角色技能升级按钮添加动效

dev_chengFeng
wangzhenxing 2021-10-22 13:15:08 +08:00
parent 73361ef6c9
commit d93e0a9c4e
2 changed files with 21 additions and 1 deletions

View File

@ -15501,6 +15501,7 @@ GameObject:
- component: {fileID: 1237362095978058062}
- component: {fileID: 6362846184292683999}
- component: {fileID: 693504749957046385}
- component: {fileID: 2058181766165023756}
m_Layer: 5
m_Name: btn
m_TagString: Untagged
@ -15608,6 +15609,25 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!95 &2058181766165023756
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6646320100333446170}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 6ffe000b5a58aac48a9d130543849d76, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &6705744100673175851
GameObject:
m_ObjectHideFlags: 0

View File

@ -107,7 +107,7 @@ function PracticeSkillInfoPanel:RefreshShow(id,lv)
Util.SetGray(self.btn_up,true)
btnState=2 --未解锁技能
else
self.lockObj.gameObject:SetActive(false)
local config=PracticeManager.GetCurConfigData()
if nextData.Level>config.PlayerSkillLvMax then
self.btn_info.text="升 级"