页面修改
parent
c65f52522a
commit
d968502e3a
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@ -442,7 +442,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 474.8, y: -37}
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m_SizeDelta: {x: 260, y: 74}
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m_SizeDelta: {x: 260, y: 85}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &222592833259871116
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CanvasRenderer:
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@ -472,7 +472,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 6ff20609e8c68014394e6b730e1c7948, type: 3}
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m_Sprite: {fileID: 21300000, guid: e0d70e0322fd03b4bbf550d673a7cc5d, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -582,15 +582,16 @@ RectTransform:
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m_GameObject: {fileID: 1157730044481472}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.7, y: 0.7, z: 1}
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m_Children: []
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 7762063819831567671}
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m_Father: {fileID: 3094864558833778807}
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m_RootOrder: 6
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -231, y: 111.4}
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m_SizeDelta: {x: 184, y: 74}
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m_AnchoredPosition: {x: -204.7, y: 101}
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m_SizeDelta: {x: 83, y: 86}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &222326265939223336
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CanvasRenderer:
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@ -620,7 +621,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 053953f2b467d9a4dbee3e3bc211a001, type: 3}
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m_Sprite: {fileID: 21300000, guid: c4ff311767f71824e96d037b7000f7b0, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -3141,7 +3142,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -144.9, y: 4.5999513}
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m_SizeDelta: {x: 137, y: 127}
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m_SizeDelta: {x: 150, y: 122}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &180724177236460629
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CanvasRenderer:
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@ -3171,7 +3172,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: d2eff9e1ef9c15745986a5aa489eb10c, type: 3}
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m_Sprite: {fileID: 21300000, guid: 1ed5318bb89065649bcd7268a24a4c1a, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -7226,6 +7227,101 @@ MonoBehaviour:
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &9181231903437762513
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 7762063819831567671}
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- component: {fileID: 7922298542274025540}
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- component: {fileID: 3730143632149261839}
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- component: {fileID: 3790747074884602877}
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m_Layer: 5
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m_Name: zekouImage
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &7762063819831567671
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9181231903437762513}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.7, y: 0.7, z: 1}
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m_Children: []
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m_Father: {fileID: 224180545808046118}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -36.3, y: 22.6}
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m_SizeDelta: {x: 75.17, y: 86.23}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7922298542274025540
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9181231903437762513}
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m_CullTransparentMesh: 0
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--- !u!114 &3730143632149261839
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9181231903437762513}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
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m_FontSize: 70
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m_FontStyle: 2
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m_BestFit: 0
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m_MinSize: 2
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m_MaxSize: 80
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m_Alignment: 5
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: 9
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--- !u!114 &3790747074884602877
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9181231903437762513}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5}
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m_EffectDistance: {x: 3, y: -3}
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m_UseGraphicAlpha: 1
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--- !u!1 &9188977090771340237
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GameObject:
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m_ObjectHideFlags: 0
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@ -488,7 +488,8 @@ function this:ShopItemAdapter(shopItem, itemData)
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local priceBg = Util.GetGameObject(bg, "pricebg")
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local itemPrice = Util.GetGameObject(bg, "pricebg/price"):GetComponent("Text")
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local costIcon = Util.GetGameObject(bg, "pricebg/costIcon"):GetComponent("Image")
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local discountbg = Util.GetGameObject(bg, "discountbg")
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local discountbg = Util.GetGameObject(bg, "discountbg/zekouImage")
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local discountbg1 = Util.GetGameObject(bg, "discountbg")
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local empty = Util.GetGameObject(shopItem, "empty")
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local yihuode = Util.GetGameObject(shopItem, "yihuode")
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local lock = Util.GetGameObject(shopItem, "lock")
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@ -527,14 +528,15 @@ function this:ShopItemAdapter(shopItem, itemData)
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--itemInfo.GoodsName
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-- 折扣
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if price == 0 then
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discountbg:SetActive(true)
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discountbg:GetComponent("Image").sprite = self.spLoader:LoadSprite("s_shop_zhekou_00_zh")
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discountbg1:SetActive(true)
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discountbg1:GetComponent("Image").sprite = self.spLoader:LoadSprite("X1_jingjichang_mianfei_zh")
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discountbg:SetActive(false)
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else
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local isDiscount = itemInfo.IsDiscount == 1
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discountbg1:SetActive(isDiscount)
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discountbg:SetActive(isDiscount)
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if isDiscount then
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discountbg:GetComponent("Image").sprite = self.spLoader:LoadSprite("s_shop_zhekou_0" ..
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itemInfo.DiscountDegree .. "_zh")
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discountbg:GetComponent("Text").text = itemInfo.DiscountDegree
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end
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end
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-- 消耗物品的信息
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