diff --git a/Assets/ManagedResources/~Lua/Modules/JumpServer/JumpServerHightLadderPanel.lua b/Assets/ManagedResources/~Lua/Modules/JumpServer/JumpServerHightLadderPanel.lua index e011ffc041..0ceba8c5cf 100644 --- a/Assets/ManagedResources/~Lua/Modules/JumpServer/JumpServerHightLadderPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/JumpServer/JumpServerHightLadderPanel.lua @@ -149,7 +149,7 @@ function this.OnShowPanel() local timeStr = "" LogPink("stage "..stage) this.canPlayerTipText.transform.localPosition = Vector3.New(1.3, 46.5, 0) - this.canPlayerTipText:GetComponent("Text").text = "本服千战逐胜台前"..JoinRank.."名可以参加" + this.canPlayerTipText:GetComponent("Text").text =""-- "本服千战逐胜台前"..JoinRank.."名可以参加" timeStr = "后开始" --1 未开始 2 战斗阶段 3 膜拜阶段 if stage == JumpServer_Stage.NoStar then @@ -170,7 +170,7 @@ function this.OnShowPanel() timeStr = "后开始" if enterable then if GetTimeStampCorrespondingWeekNum(GetTimeStamp()) >= 2 and GetTimeStampCorrespondingWeekNum(GetTimeStamp()) < 3 then--优化,战斗阶段结束后的下个周二零点后(本服竞技场重置),不再显示上期排名和邮件提示,改为显示:本服千战逐胜台前100名可参加 - this.canPlayerTipText:GetComponent("Text").text = "本服千战逐胜台前"..JoinRank.."名可以参加" + this.canPlayerTipText:GetComponent("Text").text ="" --"本服千战逐胜台前"..JoinRank.."名可以参加" else this.canPlayerTipText.transform.localPosition = Vector3.New(1.3,11.85, 0) local myRank = JumpServerManager.GetHightLadderDataMyRank() <= 1000 and JumpServerManager.GetHightLadderDataMyRank() or "1000+" @@ -234,7 +234,8 @@ function this.ShowSingleData(go,data,i) sdBtnRedPoint:SetActive(JumpServerManager.GetCanBattleCount() > 0 and enterable) Util.AddOnceClick(sdBtn,function() if not enterable then - PopupTipPanel.ShowTip("本服千战逐胜台前"..JoinRank.."名可以参加") + --PopupTipPanel.ShowTip("本服千战逐胜台前"..JoinRank.."名可以参加") + PopupTipPanel.ShowTip("条件不足,无法参战") return end this.BuyVipFun(1,1,function()