添加战斗日志上报功能

dev_chengFeng
gaoxin 2020-07-29 18:05:40 +08:00
parent 59d03efa95
commit d9a26568e4
6 changed files with 245 additions and 93 deletions

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@ -15,6 +15,7 @@ end
local fightMaxRound, seed, battleType, fightData, optionData, bothNameStr
function this.SetBattleRecord(data, _optionData)
this.isSubmit = true
-- ID自增
_RecordIdFlag = _RecordIdFlag + 1
-- 保存记录
@ -173,4 +174,18 @@ function this.GetBattleBestData(Id)
end
-- 上报战斗日志
function this.SubmitBattleRecord()
if not this.isSubmit then
PopupTipPanel.ShowTip("暂无可上报的日志!")
return
end
local _, rcd = this.isHaveRecord()
if rcd then
NetManager.GMEvent("//"..rcd.seed.."|"..rcd.fightMaxRound.."|"..BattleManager.PrintBattleTable(rcd.fightData))
end
this.isSubmit = false
PopupTipPanel.ShowTip("日志上报成功,感谢您的支持!")
end
return this

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@ -33,6 +33,7 @@ function SettingInfo:InitComponent(gameObject)
this.btnOneKeyCopy = Util.GetGameObject(gameObject, "setting/oneKeyCopy")
--兑换码
this.cdKey = Util.GetGameObject(gameObject, "other/box/cdkey")
this.submit = Util.GetGameObject(gameObject, "other/box/submit")
end
--绑定事件(用于子类重写)
@ -42,6 +43,10 @@ function SettingInfo:BindEvent()
Util.AddClick(this.cdKey, function()
UIManager.OpenPanel(UIName.CDKeyExchangePanel)
end)
--上报战斗日志
Util.AddOnceClick(this.submit, function()
BattleRecordManager.SubmitBattleRecord()
end)
Util.AddClick(this.head, function()
UIManager.OpenPanel(UIName.HeadChangePopup)