【战斗】====================被动添加479

dev_one_discount
wangzhenxing 2023-09-04 18:45:16 +08:00
parent c889e67a43
commit db3b8d9562
2 changed files with 80 additions and 1 deletions

View File

@ -12642,5 +12642,83 @@ local passivityList = {
end
BattleLogic.Event:AddEvent(BattleEventName.PassiveDamaging, onPassiveBeDamaging,nil,nil,role)
end,
-- 己方神将被击杀,自身释放[a]技能,释放的技能类型为[b],技能追加的额外技能额外造成目标[c][d]%的伤害;并复活该神将回复[e]%血量,每回合只触发[f]次
-- a[int],b[int],c[int 属性id],d[float],e[float],f[int]
[479] = function(role, args,id,judge)
local f1 = args[1]
local f2 = args[2]
local f3 = args[3]
local dt = args[4]
local pro =args[5]
local time=args[6]
local addTime=0
local extTime=0
local deadTime=0
local insertSkill=nil
local onRoleHit = function(deadRole)
if role.isExile then
return
end
if addTime>=time then
return
end
if deadRole.camp==role.camp and not role:IsDead() then
addTime=addTime+1
BattleLogic.WaitForTrigger(BattleLogic.GameDeltaTime, function ()
insertSkill= role:InsertExtraSkill(f1,f2)
end)
end
end
BattleLogic.Event:AddEvent(BattleEventName.RoleRealDead, onRoleHit,nil,nil,role)
-- 直接伤害后
local onPassiveDamaging = function(func, defRole, damage,skill)
if skill and not skill.isTriggerJudge and judge==1 then
return
end
-- if extTime>=time then
-- return
-- end
--观音,这个被动只有额外技能才能触发 by王振兴 2021/1/21 17:48
if skill and skill.isAdd and skill==insertSkill then
--如果是boss 并且额外伤害是根据最大生命则返回
if (f3==12 or f3==13) and BattleUtil.CheckIsBoss(defRole) then
return
end
local val = floor(BattleUtil.FP_Mul(dt, defRole:GetRoleData(BattlePropList[f3])))
BattleUtil.FinalDamageCountShield(nil,role,defRole,val)
--extTime=extTime+1
end
end
role.Event:AddEvent(BattleEventName.PassiveDamaging, onPassiveDamaging,nil,nil,role)
local onRoleRealDead = function(deadRole)
if deadRole==role then
return
end
if deadTime>=time then
return
end
if deadRole.camp == role.camp and not role:IsDead() then
deadTime=deadTime+1
BattleLogic.WaitForTrigger(BattleLogic.GameDeltaTime, function () --延时一帧做处理我方场上所有单位都结算死亡以后再处理299被动回血
deadRole:SetRelive(pro,role)
end)
end
end
BattleLogic.Event:AddEvent(BattleEventName.RoleRealDead, onRoleRealDead,nil,nil,role)
local onBattleRoundChange = function(func, caster)
extTime=0
addTime=0
deadTime=0
end
BattleLogic.Event:AddEvent(BattleEventName.BattleRoundChange, onBattleRoundChange,nil,nil,role)
end,
}
return passivityList

View File

@ -627,7 +627,8 @@ function RoleLogic:InsertExtraSkill(id,type)
isTrigger=false
end
--和老史,佳琦确认果 附加技能算绝技 被沉默无法释放 可以套娃 递归触发 by:王振兴
SkillManager.InsertSkill(self, effectData, skillType, nil, true, false,isTrigger)
local insertSkill=SkillManager.InsertSkill(self, effectData, skillType, nil, true, false,isTrigger)
return insertSkill
end
end