From db80db31c2f96a02de8bd49f6b4f3d1856ff9da3 Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Tue, 6 Apr 2021 16:44:04 +0800 Subject: [PATCH] =?UTF-8?q?=E5=8D=87=E6=98=9F=E7=A5=9E=E5=B0=86=E6=98=BE?= =?UTF-8?q?=E7=A4=BA=E5=90=8D=E5=AD=97=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Prefabs/UI/RoleInfo/RoleUpStarListPanel.prefab | 10 +++++----- .../CompoundHero/CompoundHeroFirstUpStarListPanel.lua | 2 +- .../CompoundHero/CompoundHeroUpStarListPanel.lua | 2 +- .../~Lua/Modules/RoleInfo/RoleChooseListPanel.lua | 2 +- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleUpStarListPanel.prefab b/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleUpStarListPanel.prefab index 36fcac6fbb..a08aeb46c6 100644 --- a/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleUpStarListPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleUpStarListPanel.prefab @@ -1774,8 +1774,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -17.199, y: 499.8} - m_SizeDelta: {x: 832.1, y: 970.65} + m_AnchoredPosition: {x: -5.1244, y: 499.8} + m_SizeDelta: {x: 856.25, y: 970.7} m_Pivot: {x: 0.5, y: 1} --- !u!222 &222846710238382770 CanvasRenderer: @@ -3190,8 +3190,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0} m_AnchorMax: {x: 0.5, y: 0} - m_AnchoredPosition: {x: 0, y: -17.01001} - m_SizeDelta: {x: 160, y: 25.98} + m_AnchoredPosition: {x: 0, y: -21.48} + m_SizeDelta: {x: 150, y: 42.95} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &5103503315900522486 CanvasRenderer: @@ -3222,7 +3222,7 @@ MonoBehaviour: m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null m_FontData: - m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3} + m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3} m_FontSize: 30 m_FontStyle: 0 m_BestFit: 0 diff --git a/Assets/ManagedResources/~Lua/Modules/CompoundHero/CompoundHeroFirstUpStarListPanel.lua b/Assets/ManagedResources/~Lua/Modules/CompoundHero/CompoundHeroFirstUpStarListPanel.lua index 3df44d0fe9..de6c457cc9 100644 --- a/Assets/ManagedResources/~Lua/Modules/CompoundHero/CompoundHeroFirstUpStarListPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/CompoundHero/CompoundHeroFirstUpStarListPanel.lua @@ -19,7 +19,7 @@ function CompoundHeroFirstUpStarListPanel:InitComponent() local v = Util.GetGameObject(self.gameObject, "scroll"):GetComponent("RectTransform").rect this.Scrollbar= Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar") this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(self.gameObject, "scroll").transform, - this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(5,40)) + this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(20,50)) this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(6.78, 27) this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5) this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5) diff --git a/Assets/ManagedResources/~Lua/Modules/CompoundHero/CompoundHeroUpStarListPanel.lua b/Assets/ManagedResources/~Lua/Modules/CompoundHero/CompoundHeroUpStarListPanel.lua index 92cadf6d68..6c1f3600aa 100644 --- a/Assets/ManagedResources/~Lua/Modules/CompoundHero/CompoundHeroUpStarListPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/CompoundHero/CompoundHeroUpStarListPanel.lua @@ -20,7 +20,7 @@ function CompoundHeroUpStarListPanel:InitComponent() LogGreen("v.width:".. v.width.." v.height:"..v.height) this.Scrollbar= Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar") this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(self.gameObject, "scroll").transform, - this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(5,40)) + this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(20,50)) this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(6.78, 27) this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5) this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5) diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleChooseListPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleChooseListPanel.lua index 204a69157d..a23e347700 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleChooseListPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleChooseListPanel.lua @@ -30,7 +30,7 @@ function RoleChooseListPanel:InitComponent() this.Scrollbar= Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar") this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(self.gameObject, "scroll").transform, - this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(19.32,40)) + this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(20,50)) this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(6.78, 27) this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5) this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)