活动界面显示修改
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ba00dc1132
commit
d9722c0f9f
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@ -24665,7 +24665,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 0.627451}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -219,7 +219,7 @@ function this.PageTabAdapter(tab, index, status)
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actConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",id,"PageType",this.activityType,"ActiveType",tabs[index].ActiveType)
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end
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if actConfig then
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sprite = (status == "select" and actConfig.Icon[2] or actConfig.Icon[1])
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sprite = actConfig.Icon[1]--(status == "select" and actConfig.Icon[2] or actConfig.Icon[1])
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text.text=actConfig.Sesc
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end
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end
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@ -227,7 +227,16 @@ function this.PageTabAdapter(tab, index, status)
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-- if not sprite then
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-- sprite = (status == "select" and tabs[index].Icon[2] or tabs[index].Icon[1])
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-- end
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-- img.sprite = this.spLoader:LoadSprite(sprite)
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if sprite==nil or sprite=="" then
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local num=1
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if index %4==0 then
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num=1
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else
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num=index%4
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end
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sprite="UI_hz_gonghui_3"..num
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end
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img.sprite = this.spLoader:LoadSprite(sprite)
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-- img:SetNativeSize()
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select:SetActive(status == "select")
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@ -72,6 +72,8 @@ function this:InitComponent(gameObject)
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this.btnList = {}
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for i = 1, 6 do
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this.btnList[i] = Util.GetGameObject(this.selectBar,"Btn"..i)
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local name=Util.GetGameObject(this.btnList[i],"Text"):GetComponent("Text")
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name.text=PropertyType[i-1]
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end
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for index, config in ConfigPairs(hotRankConfig) do
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if config.Open==1 then
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