头像背景修改
parent
7002d45fdc
commit
d8fa2b9459
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@ -703,8 +703,10 @@ end
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--通过item稀有度读取背景框
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function GetQuantityImageByqualityPoint(quality)
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if quality == 1 then
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function GetQuantityImageByqualityPoint(quality,star)
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if star and star > 5 then
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return "r_characterbg_gules"
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elseif quality == 1 then
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return "r_hunyin_zise"
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elseif quality == 2 then
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return "r_hunyin_zise"
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@ -198,7 +198,7 @@ function this.RefreshDefendFormation()
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Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = heroData.lv
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SetHeroStars(Util.GetGameObject(heroGo, "starGrid"), heroData.star,1)
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, heroData.id)
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Util.GetGameObject(this.Demons[hero.position], "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(heroConfig.Quality))
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Util.GetGameObject(this.Demons[hero.position], "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(heroConfig.Quality, heroData.star))
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Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroConfig.Icon))
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Util.GetGameObject(heroGo, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
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end
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@ -264,7 +264,7 @@ function this.FreshTeam(formation, isBlue)
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SetHeroStars(Util.GetGameObject(heroGo, "starGrid"), heroData.star,1)
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local demonId = heroData.heroTid
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, demonId)
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Util.GetGameObject(teamRoot[heroData.position], "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(heroConfig.Quality))
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Util.GetGameObject(teamRoot[heroData.position], "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(heroConfig.Quality,heroData.star))
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Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroConfig.Icon))
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Util.GetGameObject(heroGo, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
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end
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@ -283,7 +283,7 @@ function this.FreshTeam2(formation, isBlue)
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Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = heroData.lv
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SetHeroStars(Util.GetGameObject(heroGo, "starGrid"), heroData.star,1)
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local heroConfig = heroData.heroConfig
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Util.GetGameObject(teamRoot[formation.teamHeroInfos[i].position], "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(heroConfig.Quality))
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Util.GetGameObject(teamRoot[formation.teamHeroInfos[i].position], "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(heroConfig.Quality,heroData.star))
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Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroConfig.Icon))
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Util.GetGameObject(heroGo, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
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end
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@ -237,7 +237,7 @@ function this.FreshTeam()
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SetHeroStars(Util.GetGameObject(heroGo, "starGrid"), heroData.star)
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local demonId = heroData.id
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, demonId)
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Util.GetGameObject(this.myBaby[hero.position], "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(heroConfig.Quality))
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Util.GetGameObject(this.myBaby[hero.position], "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(heroConfig.Quality,heroData.star))
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Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroConfig.Icon))
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Util.GetGameObject(heroGo, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
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end
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@ -287,7 +287,7 @@ function this.FormationAdapter(teamInfo)
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, demonId)
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Util.GetGameObject(heroGo, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
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Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = hero.level
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Util.GetGameObject(this.Demons[hero.position], "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(heroConfig.Quality))
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Util.GetGameObject(this.Demons[hero.position], "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(heroConfig.Quality,hero.star))
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Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroConfig.Icon))
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local frameBtn = Util.GetGameObject(this.Demons[hero.position], "frame")
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local heroData = {}
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@ -209,7 +209,7 @@ function this.FormationAdapter(teamInfo)
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, demonId)
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Util.GetGameObject(heroGo, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
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Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = hero.level
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Util.GetGameObject(this.Demons[hero.position], "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(heroConfig.Quality))
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Util.GetGameObject(this.Demons[hero.position], "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(heroConfig.Quality, hero.star))
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Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroConfig.Icon))
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local frameBtn = Util.GetGameObject(this.Demons[hero.position], "frame")
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local heroData = {}
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@ -363,7 +363,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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--Util.ClearChild(self.starGrid.transform)
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local star = _reward[4] or itemConfig[itemSId].HeroStar[2]
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SetHeroStars(self.starGrid, star,1,Vector2.New(32.5,32.5),-15)
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self.frame.sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroConfigData.Quality))
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self.frame.sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroConfigData.Quality,star))
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self.icon.sprite = Util.LoadSprite(GetResourcePath(heroConfigData.Icon))
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self.proImage.sprite = Util.LoadSprite(GetProStrImageByProNum(heroConfigData.PropertyName))
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--self.posImage.sprite = Util.LoadSprite(GetJobSpriteStrByJobNum(heroConfigData.Profession))
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@ -381,7 +381,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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--2角色碎片
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self.frameMask:SetActive(true)
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self.frameMask:GetComponent("Image").sprite = Util.LoadSprite(GetHeroChipQuantityImageByquality(itemConfig[itemSId].Quantity))
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self.frame.sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
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self.frame.sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity,itemConfig[itemSId].HeroStar[2]))
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self.icon.sprite = Util.LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
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local propertyName=itemConfig[itemSId].PropertyName
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if(propertyName~=0) then
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