【修行】英雄选择界面修改
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dade783281
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d9b465c7cf
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@ -2655,6 +2655,80 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
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Culture=neutral, PublicKeyToken=null
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GameObject:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1915557116560887742}
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- component: {fileID: 6724660429874909238}
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- component: {fileID: 908926187445182751}
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m_Layer: 5
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m_Name: Image
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2095578116326476647}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1234173661531444072}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -503}
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m_SizeDelta: {x: 900, y: 6}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6724660429874909238
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2095578116326476647}
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m_CullTransparentMesh: 0
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--- !u!114 &908926187445182751
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2095578116326476647}
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 26ce1a2f8851e004e88e569a15a5a1f8, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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GameObject:
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m_ObjectHideFlags: 0
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@ -5232,7 +5306,7 @@ RectTransform:
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m_Children:
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- {fileID: 1297378177353145215}
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m_Father: {fileID: 1234173661531444072}
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m_RootOrder: 4
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -5578,7 +5652,7 @@ RectTransform:
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m_Children:
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- {fileID: 4124221650990893700}
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m_Father: {fileID: 1234173661531444072}
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m_RootOrder: 3
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -7692,6 +7766,7 @@ RectTransform:
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- {fileID: 8369931834587041866}
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- {fileID: 1031297484074503371}
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- {fileID: 7656265836104597532}
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- {fileID: 1915557116560887742}
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- {fileID: 7223015060704331990}
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- {fileID: 6806249098429226119}
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- {fileID: 1309844718863455023}
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@ -8841,7 +8916,7 @@ RectTransform:
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m_Children:
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- {fileID: 8229610283058382897}
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m_Father: {fileID: 1234173661531444072}
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m_RootOrder: 5
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m_RootOrder: 6
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -335,14 +335,14 @@ function this.PracticeCheckUpgrade()
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for i = 1, #configData.LevelUpCost do
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local data = configData.LevelUpCost[i]
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if BagManager.GetTotalItemNum(data[1]) < data[2] then
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LogRed("return false Upgrade 1")
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-- LogRed("return false Upgrade 1")
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return false
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end
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end
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LogGreen("return true Upgrade")
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-- LogGreen("return true Upgrade")
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return true
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end
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LogRed("return false Upgrade 2")
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-- LogRed("return false Upgrade 2")
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return false
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end
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@ -352,12 +352,12 @@ function this.PracticeCheckImprint()
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if this.ImprintServerData[v.Id] then
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local str = PlayerPrefs.GetInt(PlayerManager.uid.."Imprint"..v.Id)
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if str == 0 then
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LogGreen("return true Imprint")
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-- LogGreen("return true Imprint")
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return true
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end
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end
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end
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LogRed("return false Imprint")
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-- LogRed("return false Imprint")
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return false
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end
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