lingshou zhaohuan tijiao
parent
a39bc32ef6
commit
da88485b4c
File diff suppressed because it is too large
Load Diff
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@ -200,6 +200,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 133871731866382050}
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- {fileID: 7357582473762033002}
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- {fileID: 5402362866070119408}
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- {fileID: 6817404965073036329}
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@ -209,7 +210,6 @@ RectTransform:
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- {fileID: 6076006563234951857}
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- {fileID: 3252162807217255882}
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- {fileID: 4393464194978702593}
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- {fileID: 133871731866382050}
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- {fileID: 6958190212726748315}
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- {fileID: 4586412814992109867}
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m_Father: {fileID: 0}
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@ -325,7 +325,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 5693075236157895772}
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m_RootOrder: 2
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -404,7 +404,7 @@ RectTransform:
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- {fileID: 8140004460555323162}
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- {fileID: 5792920245874615388}
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m_Father: {fileID: 5693075236157895772}
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m_RootOrder: 8
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m_RootOrder: 9
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -1366,7 +1366,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 5693075236157895772}
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m_RootOrder: 5
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m_RootOrder: 6
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -1487,7 +1487,7 @@ RectTransform:
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- {fileID: 8042624082910741880}
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- {fileID: 5344970607808354557}
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m_Father: {fileID: 5693075236157895772}
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m_RootOrder: 7
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m_RootOrder: 8
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -1593,7 +1593,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 5693075236157895772}
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m_RootOrder: 6
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m_RootOrder: 7
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -1668,7 +1668,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 5693075236157895772}
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m_RootOrder: 4
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -1784,7 +1784,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 5693075236157895772}
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m_RootOrder: 1
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -1863,7 +1863,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 5693075236157895772}
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m_RootOrder: 0
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -1938,7 +1938,7 @@ RectTransform:
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m_Children:
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- {fileID: 4930053279089642074}
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m_Father: {fileID: 5693075236157895772}
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m_RootOrder: 3
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -2261,13 +2261,13 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 5693075236157895772}
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m_RootOrder: 9
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -437.47, y: -858.85944}
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m_SizeDelta: {x: 143.3, y: 122.65}
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m_Pivot: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 97}
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m_SizeDelta: {x: 140, y: 121}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!222 &5022890421189793496
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -1851,6 +1851,9 @@ RecruitType = {
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NormalTen=25, --普通招募 多次
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NormalSingle=26, --普通招募 单次
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RecruitBox=27,--仙缘招募
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LingShowSingle = 42, --零售单抽
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LingShowTen = 43, --零售十连
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-- FindFairySingle=13, --东海寻仙单抽
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-- FindFairyTen=14, --东海寻仙十连
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}
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@ -1,68 +1,75 @@
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require("Base/BasePanel")
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PokemonSummonOneResultPanel = Inherit(BasePanel)
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local this=PokemonSummonOneResultPanel
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local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local gameSetting=ConfigManager.GetConfig(ConfigName.GameSetting)
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local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
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local iconsData = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotteryRewardConfig,"Pool",4401)
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local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
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local heroConfigData = ConfigManager.GetConfig(ConfigName.SpiritAnimal)
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local lotterySetting=ConfigManager.GetConfig(ConfigName.LotterySetting)
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local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local itemNum=0 --抽卡小号道具数量
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local isFree=false
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--活动抽卡类型(动态的数据)
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local drawtType={
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FindFairySingle=0,
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}
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local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
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local passiveSkillConfig=ConfigManager.GetConfig(ConfigName.SpiritAnimalSkill)
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local isFirst = true--是否为第一次进入界面
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local timeNum--第一个特效等待播放的时间
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local timeNum2--第二个特效等待播放的时间
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local timeNum3--第三个特效等待播放的时间
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local heroData--展示界面需要的单个英雄数据
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local type --抽卡类型
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local state --1单抽 2多抽
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local index=0 --十连抽索引
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local orginLayer
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local heroStaticData
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local testLiveGO
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local maxTimesId--特权id上限(今日召唤上限)
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local _heroTable={} --符合4、5星的英雄容器
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--初始化组件(用于子类重写)
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function PokemonSummonOneResultPanel:InitComponent()
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orginLayer = 10
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self.bg = Util.GetGameObject(self.gameObject, "effect")
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
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screenAdapte(self.bg)
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this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
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this.content=Util.GetGameObject(self.gameObject, "content")
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this.openOneAgainButton=Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton")
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this.detailImage=Util.GetGameObject(self.gameObject, "Tip")
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this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
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this.content1=Util.GetGameObject(self.gameObject,"bottom/openOneAgainButton/Content1")
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this.itemIcon1=Util.GetGameObject(this.content1, "Icon"):GetComponent("Image")
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this.detailImage1=Util.GetGameObject(this.content1, "Tip")
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this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text")
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this.content3=Util.GetGameObject(self.gameObject,"bottom/openOneAgainButton/Content3")
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this.itemIcon3=Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
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this.itemNum3=Util.GetGameObject(this.content3, "num"):GetComponent("Text")
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this.itemInfo3=Util.GetGameObject(this.content3, "info"):GetComponent("Text")
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this.content2=Util.GetGameObject(self.gameObject,"bottom/openOneAgainButton/Content2")
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this.itemIcon2=Util.GetGameObject(this.content2, "Icon"):GetComponent("Image")
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this.itemNum2=Util.GetGameObject(this.content2,"Num"):GetComponent("Text")
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-- 关于抽卡的LotterySetting数据
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local curActivityId=ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.QianKunBox)
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drawtType.FindFairySingle=ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"PerCount",1,"ActivityId",curActivityId).Id
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orginLayer = 0
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this.bg = Util.GetGameObject(self.gameObject, "bg")
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screenAdapte(this.bg)
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this.rolePanel = Util.GetGameObject(self.transform, "rolePanel")
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this.live2dRoot = Util.GetGameObject(this.rolePanel, "live2dRoot")
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this.heroName = Util.GetGameObject(this.rolePanel, "rolePanel1/Panel/name"):GetComponent("Text")
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this.Title = Util.GetGameObject(this.rolePanel, "rolePanel1/Panel/Title"):GetComponent("Text")
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this.icon = Util.GetGameObject(this.rolePanel, "rolePanel1/Panel/info/frame/icon"):GetComponent("Image")
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this.content = Util.GetGameObject(this.rolePanel, "rolePanel1/Panel/info/content"):GetComponent("Text")
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this.goBtn=Util.GetGameObject(this.rolePanel,"rolePanel2/goBtn")
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this.sureBtn = Util.GetGameObject(this.rolePanel, "rolePanel2/sureBtn")
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this.againBtn = Util.GetGameObject(this.rolePanel, "rolePanel2/againBtn")
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this.againIcon=Util.GetGameObject(self.againBtn,"Tip/juan"):GetComponent("Image")
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this.againNum=Util.GetGameObject(self.againBtn,"Tip/Text"):GetComponent("Text")
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this.UI_Effect_open = Util.GetGameObject(self.transform, "bg/UI_Effect_open") --开门特效
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this.UI_Effect_appear = Util.GetGameObject(self.transform, "bg/UI_Effect_appear")
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this.UI_Effect_choukaSSR = Util.GetGameObject(self.transform, "bg/UI_Effect_chouka_SSR")
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this.UI_Effect_choukaSR = Util.GetGameObject(self.transform, "bg/UI_Effect_chouka_SR")
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this.UI_Effect_choukaR = Util.GetGameObject(self.transform, "bg/UI_Effect_chouka_R")
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end
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--绑定事件(用于子类重写)
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function PokemonSummonOneResultPanel:BindEvent()
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Util.AddClick(this.btnBack, function ()
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Util.AddClick(self.sureBtn, function()
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isFirst=true
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self:ClosePanel()
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end)
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Util.AddClick(this.openOneAgainButton, function ()
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local maxtimesId=lotterySetting[this.recruitType].MaxTimes
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local freeTimesId=lotterySetting[this.recruitType].FreeTimes
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if(isFree or BagManager.GetItemCountById(1204)>=1 or BagManager.GetItemCountById(16)>=itemNum) then
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self:ClosePanel()
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RecruitManager.RecruitRequest(this.recruitType, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,1)--记录抽卡次数
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UIManager.OpenPanel(UIName.PokemonSummonOneResultPanel,msg.drop,this.recruitType)
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CheckRedPointStatus(RedPointType.QianKunBox)
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end,freeTimesId)
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else
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--UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.DemonCrystal })--应跳到充值界面,现在是用之前的货币换取妖晶
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PopupTipPanel.ShowTip(Language[11139])
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self:ClosePanel()
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Util.AddClick(self.againBtn, function()
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end)
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--确定按钮
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Util.AddClick(self.goBtn,function()
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if state==1 then
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this.goBtn:SetActive(false)
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this.againBtn:SetActive(true)
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this.sureBtn:SetActive(true)
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elseif state==2 then
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if index>=LengthOfTable(_heroTable) then
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isFirst=true
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self:ClosePanel()
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UIManager.OpenPanel(UIName.TenRecruitPanel,heroData,type)
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else
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self:TenOpenPanel(heroData)
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end
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end
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end)
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end
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@ -78,95 +85,175 @@ function PokemonSummonOneResultPanel:RemoveListener()
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end
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function PokemonSummonOneResultPanel:OnSortingOrderChange()
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Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
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Util.AddParticleSortLayer(this.bg, self.sortingOrder - orginLayer)
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this.rolePanel:GetComponent("Canvas").sortingOrder = self.sortingOrder + 5
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orginLayer = self.sortingOrder
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if this.view then
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this.view:OnOpen(true,this.itemDataList[1],1.4,true,false,false,self.sortingOrder)
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end
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end
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--界面打开时调用(用于子类重写)
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function PokemonSummonOneResultPanel:OnOpen(...)
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShou})
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this.UI_Effect_open:SetActive(true)
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SoundManager.PlaySound(SoundConfig.Sound_Recruit1)
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this.UI_Effect_choukaSSR:SetActive(false)
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this.UI_Effect_choukaSR:SetActive(false)
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this.UI_Effect_choukaR:SetActive(false)
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this.UI_Effect_appear:SetActive(false)
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this.rolePanel:SetActive(false)
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local args = { ... }
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this.drop=args[1]
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this.recruitType = args[2]
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this.detailImage:SetActive(true)
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this.content1:SetActive(false)
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this.content2:SetActive(false)
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this.content3:SetActive(true)
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local itemId=0
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local d
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d = RecruitManager.GetExpendData(this.recruitType)
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itemId=d[1]
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itemNum=d[2]
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this.itemIcon3.sprite=Util.LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
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--是否激活特权
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local isActive = PrivilegeManager.GetPrivilegeOpenStatusById(3004)
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if itemNum>10 and isActive then
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itemNum=itemNum*(1+currPrivilege.Condition[1][2]/10000)
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end
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--获取免费次数
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local currLottery= ConfigManager.GetConfigData(ConfigName.LotterySetting,42)
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local freeTimesId=currLottery.FreeTimes
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local freeTime=0
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if freeTimesId>0 then
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freeTime= PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
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RecruitManager.freeUseTimeList[freeTimesId]=freeTime
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end
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isFree=freeTime and freeTime >= 1
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if isFree then
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this.itemNum3.gameObject:SetActive(false)
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this.itemIcon3.gameObject:SetActive(false)
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this.itemInfo3.text=Language[12399]
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else
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this.itemNum3.gameObject:SetActive(true)
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this.itemIcon3.gameObject:SetActive(true)
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this.itemInfo3.text=Language[12418]
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end
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this.itemNum3.text= tostring(itemNum)
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Util.ClearChild(Util.GetTransform(this.content, "itemContent1"))
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this.itemDataList={}
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this.itemDataList=BagManager.GetTableByBackDropData(this.drop)
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--抽奖赠送物品
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local tenConfig=lotterySetting[42]
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local id=0
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local num=0
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local ishave=false
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if tenConfig then
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id=tenConfig.TenTimesMustGetItem[1][1]
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num=tenConfig.TenTimesMustGetItem[1][2]
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end
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for key, value in pairs(this.itemDataList) do
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if ishave==false and value.sId==id and value.num==num then
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table.removebyvalue(this.itemDataList,value)
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ishave=true
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end
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end
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this.detailText.text = string.format("赠送%s个%s",num,ItemConfig[id].Name)
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this.view = SubUIManager.Open(SubUIConfig.ItemView,Util.GetTransform(this.content, "itemContent1"))
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this.view:OnOpen(true,this.itemDataList[1],1.4,true,false,false,self.sortingOrder)
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this.openOneAgainButton:GetComponent("Button").enabled=false
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local time = Timer.New(function ()
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this.openOneAgainButton:GetComponent("Button").enabled=true
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local itemDataList=BagManager.GetTableByBackDropData(this.drop)
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if itemDataList and #itemDataList>0 then
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local singleItemConfigData=itemDataList[1].configData
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if singleItemConfigData and singleItemConfigData.ItemType==4 and singleItemConfigData.Quantity>=gameSetting[1].IfVersion then
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UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel,singleItemConfigData.Id)
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heroData = args[1]
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type = args[2]
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state = args[3]
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end
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function PokemonSummonOneResultPanel:OnShow()
|
||||
maxTimesId = lotterySetting[type].MaxTimes --特权上限ID
|
||||
index=0
|
||||
if state==1 then --单抽
|
||||
self:TenOpenPanel()
|
||||
elseif state == 2 then
|
||||
isFirst=true
|
||||
_heroTable={}
|
||||
--将符合条件的英雄插入容器中
|
||||
for k, v in ipairs(heroData) do
|
||||
if heroConfigData[v.heroId].Star==4 or heroConfigData[v.heroId].Star==5 then
|
||||
-- LogBlue(heroConfigData[v.heroId].ReadingName)
|
||||
table.insert(_heroTable,v)
|
||||
end
|
||||
end
|
||||
end, 0.5)
|
||||
time:Start()
|
||||
-- LogGreen("符合条件的英雄数量"..LengthOfTable(_heroTable))
|
||||
self:TenOpenPanel()
|
||||
end
|
||||
end
|
||||
--界面关闭时调用(用于子类重写)
|
||||
|
||||
local time--十连抽每次展示特效time
|
||||
function PokemonSummonOneResultPanel:TenOpenPanel()
|
||||
if isFirst then --第一次进来
|
||||
this.UI_Effect_open:SetActive(true)
|
||||
index=1
|
||||
timeNum3=0
|
||||
timeNum=1.3
|
||||
timeNum2=4.3
|
||||
else--以后每次进来
|
||||
this.UI_Effect_open:SetActive(false)
|
||||
index=index+1
|
||||
timeNum3=2
|
||||
timeNum=0
|
||||
timeNum2=0
|
||||
end
|
||||
--当单抽 或者是 十连抽第一次的时候
|
||||
if state==1 or isFirst then
|
||||
this.rolePanel:SetActive(false)
|
||||
local time = Timer.New(function ()
|
||||
this.UI_Effect_choukaSSR:SetActive(false)
|
||||
this.UI_Effect_choukaSR:SetActive(false)
|
||||
this.UI_Effect_choukaR:SetActive(false)
|
||||
this.UI_Effect_appear:SetActive(true)
|
||||
SoundManager.PlaySound(SoundConfig.Sound_Recruit2)
|
||||
end, timeNum)
|
||||
time:Start()
|
||||
local time3 = Timer.New(function ()
|
||||
this.UI_Effect_open:SetActive(false)
|
||||
end, 4)
|
||||
time3:Start()
|
||||
elseif state==2 then-- 十连抽
|
||||
-- timeNum2=0
|
||||
--this.UI_Effect_choukaSSR:SetActive(false)
|
||||
--this.UI_Effect_choukaSR:SetActive(false)
|
||||
--this.UI_Effect_choukaR:SetActive(false)
|
||||
end
|
||||
|
||||
local time2 = Timer.New(function ()
|
||||
if state==1 then
|
||||
self:UpdataPanelData(heroData)
|
||||
else
|
||||
if LengthOfTable(_heroTable)>0 then
|
||||
self:UpdataPanelData(_heroTable[index])
|
||||
else
|
||||
self:ClosePanel()
|
||||
UIManager.OpenPanel(UIName.TenRecruitPanel,heroData,type)
|
||||
end
|
||||
end
|
||||
end, timeNum2)
|
||||
time2:Start()
|
||||
end
|
||||
|
||||
function PokemonSummonOneResultPanel:UpdataPanelData(_heroData)
|
||||
--赋值展示界面数据
|
||||
-- local time2 = Timer.New(function ()
|
||||
this.UI_Effect_appear:SetActive(false)
|
||||
SoundManager.PlaySound(SoundConfig.Sound_Recruit3)
|
||||
|
||||
if heroStaticData and testLiveGO then
|
||||
poolManager:UnLoadLive(GetResourcePath(heroStaticData.Live), testLiveGO)
|
||||
heroStaticData, testLiveGO = nil, nil
|
||||
end
|
||||
|
||||
heroStaticData = heroConfigData[_heroData.pokemonId]
|
||||
LogBlue("heroStaticData.Live:"..heroStaticData.Live)
|
||||
--不同星级开启不同特效
|
||||
this.UI_Effect_choukaSSR:SetActive(true)
|
||||
--TODO:动态加载立绘
|
||||
testLiveGO = poolManager:LoadLive(GetResourcePath(heroStaticData.Live), self.live2dRoot.transform,
|
||||
Vector3.one * heroStaticData.Scale, Vector3.New(heroStaticData.Position[1],heroStaticData.Position[2],0))
|
||||
local SkeletonGraphic = testLiveGO:GetComponent("SkeletonGraphic")
|
||||
local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
|
||||
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
|
||||
poolManager:SetLiveClearCall(GetResourcePath(heroStaticData.Live), testLiveGO, function ()
|
||||
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idle
|
||||
end)
|
||||
this.heroName.text = heroStaticData.Name
|
||||
this.Title = heroStaticData.Description
|
||||
this.icon.sprite=Util.LoadSprite(artResourcesConfig(heroStaticData.Icon))
|
||||
this.content.text = passiveSkillConfig[heroStaticData.SkillArray[1][2]].Desc
|
||||
|
||||
|
||||
local d = RecruitManager.GetExpendData(type)
|
||||
--如果当前是用妖晶抽卡 and 激活了特权
|
||||
local isActive = PrivilegeManager.GetPrivilegeOpenStatusById(3004)
|
||||
local itemNum = d[2]
|
||||
if d[1] == 16 and isActive then
|
||||
local currPrivilege = privilegeConfig[3004]
|
||||
if currPrivilege then
|
||||
itemNum = itemNum * (1 + currPrivilege.Condition[1][2]/10000)
|
||||
end
|
||||
end
|
||||
self.againIcon.sprite=Util.LoadSprite(artResourcesConfig[itemConfig[d[1]].ResourceID].Name)
|
||||
self.againNum.text="×"..d[2]
|
||||
this.rolePanel:SetActive(true)
|
||||
PlayUIAnim(self.transform)
|
||||
isFirst=false
|
||||
--10连
|
||||
if state == 2 then
|
||||
-- self:TenOpenPanel(heroData)
|
||||
Util.GetGameObject(self.transform, "rolePanel/rolePanel2"):SetActive(true)
|
||||
this.sureBtn:SetActive(false)
|
||||
this.againBtn:SetActive(false)
|
||||
this.goBtn:SetActive(true)
|
||||
else
|
||||
this.goBtn:SetActive(true)
|
||||
this.sureBtn:SetActive(false)
|
||||
this.againBtn:SetActive(false)
|
||||
Util.GetGameObject(self.transform, "rolePanel/rolePanel2"):SetActive(true)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function PokemonSummonOneResultPanel:OnClose()
|
||||
|
||||
_heroTable={}
|
||||
index=0
|
||||
if time ~= nil then
|
||||
time:Stop()
|
||||
time = nil
|
||||
end
|
||||
if heroStaticData then
|
||||
poolManager:UnLoadLive(GetResourcePath(heroStaticData.Live), testLiveGO)
|
||||
end
|
||||
heroStaticData, testLiveGO = nil, nil
|
||||
end
|
||||
|
||||
--界面销毁时调用(用于子类重写)
|
||||
function PokemonSummonOneResultPanel:OnDestroy()
|
||||
SubUIManager.Close(this.UpView)
|
||||
this.view = nil
|
||||
|
||||
end
|
||||
|
||||
return PokemonSummonOneResultPanel
|
||||
|
|
@ -7,38 +7,38 @@ local bType={
|
|||
}
|
||||
--type与lotterySetting表中的id对应
|
||||
local btns={ [bType.Btn1]={name="Btn1",isInfo=Language[10644]}, [bType.Btn10]={name="Btn10",isInfo=Language[12182]}}
|
||||
|
||||
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||
local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
|
||||
local lotterySetting=ConfigManager.GetConfig(ConfigName.LotterySetting)
|
||||
local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
|
||||
local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
|
||||
local lotterySpecialConfig = ConfigManager.GetConfig(ConfigName.LotterySpecialConfig)
|
||||
|
||||
local freeTime= 0 --免费抽取次数
|
||||
local isActive=false --是否激活特权
|
||||
local leftTime=0 --特权剩余时间
|
||||
function PokemonSummonPanel:InitComponent(gameObject)
|
||||
self.btn_back=Util.GetGameObject(self.transform, "btn_back")
|
||||
|
||||
self.buffImg=Util.GetGameObject(self.transform, "tokenImg"):GetComponent("Image")
|
||||
self.leftTimeObj=Util.GetGameObject(self.transform, "leftTimeObj")
|
||||
self.upView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft})
|
||||
self.leftTimeTxt=Util.GetGameObject(self.transform,"leftTimeObj/leftTimeTxt"):GetComponent("Text")
|
||||
self.infoTxt=Util.GetGameObject(self.transform,"hint"):GetComponent("Text")
|
||||
self.leftTimeObj=Util.GetGameObject(self.transform, "leftTimeObj")
|
||||
self.leftTimeTxt=Util.GetGameObject(self.transform,"leftTimeObj/leftTimeTxt"):GetComponent("Text")
|
||||
|
||||
self.btn_shop=Util.GetGameObject(self.transform,"btn_shop")
|
||||
self.btn_reward=Util.GetGameObject(self.transform,"btn_rewardPool")
|
||||
|
||||
self.btn_one=Util.GetGameObject(self.transform,"Btn1")
|
||||
self.oneHintTxt=Util.GetGameObject(self.btn_one,"Tip"):GetComponent("Text")
|
||||
self.btn_ten=Util.GetGameObject(self.transform,"Btn10")
|
||||
self.tenHintTxt=Util.GetGameObject(self.btn_ten,"Tip"):GetComponent("Text")
|
||||
|
||||
self.btn_activate=Util.GetGameObject(self.transform,"btn_activate")
|
||||
Util.GetGameObject(self.btn_activate,"Text"):GetComponent("Text").text=Language[12411]
|
||||
self.btn_reward=Util.GetGameObject(self.transform,"btn_rewardPool")
|
||||
self.btn_one=Util.GetGameObject(self.transform,"Btn1")
|
||||
self.btn_ten=Util.GetGameObject(self.transform,"Btn10")
|
||||
self.limitTxt=Util.GetGameObject(self.transform,"limit"):GetComponent("Text")
|
||||
self.oneTxt=Util.GetGameObject(self.transform,"Btn1/Content/Info"):GetComponent("Text")
|
||||
self.oneImg=Util.GetGameObject(self.transform,"Btn1/Content/Icon"):GetComponent("Image")
|
||||
self.oneNumTxt=Util.GetGameObject(self.transform,"Btn1/Content/Num"):GetComponent("Text")
|
||||
self.oneHintTxt=Util.GetGameObject(self.transform,"Btn1/Tip"):GetComponent("Text")
|
||||
self.oneRedPoint=Util.GetGameObject(self.transform,"Btn1/RedPoint")
|
||||
self.tenTxt=Util.GetGameObject(self.transform,"Btn10/Content/Info"):GetComponent("Text")
|
||||
self.tenImg=Util.GetGameObject(self.transform,"Btn10/Content/Icon"):GetComponent("Image")
|
||||
self.tenNumTxt=Util.GetGameObject(self.transform,"Btn10/Content/Num"):GetComponent("Text")
|
||||
self.tenHintTxt=Util.GetGameObject(self.transform,"Btn10/Tip"):GetComponent("Text")
|
||||
|
||||
self.limitTxt=Util.GetGameObject(self.transform,"limit"):GetComponent("Text")
|
||||
self.upView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft})
|
||||
end
|
||||
|
||||
function PokemonSummonPanel:BindEvent()
|
||||
|
|
@ -58,7 +58,7 @@ function PokemonSummonPanel:BindEvent()
|
|||
end)
|
||||
|
||||
Util.AddClick(self.btn_back,function()
|
||||
UIManager.ClosePanel(UIName.PokemonSummonPanel)
|
||||
self:ClosePanel()
|
||||
end)
|
||||
Util.AddClick(self.btn_activate,function()
|
||||
--激活特权
|
||||
|
|
@ -66,10 +66,9 @@ function PokemonSummonPanel:BindEvent()
|
|||
end)
|
||||
end
|
||||
|
||||
function PokemonSummonPanel:OnShow(sortingOrder,_parent)
|
||||
parent = _parent
|
||||
orginLayer = sortingOrder
|
||||
function PokemonSummonPanel:OnShow()
|
||||
self.upView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShou})
|
||||
|
||||
self.infoTxt.text=Language[12415]
|
||||
--是否显示特权
|
||||
isActive = PrivilegeManager.GetPrivilegeOpenStatusById(3004)
|
||||
|
|
@ -84,117 +83,140 @@ function PokemonSummonPanel:OnShow(sortingOrder,_parent)
|
|||
self.leftTimeObj.gameObject:SetActive(false)
|
||||
self.btn_activate.gameObject:SetActive(true)
|
||||
end
|
||||
self:refreshMagicNum()
|
||||
self:refreshBtnShow()--刷新按钮显示
|
||||
self:timeCountDown()--时间
|
||||
end
|
||||
|
||||
function PokemonSummonPanel:refreshBtnShow()
|
||||
--显示
|
||||
local array = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySetting,"LotteryType",9)
|
||||
singleRecruit = array[1]
|
||||
tenRecruit = array[2]
|
||||
local currLottery= ConfigManager.GetConfigData(ConfigName.LotterySetting,42)
|
||||
local freeTimesId=currLottery.FreeTimes
|
||||
local maxtimesId=currLottery.MaxTimes --lotterySetting表中的MaxTimes对应privilegeConfig表中的id
|
||||
local curTimes=PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)
|
||||
self.tenHintTxt.text=string.format("妖晶召唤次数:%s/%s",0, privilegeConfig[2006].Condition[1][2])
|
||||
local currLottery = ConfigManager.GetConfigData(ConfigName.LotterySetting,RecruitType.LingShowSingle)
|
||||
local freeTimesId = currLottery.FreeTimes
|
||||
local maxtimesId = currLottery.MaxTimes --lotterySetting表中的MaxTimes对应privilegeConfig表中的id
|
||||
local curTimes = PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)
|
||||
self.tenHintTxt.text=string.format("妖晶召唤次数:%s/%s",PrivilegeManager.GetPrivilegeUsedTimes(2006), privilegeConfig[2006].Condition[1][2])
|
||||
self.limitTxt.text = Language[12225]..curTimes.."/"..privilegeConfig[maxtimesId].Condition[1][2]
|
||||
if freeTimesId>0 then
|
||||
freeTime= PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
|
||||
RecruitManager.freeUseTimeList[freeTimesId]=freeTime
|
||||
if freeTimesId > 0 then
|
||||
freeTime = PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
|
||||
RecruitManager.freeUseTimeList[freeTimesId] = freeTime
|
||||
end
|
||||
--按钮赋值
|
||||
for n, m in ipairs(btns) do
|
||||
local btn=Util.GetGameObject(self.gameObject,m.name)
|
||||
local redPot=Util.GetGameObject(btn.gameObject,"RedPoint")
|
||||
local info=Util.GetGameObject(btn.gameObject,"Content/Info"):GetComponent("Text")
|
||||
local icon=Util.GetGameObject(btn.gameObject,"Content/Icon"):GetComponent("Image")
|
||||
local num=Util.GetGameObject(btn.gameObject,"Content/Num"):GetComponent("Text")
|
||||
local tip=Util.GetGameObject(btn.gameObject,"Tip"):GetComponent("Text")
|
||||
local btn = Util.GetGameObject(self.gameObject,m.name)
|
||||
local redPot = Util.GetGameObject(btn.gameObject,"RedPoint")
|
||||
local info = Util.GetGameObject(btn.gameObject,"Content/Info"):GetComponent("Text")
|
||||
local icon = Util.GetGameObject(btn.gameObject,"Content/Icon"):GetComponent("Image")
|
||||
local num = Util.GetGameObject(btn.gameObject,"Content/Num"):GetComponent("Text")
|
||||
local tip = Util.GetGameObject(btn.gameObject,"Tip"):GetComponent("Text")
|
||||
--存在免费次数 并且 免费>=1 并且是1按钮
|
||||
local isFree=freeTime and freeTime >= 1 and n==bType.Btn1
|
||||
local isFree = freeTime and freeTime >= 1 and n == bType.Btn1
|
||||
redPot.gameObject:SetActive(isFree)
|
||||
icon.gameObject:SetActive(not isFree)
|
||||
num.gameObject:SetActive(not isFree)
|
||||
|
||||
local itemId=0
|
||||
local itemNum=0
|
||||
local type = 0
|
||||
if n==bType.Btn1 then
|
||||
type = singleRecruit.Id
|
||||
if n == bType.Btn1 then
|
||||
type = currLottery.Id
|
||||
else
|
||||
type = tenRecruit.Id
|
||||
type = ConfigManager.GetConfigData(ConfigName.LotterySetting,RecruitType.LingShowTen).Id
|
||||
end
|
||||
local d=RecruitManager.GetExpendData(type)
|
||||
local d = RecruitManager.GetExpendData(type)
|
||||
if isFree then
|
||||
info.text=Language[11759]
|
||||
else
|
||||
itemId=d[1]
|
||||
itemNum=d[2]
|
||||
itemId = d[1]
|
||||
itemNum = d[2]
|
||||
|
||||
--如果当前是用妖晶抽卡 and 激活了特权
|
||||
if itemNum>10 and isActive then
|
||||
local currPrivilege=privilegeConfig[3004]
|
||||
if currPrivilege then
|
||||
itemNum=itemNum*(1+currPrivilege.Condition[1][2]/10000)
|
||||
end
|
||||
if itemId == 16 and isActive then
|
||||
local currPrivilege = privilegeConfig[3004]
|
||||
if currPrivilege then
|
||||
itemNum = itemNum * (1 + currPrivilege.Condition[1][2]/10000)
|
||||
end
|
||||
end
|
||||
icon.sprite=Util.LoadSprite(artResourcesConfig[itemConfig[itemId].ResourceID].Name)
|
||||
info.text=m.isInfo
|
||||
num.text= tostring(itemNum)
|
||||
icon.sprite = Util.LoadSprite(artResourcesConfig[itemConfig[itemId].ResourceID].Name)
|
||||
info.text = m.isInfo
|
||||
num.text = tostring(itemNum)
|
||||
end
|
||||
|
||||
Util.AddOnceClick(btn,function()
|
||||
if not isFree then
|
||||
if BagManager.GetItemCountById(itemId)<d[2] then
|
||||
PopupTipPanel.ShowTip(itemConfig[itemId].Name..Language[10492])
|
||||
return
|
||||
end
|
||||
end
|
||||
local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.QianKunBoxTen)
|
||||
if n==bType.Btn1 then
|
||||
if PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)+1>privilegeConfig[maxtimesId].Condition[1][2] then
|
||||
PopupTipPanel.ShowTip(Language[11760])
|
||||
return
|
||||
end
|
||||
local recruitOne = function()
|
||||
RecruitManager.RecruitRequest(singleRecruit.Id, function(msg)
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,1)--记录抽卡次数
|
||||
UIManager.OpenPanel(UIName.PokemonSummonOneResultPanel, msg.drop,singleRecruit.Id)
|
||||
CheckRedPointStatus(RedPointType.QianKunBox)
|
||||
end,freeTimesId)
|
||||
end
|
||||
if state==0 and d[1] ==16 and not isFree then
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,singleRecruit.Id,recruitOne)
|
||||
local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.LingShowTen)
|
||||
if n == bType.Btn1 then
|
||||
if isFree then
|
||||
self:Recruit(RecruitType.LingShowSingle,maxtimesId,0,0,state,freeTimesId)
|
||||
else
|
||||
recruitOne()
|
||||
self:Recruit(RecruitType.LingShowSingle,maxtimesId,itemId,itemNum,state,freeTimesId)
|
||||
end
|
||||
elseif n==bType.Btn10 then
|
||||
if PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)+10>privilegeConfig[maxtimesId].Condition[1][2] then
|
||||
PopupTipPanel.ShowTip(Language[11760])
|
||||
return
|
||||
end
|
||||
local recruitTen = function()
|
||||
RecruitManager.RecruitRequest(tenRecruit.Id, function(msg)
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,10)--记录抽卡次数
|
||||
UIManager.OpenPanel(UIName.PokemonSummonTenResultPanel, msg.drop,tenRecruit.Id)
|
||||
CheckRedPointStatus(RedPointType.QianKunBox)
|
||||
end,freeTimesId)
|
||||
end
|
||||
if state==0 and d[1] ==16 and not isFree then
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,tenRecruit.Id,recruitTen)
|
||||
else
|
||||
recruitTen()
|
||||
end
|
||||
self:Recruit(RecruitType.LingShowTen,maxtimesId,itemId,itemNum,state,freeTimesId)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function PokemonSummonPanel:Recruit(id,RecruitMaxtimesId,itemId,itemNum,state,freeTimesId)
|
||||
local num = 0
|
||||
if id == RecruitType.LingShowSingle then
|
||||
num = 1
|
||||
else
|
||||
num = 10
|
||||
end
|
||||
--是否超过每日最大上限
|
||||
if PrivilegeManager.GetPrivilegeUsedTimes(RecruitMaxtimesId) + num > privilegeConfig[RecruitMaxtimesId].Condition[1][2] then
|
||||
PopupTipPanel.ShowTip(Language[11760])
|
||||
return
|
||||
end
|
||||
--是否妖晶,是否超过每日妖晶最大上限
|
||||
if itemId == 16 then
|
||||
if PrivilegeManager.GetPrivilegeUsedTimes(2006) + num > privilegeConfig[2006].Condition[1][2] then
|
||||
PopupTipPanel.ShowTip("今日妖晶召唤次数不足!")
|
||||
return
|
||||
end
|
||||
end
|
||||
if itemId ~= 0 then
|
||||
if BagManager.GetItemCountById(itemId) < itemNum then
|
||||
PopupTipPanel.ShowTip(itemConfig[itemId].Name..Language[10492])
|
||||
return
|
||||
end
|
||||
end
|
||||
if itemId == 16 and state == 0 then
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,id,
|
||||
function()
|
||||
RecruitManager.RecruitRequest(id,
|
||||
function(msg)
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(RecruitMaxtimesId,num)--记录抽卡次数
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(2006,num)--记录妖晶抽卡次数
|
||||
if num == 1 then
|
||||
UIManager.OpenPanel(UIName.PokemonSummonOneResultPanel, msg.drop.pokemon[1],id,1)
|
||||
else
|
||||
UIManager.OpenPanel(UIName.PokemonSummonTenResultPanel, msg.drop.pokemon,id,2)
|
||||
end
|
||||
--CheckRedPointStatus(RedPointType.QianKunBox)
|
||||
end,
|
||||
freeTimesId,itemId,itemNum)
|
||||
end,
|
||||
itemNum)
|
||||
else
|
||||
RecruitManager.RecruitRequest(id, function(msg)
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(RecruitMaxtimesId,num)--记录抽卡次数
|
||||
if itemId == 16 then
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(2006,num)--记录妖晶抽卡次数
|
||||
end
|
||||
if num == 1 then
|
||||
UIManager.OpenPanel(UIName.PokemonSummonOneResultPanel, msg.drop.pokemon[1],id,1)
|
||||
else
|
||||
UIManager.OpenPanel(UIName.PokemonSummonTenResultPanel, msg.drop.pokemon,id,2)
|
||||
end
|
||||
--CheckRedPointStatus(RedPointType.QianKunBox)
|
||||
end,freeTimesId,itemId,itemNum)
|
||||
end
|
||||
end
|
||||
--商店
|
||||
function PokemonSummonPanel:storeShow()
|
||||
if not self.shopView then
|
||||
self.shopView = SubUIManager.Open(SubUIConfig.ShopView, self.content.transform)
|
||||
end
|
||||
self.shopView:ShowShop(SHOP_TYPE.QIANKUNBOX_SHOP,orginLayer)
|
||||
self.shopView:ShowShop(SHOP_TYPE.QIANKUNBOX_SHOP)
|
||||
end
|
||||
|
||||
--时间
|
||||
|
|
@ -202,8 +224,7 @@ function PokemonSummonPanel:timeCountDown()
|
|||
if freeTime>0 then
|
||||
self.oneHintTxt.text=string.format(Language[12400],freeTime)
|
||||
else
|
||||
local timeDown=CalculateSecondsNowTo_N_OClock(5)--领取按钮的倒计时
|
||||
|
||||
local timeDown = CalculateSecondsNowTo_N_OClock(5)--领取按钮的倒计时
|
||||
self.oneHintTxt.text =string.format(Language[12412],TimeToHMS(timeDown))
|
||||
--免费次数刷新倒计时
|
||||
self.timer = Timer.New(function()
|
||||
|
|
@ -247,13 +268,6 @@ function PokemonSummonPanel:TimeToDHMS(second)
|
|||
end
|
||||
end
|
||||
|
||||
function PokemonSummonPanel:refreshMagicNum()
|
||||
local actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.QianKunBox)
|
||||
-- local d = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySpecialConfig,"Type",singleRecruit.MergePool)
|
||||
--self.leftUptips1.text = d[1].Count-math.floor(actData.value/1000)
|
||||
-- self.oneHintTxt.text = tostring(d[2].Count-actData.value%1000)..Language[12264]
|
||||
end
|
||||
|
||||
function PokemonSummonPanel:OnSortingOrderChange(_sortingOrder)
|
||||
orginLayer = _sortingOrder
|
||||
end
|
||||
|
|
|
|||
|
|
@ -52,11 +52,14 @@ function this:OnShow(_parent,...)
|
|||
var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.Ten
|
||||
local d=RecruitManager.GetExpendData(RecruitType.Ten)
|
||||
this.rootText.text = string.format(Language[12376],d[2])
|
||||
elseif _args[1] == RecruitType.LingShowSingle then
|
||||
var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.LingShowTen
|
||||
this.rootText.text = string.format("确认花费%s妖晶进行1次灵兽召唤?",_args[3])
|
||||
elseif _args[1] == RecruitType.LingShowTen then
|
||||
var = PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.LingShowTen
|
||||
this.rootText.text = string.format("确认花费%s妖晶进行10次灵兽召唤?",_args[3])
|
||||
else
|
||||
LogBlue("_args[1]:".._args[1])
|
||||
local data = ConfigManager.GetConfigData(ConfigName.LotterySetting,_args[1])
|
||||
LogBlue("data.PerCount:"..data.PerCount)
|
||||
LogBlue("data.ActivityId:"..data.ActivityId)
|
||||
local activityData
|
||||
if data.LotteryType == 3 then
|
||||
activityData = ConfigManager.GetConfigData(ConfigName.GlobalActivity,data.ActivityId)
|
||||
|
|
|
|||
|
|
@ -25,15 +25,23 @@ function this.Initialize()
|
|||
this.InitPreData()
|
||||
end
|
||||
--请求抽卡 1抽卡类型 2回调 3特权id
|
||||
function this.RecruitRequest(recruitType, func, privilegeId)
|
||||
local data=this.GetExpendData(recruitType)
|
||||
local itemId,itemNum=data[1],data[2] --默认
|
||||
function this.RecruitRequest(recruitType, func, privilegeId,_itemId,_itemNum)
|
||||
local itemId = 0
|
||||
local itemNum = 0
|
||||
local freeTimesId = ConfigManager.GetConfigData(ConfigName.LotterySetting,RecruitType.LingShowSingle).FreeTimes
|
||||
if privilegeId == freeTimesId then
|
||||
itemId = _itemId
|
||||
itemNum = _itemNum
|
||||
else
|
||||
local data=this.GetExpendData(recruitType)
|
||||
itemId,itemNum=data[1],data[2] --默认
|
||||
end
|
||||
--Log("BagManager.GetItemCountById(itemId) ".. BagManager.GetItemCountById(itemId).." itemNum "..itemNum)
|
||||
--Log(tostring(this.freeUseTimeList[privilegeId]))
|
||||
if BagManager.GetItemCountById(itemId) >= itemNum or (this.freeUseTimeList[privilegeId] and this.freeUseTimeList[privilegeId] >= 1) or isFindFairyFree then
|
||||
if BagManager.GetItemCountById(itemId) >= itemNum or (this.freeUseTimeList[privilegeId] and this.freeUseTimeList[privilegeId] >= 1) then
|
||||
NetManager.RecruitRequest(recruitType, function(msg)
|
||||
local data = ConfigManager.GetConfigData(ConfigName.LotterySetting,recruitType)
|
||||
if (RecruitType.Single == recruitType or RecruitType.NormalSingle==recruitType or (data.LotteryType == 3 and data.PerCount == 1) or(data.LotteryType == 9 and data.PerCount == 1) ) then --若某抽卡类型有免费次数
|
||||
if (RecruitType.Single == recruitType or RecruitType.NormalSingle==recruitType or (data.LotteryType == 3 and data.PerCount == 1) or(data.LotteryType == 9 and data.PerCount == 1) or RecruitType.LingShowSingle==recruitType ) then --若某抽卡类型有免费次数
|
||||
if this.freeUseTimeList[privilegeId] and this.freeUseTimeList[privilegeId] >= 1 then
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(privilegeId, 1)
|
||||
this.freeUseTimeList[privilegeId] = PrivilegeManager.GetPrivilegeRemainValue(privilegeId)
|
||||
|
|
|
|||
|
|
@ -39,6 +39,7 @@ function SingleRecruitPanel:InitComponent()
|
|||
self.againNum=Util.GetGameObject(self.againBtn,"Tip/Text"):GetComponent("Text")
|
||||
self.dragView = SubUIManager.Open(SubUIConfig.DragView, self.gameObject.transform)
|
||||
self.dragView.transform:SetSiblingIndex(1)
|
||||
|
||||
this.rolePanel = Util.GetGameObject(self.transform, "rolePanel")
|
||||
this.UI_Effect_open = Util.GetGameObject(self.transform, "bg/UI_Effect_open") --开门特效
|
||||
this.UI_Effect_appear = Util.GetGameObject(self.transform, "bg/UI_Effect_appear")
|
||||
|
|
|
|||
Loading…
Reference in New Issue