From dab5db671f09bd9a18f3d4d358f9866a8e8c52f6 Mon Sep 17 00:00:00 2001 From: xiejun <467745540@qq.com> Date: Sun, 25 Jun 2023 15:44:01 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E6=97=A5=E5=B8=B8=E7=95=8C?= =?UTF-8?q?=E9=9D=A2=E6=BB=9A=E5=8A=A8=E5=88=97=E8=A1=A8=E9=97=B4=E8=B7=9D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Mission/MissionDailyPanel_Daily.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel_Daily.lua b/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel_Daily.lua index 4478a22e8d..c7f98e3dff 100644 --- a/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel_Daily.lua +++ b/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel_Daily.lua @@ -31,7 +31,7 @@ function this:InitComponent(gameObject) this.rewardPre = Util.GetGameObject(gameObject, "rewardPre") local v = Util.GetGameObject(gameObject, "rect"):GetComponent("RectTransform").rect this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(gameObject, "rect").transform, - this.rewardPre, nil, Vector2.New(v.width, v.height), 1, 1, Vector2.New(0,-5)) + this.rewardPre, nil, Vector2.New(v.width, v.height), 1, 1, Vector2.New(0,15)) this.ScrollView.moveTween.MomentumAmount = 1 this.ScrollView.moveTween.Strength = 1 this.NoviceItemList={}--存储itemview 重复利用