【新人商城】提交
parent
f4b2a09f08
commit
d939e6b32b
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@ -4933,6 +4933,8 @@ GameObject:
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m_Component:
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- component: {fileID: 3375099720580535572}
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- component: {fileID: 6449646568492193447}
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- component: {fileID: 8168218552008252908}
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- component: {fileID: 4394463078046876473}
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m_Layer: 5
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m_Name: Reward
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m_TagString: Untagged
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@ -4983,6 +4985,43 @@ MonoBehaviour:
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m_Spacing: {x: 10, y: 0}
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m_Constraint: 0
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m_ConstraintCount: 2
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--- !u!222 &8168218552008252908
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 316539571695134266}
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m_CullTransparentMesh: 0
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--- !u!114 &4394463078046876473
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 316539571695134266}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 2100000, guid: 9f6415c5993d0154eba0d2d3bd1ffe93, type: 2}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &460685693485688084
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GameObject:
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m_ObjectHideFlags: 0
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@ -895,6 +895,8 @@ GameObject:
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m_Component:
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- component: {fileID: 5470173983883150034}
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- component: {fileID: 1801400158785066317}
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- component: {fileID: 5377911845628719103}
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- component: {fileID: 5030811962132307092}
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m_Layer: 5
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m_Name: Reward
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m_TagString: Untagged
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@ -945,6 +947,43 @@ MonoBehaviour:
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m_Spacing: {x: 10, y: 0}
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m_Constraint: 0
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m_ConstraintCount: 2
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--- !u!222 &5377911845628719103
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2153490993416923019}
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m_CullTransparentMesh: 0
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--- !u!114 &5030811962132307092
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2153490993416923019}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 2100000, guid: 9f6415c5993d0154eba0d2d3bd1ffe93, type: 2}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &2547803359770233581
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GameObject:
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m_ObjectHideFlags: 0
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@ -171,7 +171,7 @@ function EveryDayGiftNew:SetGrowGift()
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-- Log("当前声望Level:"..tostring(DynamicActivityManager.curLevel).." Index:"..tostring(DynamicActivityManager.Index))
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--如果有当前声望数据,就显示,没有就显示上一档位
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local data = not not growData[DynamicActivityManager.curLevel] and growData[DynamicActivityManager.curLevel] or growData[DynamicActivityManager.curLevel-1]
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local data = not not growData[DynamicActivityManager.Index] and growData[DynamicActivityManager.Index] or growData[DynamicActivityManager.Index-1]
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self:RefreshReward(data)
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Util.AddOnceClick(self.btnLeft,function ()
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@ -95,7 +95,7 @@ function RechargeViewNew:SetGrowGift()
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-- Log("当前声望Level:"..tostring(DynamicActivityManager.curLevel).." Index:"..tostring(DynamicActivityManager.Index))
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--如果有当前声望数据,就显示,没有就显示上一档位
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local data = not not growData[DynamicActivityManager.curLevel] and growData[DynamicActivityManager.curLevel] or growData[DynamicActivityManager.curLevel-1]
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local data = not not growData[DynamicActivityManager.Index] and growData[DynamicActivityManager.Index] or growData[DynamicActivityManager.Index-1]
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self:RefreshReward(data)
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Util.AddOnceClick(self.btnLeft,function ()
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@ -417,7 +417,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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self.isRewardItemPop=false
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local itemSId = tonumber(_reward[1])
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local itemNum = tonumber(_reward[2]) or 0
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self.Double:SetActive((_reward[3] and _reward[3] > 1) and true or false)
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self.Double:SetActive((_reward[3] and _reward[3] == 2) and true or false)
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local itemDataConFig = ConfigManager.GetConfigData(ConfigName.ItemConfig, itemSId)
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self.fragmentIcon:SetActive(false)
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self.heroShowGo:SetActive(false)
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@ -454,11 +454,10 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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self.EffectOrginScale = self.scale
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-- 卸载头像框特效
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self:UnLoadFrameEffect()
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if effectLayer > 0 and itemDataConFig.Quantity1 then
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self.UI_Effect_Kuang_JinSe:SetActive(itemDataConFig.Quantity1 == 5)
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self.UI_Effect_Kuang_HongSe:SetActive(itemDataConFig.Quantity1 == 6)
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self.UI_effect_WuCai_Kuang:SetActive(itemDataConFig.Quantity1 == 7)
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self.UI_effect_WuCai_Kuang:SetActive((itemDataConFig.Quantity1 == 7) or (_reward[3] and _reward[3] == 999))
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end
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if itemDataConFig.ItemType == ItemType.NoType then
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--0无特殊分类
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