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dev_chengFeng
jiaoyangna 2021-12-29 10:02:22 +08:00
parent d06a5e6471
commit dac88a6dbf
13 changed files with 579 additions and 155 deletions

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- target: {fileID: 2320031819931042899, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: -16.999998
objectReference: {fileID: 0}
- target: {fileID: 2320031819902321005, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: -16.999998
objectReference: {fileID: 0}
- target: {fileID: 2320031819916146513, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031820207909310, guid: e356d5948e4971f499cfe38db3551f59,
- target: {fileID: 2320031818794305969, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
@ -69130,7 +69185,27 @@ PrefabInstance:
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031818794305969, guid: e356d5948e4971f499cfe38db3551f59,
- target: {fileID: 2320031819931042899, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: -16.999998
objectReference: {fileID: 0}
- target: {fileID: 2320031819916146513, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031819902321005, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: -16.999998
objectReference: {fileID: 0}
- target: {fileID: 2320031820207909310, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031819195525549, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
@ -69270,27 +69345,7 @@ PrefabInstance:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2320031819195525549, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031819931042899, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: -16.999998
objectReference: {fileID: 0}
- target: {fileID: 2320031819902321005, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: -16.999998
objectReference: {fileID: 0}
- target: {fileID: 2320031819916146513, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031820207909310, guid: e356d5948e4971f499cfe38db3551f59,
- target: {fileID: 2320031818794305969, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
@ -69300,7 +69355,27 @@ PrefabInstance:
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031818794305969, guid: e356d5948e4971f499cfe38db3551f59,
- target: {fileID: 2320031819931042899, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: -16.999998
objectReference: {fileID: 0}
- target: {fileID: 2320031819916146513, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031819902321005, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: -16.999998
objectReference: {fileID: 0}
- target: {fileID: 2320031820207909310, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031819195525549, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002

View File

@ -46,8 +46,8 @@ function this.OnLevelChange()
if v.state < 0 then
if PlayerManager.level >= v.openLv then
v.state = 0
if PlayerManager.level == 20 then
this.CopyStoryFormationToCurFormation(k)
if k == 3101 then
FormationManager.CopyStoryFormationToCurFormation(k)
end
isCheckRed = true
end

View File

@ -247,6 +247,10 @@ function this.GetWuJinFormationHeroIds(index)
end
function this.CopyStoryFormationToCurFormation(teamId)
if not this.formationList[teamId] then
this.formationList[teamId] = this.MakeAEmptyTeam(teamId)
end
if #this.formationList[teamId].teamHeroInfos<=0 then
for n = 1, #this.formationList[1].teamHeroInfos do
table.insert(this.formationList[teamId].teamHeroInfos, this.formationList[1].teamHeroInfos[n])

View File

@ -862,7 +862,9 @@ function this.SingleHeroDataShow(_go, _heroData)
exploreTeam.gameObject:SetActive(true)
if this.opView.GetHeroTeam then
local index = this.opView.GetHeroTeam(heroData.dynamicId)
if index and index ~= 0 and index ~= 100 then
if index and index ~= 0 and index ~= 100 and this.opView.CheckIsExploring(index) then
exploreTeamList[#exploreTeamList].gameObject:SetActive(true)
elseif index and index ~= 0 and index ~= 100 then
exploreTeamList[index].gameObject:SetActive(true)
end
end

View File

@ -69,6 +69,12 @@ function this.On_Btn2_Click()
this.root:ClosePanel()
end
function this.CheckIsExploring(index)
if ExploreManager.FormationData[index + 3100].state > 0 then
return true
end
return false
end
function this.SortHeroDatas(_roleDatas)
local datas1 = {}
for i = 1,#_roleDatas do
@ -106,7 +112,9 @@ end
function this.HeroUpDownCheck(params, CheckFail, CheckSuccess)
if params.action == FORMATION_ACTION.UP then
local team = this.GetHeroTeam(params.heroData.dynamicId)
if team ~= 0 and team ~= 100 then
if team ~= 0 and team ~= 100 and this.CheckIsExploring(team) then
CheckFail("神将正在探索中,无法编入队伍!")
elseif team ~= 0 and team ~= 100 and not this.CheckIsExploring(team) then
MsgPanel.ShowTwo("该神将正处于其他队伍,是否要编入当前队伍内",nil, function()
--改变英雄队伍id改变
this.RemoveHero(params.heroData.dynamicId)
@ -114,7 +122,7 @@ function this.HeroUpDownCheck(params, CheckFail, CheckSuccess)
if CheckSuccess then
CheckSuccess(params)
end
end)
end)
else
if CheckSuccess then
if params.position and params.position ~= 0 then

View File

@ -45,6 +45,9 @@ function this:OnOpen(_parent,...)
end
function this.RefreshData()
if not this.mapData then
return
end
if this.typeIndex == 0 then
this.data = ExploreManager.GetFormationData(1)
else
@ -130,8 +133,9 @@ function this:Refresh(_data,_item)
local formation = FormationManager.GetFormationByID(_data.formationId)
for j, hero in ipairs(formation.teamHeroInfos) do
local heroData = HeroManager.GetSingleHeroData(hero.heroId)
_item.heroList[j].hero:SetActive(true)
_item.heroList[j].levelText.text = heroData.lv
local pos = hero.position
_item.heroList[pos].hero:SetActive(true)
_item.heroList[pos].levelText.text = heroData.lv
local star,starType = heroData.GetStar(1)
local starSize = Vector2.New(25,25)
local starScale = -12.3
@ -141,14 +145,14 @@ function this:Refresh(_data,_item)
elseif starType == 2 then
starSize = Vector2.New(36.868,39.76)
end
SetHeroStars(this.spLoader, _item.heroList[j].starGrid, star,starType,starSize,starScale)
Util.SetParticleSortLayer( _item.heroList[j].starGrid,sortingOrder + 1)
SetHeroStars(this.spLoader, _item.heroList[pos].starGrid, star,starType,starSize,starScale)
Util.SetParticleSortLayer( _item.heroList[pos].starGrid,sortingOrder + 1)
local demonId = heroData.id
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, demonId)
_item.heroList[j].frame.sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality,heroData.star))
_item.heroList[j].icon.sprite = this.spLoader:LoadSprite(heroData.icon)
_item.heroList[j].proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
_item.heroList[j].heroData = heroData
_item.heroList[pos].frame.sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality,heroData.star))
_item.heroList[pos].icon.sprite = this.spLoader:LoadSprite(heroData.icon)
_item.heroList[pos].proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
_item.heroList[pos].heroData = heroData
end
_item.exploring.gameObject:SetActive(false)
_item.updateFormationBtn.gameObject:SetActive(false)
@ -235,6 +239,7 @@ end
function this:OnDestroy()
this.spLoader:Destroy()
this.itemList = {}
this.mapData = {}
end
return this

View File

@ -256,7 +256,6 @@ function this.SetExploreCost(forId)
end
function this.SetPos(gobj,pos,formationId)
LogGreen("formationId:"..formationId.." this.formationId:"..this.formationId)
if this.formationId ~= formationId then
gobj.transform:SetParent(pos.transform)
gobj.gameObject:SetActive(true)
@ -299,8 +298,9 @@ function this:Refresh(_data,_item,index)
local formation = FormationManager.GetFormationByID(_data.formationId)
for j, hero in ipairs(formation.teamHeroInfos) do
local heroData = HeroManager.GetSingleHeroData(hero.heroId)
_item.heroList[j].hero:SetActive(true)
_item.heroList[j].levelText.text = heroData.lv
local pos = hero.position
_item.heroList[pos].hero:SetActive(true)
_item.heroList[pos].levelText.text = heroData.lv
local star,starType = heroData.GetStar(1)
local star,starType = heroData.GetStar(1)
local starSize = Vector2.New(25,25)
@ -311,13 +311,13 @@ function this:Refresh(_data,_item,index)
elseif starType == 2 then
starSize = Vector2.New(36.868,39.76)
end
SetHeroStars(this.spLoader, _item.heroList[j].starGrid, star,starType,starSize,starScale)
SetHeroStars(this.spLoader, _item.heroList[pos].starGrid, star,starType,starSize,starScale)
local demonId = heroData.id
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, demonId)
_item.heroList[j].frame.sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality,heroData.star))
_item.heroList[j].icon.sprite = this.spLoader:LoadSprite(heroData.icon)
_item.heroList[j].proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
_item.heroList[j].heroData = heroData
_item.heroList[pos].frame.sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality,heroData.star))
_item.heroList[pos].icon.sprite = this.spLoader:LoadSprite(heroData.icon)
_item.heroList[pos].proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
_item.heroList[pos].heroData = heroData
end
this.formationList[_data.formationId] = {} --formationId 为索引 预设index,mapId,exploreTime,formationId