【热更】热更大小
parent
a7bd8323ad
commit
daa0038197
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@ -394,7 +394,7 @@ namespace GameEditor.FrameTool {
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static List<ResourceFile> inDataList;
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static DirectoryInfo pathInfo;
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static decimal Size = 0;
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static Dictionary<string, ResourceFile> inDataDic = new Dictionary<string, ResourceFile>();
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static Dictionary<string, ResourceFile> exDataDic = new Dictionary<string, ResourceFile>();
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[MenuItem("Build/HotfixSize")]
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static void Init()
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@ -478,6 +478,17 @@ namespace GameEditor.FrameTool {
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ResourceFiles files = bundle.LoadAsset<ResourceFiles>("game");
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exDataList = files.files;
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bundle.Unload(true);
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exDataList.Sort(delegate (ResourceFile a, ResourceFile b) { return a.crc.CompareTo(b.crc); });
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for (int i = 0; i < exDataList.Count; i++)
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{
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if (!exDataDic.ContainsKey(exDataList[i].fileName))
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{
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exDataDic.Add(exDataList[i].fileName, exDataList[i]);
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}else
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{
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exDataDic[exDataList[i].fileName] = exDataList[i];
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}
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}
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}
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//遍历内部unity3d数据
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@ -487,35 +498,23 @@ namespace GameEditor.FrameTool {
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ResourceFiles files = bundle.LoadAsset<ResourceFiles>("game");
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inDataList = files.files;
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bundle.Unload(true);
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inDataList.Sort(delegate (ResourceFile a, ResourceFile b) { return a.crc.CompareTo(b.crc); });
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for (int i = 0; i < inDataList.Count; i++)
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{
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if (!inDataDic.ContainsKey(inDataList[i].fileName))
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{
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inDataDic.Add(inDataList[i].fileName, inDataList[i]);
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}else
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{
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inDataDic[inDataList[i].fileName] = inDataList[i];
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}
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}
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}
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//对比数据
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private static void CompareData()
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{
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UnityEngine.Debug.Log("外部个数:" + exDataList.Count);
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for (int i = 0; i < exDataList.Count; i++)
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for (int i = 0; i < inDataList.Count; i++)
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{
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if (!inDataDic.ContainsKey (exDataList[i].fileName))
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if (!exDataDic.ContainsKey (inDataList[i].fileName))
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{
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UnityEngine.Debug.Log("Name:"+exDataList[i].fileName);
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Size = exDataList[i].size + Size;
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UnityEngine.Debug.Log("NewFile: "+inDataList[i].fileName);
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Size = inDataList[i].size + Size;
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}else
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{
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if(!exDataList[i].crc.Equals(inDataDic[exDataList[i].fileName].crc))
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if(!inDataList[i].crc.Equals(exDataDic[inDataList[i].fileName].crc))
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{
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UnityEngine.Debug.Log("Name:" + exDataList[i].fileName);
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Size = exDataList[i].size + Size;
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UnityEngine.Debug.Log("ModifiedFile: " + inDataList[i].fileName);
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Size = inDataList[i].size + Size;
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}
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}
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}
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