData() table.insert(list,root) end) if isPlayAnim then + if isFristOpenTime then + isFristOpenTime:Stop() + isFristOpenTime = nil + end + isFristOpenTime = Timer.New(function() + this.BgMask:SetActive(false) + end, 1):Start() + this.BgMask:SetActive(true) SecTorPlayAnimByScroll(this.scrollView) isPlayAnim = false end