角色技能升级按钮添加动效
parent
73361ef6c9
commit
d93e0a9c4e
|
@ -15501,6 +15501,7 @@ GameObject:
|
|||
- component: {fileID: 1237362095978058062}
|
||||
- component: {fileID: 6362846184292683999}
|
||||
- component: {fileID: 693504749957046385}
|
||||
- component: {fileID: 2058181766165023756}
|
||||
m_Layer: 5
|
||||
m_Name: btn
|
||||
m_TagString: Untagged
|
||||
|
@ -15608,6 +15609,25 @@ MonoBehaviour:
|
|||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
--- !u!95 &2058181766165023756
|
||||
Animator:
|
||||
serializedVersion: 3
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6646320100333446170}
|
||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000, guid: 6ffe000b5a58aac48a9d130543849d76, type: 2}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorControllerStateOnDisable: 0
|
||||
--- !u!1 &6705744100673175851
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -107,7 +107,7 @@ function PracticeSkillInfoPanel:RefreshShow(id,lv)
|
|||
Util.SetGray(self.btn_up,true)
|
||||
btnState=2 --未解锁技能
|
||||
else
|
||||
|
||||
self.lockObj.gameObject:SetActive(false)
|
||||
local config=PracticeManager.GetCurConfigData()
|
||||
if nextData.Level>config.PlayerSkillLvMax then
|
||||
self.btn_info.text="升 级"
|
||||
|
|
Loading…
Reference in New Issue