灵兽分解修改

dev_chengFeng
jiaoyangna 2021-02-24 17:48:35 +08:00
parent 661b191fa9
commit da35c73296
1 changed files with 1 additions and 1 deletions

View File

@ -279,7 +279,7 @@ function this.SingleHeroDataShow(go,_heroData,isGray)
Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
local chipImg=Util.GetGameObject(_go.transform, "chipImg"):GetComponent("Image")
local formationMask =Util.GetGameObject(_go.transform, "mask")
Util.GetGameObject(_go.transform, "formationMask/formationImage/upImage"):GetComponent("Image").sprite = Util.LoadSprite("t_tongyong-yishangzheng_zh")
Util.GetGameObject(_go.transform, "mask/formationImage"):GetComponent("Image").sprite = Util.LoadSprite("t_tongyong-yishangzheng_zh")
if heroData.ischip==1 then
chipImg.gameObject:SetActive(true)
formationMask:SetActive(isGray)