From d8b88221da46c07f5ceb27402ef7368c5a94c16c Mon Sep 17 00:00:00 2001 From: gaoxin Date: Thu, 16 Jul 2020 20:23:11 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E4=B8=AD=E5=BF=83=E5=85=A8?= =?UTF-8?q?=E5=B1=8F=E7=89=B9=E6=95=88=E6=98=BE=E7=A4=BA=E9=94=99=E8=AF=AF?= =?UTF-8?q?=E7=9A=84=E9=97=AE=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua index f049493be4..735d56aef0 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua @@ -1063,10 +1063,10 @@ function RoleView:CheckFullSceenSkill(combat, skill) local offset = combat.Offset and Vector3.New(combat.Offset[1], combat.Offset[2], 0) or Vector3.zero local sortingOrder = self.RootPanel.skillEffectRoot:GetComponent("Canvas").sortingOrder local go2 = loadAsset(combat.Bullet, sortingOrder) + go2.transform:SetParent(self.RootPanel.skillEffectRoot.transform) go2.transform.localScale = Vector3.one go2.transform.localPosition = Vector3.zero go2.transform.anchoredPosition = offset - go2.transform:SetParent(self.RootPanel.skillEffectRoot.transform) go2:SetActive(true) self:AddDelayRecycleRes(combat.Bullet, go2, 4) end