diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua index f049493be4..735d56aef0 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua @@ -1063,10 +1063,10 @@ function RoleView:CheckFullSceenSkill(combat, skill) local offset = combat.Offset and Vector3.New(combat.Offset[1], combat.Offset[2], 0) or Vector3.zero local sortingOrder = self.RootPanel.skillEffectRoot:GetComponent("Canvas").sortingOrder local go2 = loadAsset(combat.Bullet, sortingOrder) + go2.transform:SetParent(self.RootPanel.skillEffectRoot.transform) go2.transform.localScale = Vector3.one go2.transform.localPosition = Vector3.zero go2.transform.anchoredPosition = offset - go2.transform:SetParent(self.RootPanel.skillEffectRoot.transform) go2:SetActive(true) self:AddDelayRecycleRes(combat.Bullet, go2, 4) end