特训建筑提交
parent
87734b56ee
commit
db821399a1
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@ -173531,8 +173531,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 70, y: 90}
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m_SizeDelta: {x: 140, y: 121}
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m_AnchoredPosition: {x: 37, y: 90}
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m_SizeDelta: {x: 79, y: 175}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8918600171810824958
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CanvasRenderer:
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@ -173562,7 +173562,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 2887ec8dbdcb57242a540f77f7cb5a72, type: 3}
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m_Sprite: {fileID: 21300000, guid: 8561d25febfc8bc428011c49f29d126b, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -467,7 +467,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 264.4, y: 250}
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m_AnchoredPosition: {x: 264.4, y: 9}
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m_SizeDelta: {x: 181, y: 46}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1586863083
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@ -95835,7 +95835,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: "\u6D1E\u5E9C"
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m_Text: "\u7279\u8BAD"
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--- !u!114 &6425935167435302397
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -1810,6 +1810,8 @@ FUNCTION_OPEN_TYPE = {
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Gift=146, --礼物
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Potency =147, --潜能
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Number_Game=149,--数字游戏
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Train = 150, --特训
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TrainBuild = 151, --特训建筑
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}
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@ -2351,6 +2353,7 @@ FUNC_OPNE_STATE = {
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HOMELAND = "HOMELAND",
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HONGMENG="HONGMENG",
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GODWEAPON="GODWEAPON",
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TRAINBUILD ="TRAINBUILD",
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}
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-- 开放功能ID作为索引键值,索引对应的字符串
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@ -2385,6 +2388,7 @@ FUNC_OPEN_STR = {
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[FUNCTION_OPEN_TYPE.HOMELAND] = FUNC_OPNE_STATE.HOMELAND,
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[FUNCTION_OPEN_TYPE.HongMengZhen] = FUNC_OPNE_STATE.HONGMENG,
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[FUNCTION_OPEN_TYPE.GodWeapon] = FUNC_OPNE_STATE.GODWEAPON,
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[FUNCTION_OPEN_TYPE.TrainBuild] = FUNC_OPNE_STATE.TRAINBUILD,
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}
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-- 地图中图标对应的ID
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@ -227,7 +227,7 @@ function this:InitComponent()
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[FUNCTION_OPEN_TYPE.SHOP] = this:InsertNewText(this.btnShangdian),
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[FUNCTION_OPEN_TYPE.HERO_RESOLVE] = this:InsertNewText(this.btnFenjie),
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[FUNCTION_OPEN_TYPE.ARENA] = this:InsertNewText(this.btnJingjichang),
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[FUNCTION_OPEN_TYPE.HOMELAND] = this:InsertNewText(this.btnHomeLand),
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--[FUNCTION_OPEN_TYPE.HOMELAND] = this:InsertNewText(this.btnHomeLand),
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[FUNCTION_OPEN_TYPE.COMPOUND] = this:InsertNewText(this.btnEquipCompound),
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[FUNCTION_OPEN_TYPE.RECURITY] = this:InsertNewText(this.btnRecruit),
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--[FUNCTION_OPEN_TYPE.ELEMENT_RECURITY] = this:InsertNewText(this.btnElementDrawCard),
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@ -236,6 +236,7 @@ function this:InitComponent()
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--[FUNCTION_OPEN_TYPE.tianshumijuan] = this:InsertNewText(this.btnTianShuMiJuan),
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[FUNCTION_OPEN_TYPE.GodWeapon] = this:InsertNewText(this.btnXingYunTanBao),--幸运探宝
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[FUNCTION_OPEN_TYPE.JumpServer] = this:InsertNewText(this.btnJumpServer),--跨服
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[FUNCTION_OPEN_TYPE.TrainBuild] = this:InsertNewText(this.btnHomeLand),--特训
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}
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-- 红点
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@ -584,11 +585,16 @@ function this:BindEvent()
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end)
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Util.AddClick(this.btnHomeLand, function()
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--JumpManager.GoJump(40059)
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NetManager.TrainingArchitectureInfoRequest(function()
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UIManager.OpenPanel(UIName.TrainBuildPanel)
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end)
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this.ScenceBtnClick(FUNCTION_OPEN_TYPE.HOMELAND)
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if (ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.TrainBuild)) then
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NetManager.TrainingArchitectureInfoRequest(function()
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UIManager.OpenPanel(UIName.TrainBuildPanel)
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end)
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else
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local tip = ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.TrainBuild)
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PopupTipPanel.ShowTip(tip)
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end
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this.ScenceBtnClick(FUNCTION_OPEN_TYPE.TrainBuild)
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-- if ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.ENDLESS) then
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-- PlayerManager.carbonType = 2
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-- UIManager.OpenPanel(UIName.CarbonTypePanelV2)
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@ -1365,6 +1371,7 @@ function this:OnShow()
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PlayerManager.StarBattleUpLvTipTime(1)
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this.battleUpLvTip:SetActive(false)
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this.btnShenzun:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.NewShenzun))
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this.btnHomeLand:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.TrainBuild))
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this.btn_weapon:SetActive(false)
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--检测灵兽红点
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@ -1411,7 +1418,7 @@ end
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function this.OnUpdate()
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--主城人物层级处理
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this.OnMainPlayerNPCRefresh()
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this.CheckScreenRightRedPoint()
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--this.CheckScreenRightRedPoint()
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end
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--检测屏幕右侧红点
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