diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LeiJiChongZhiPage.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LeiJiChongZhiPage.lua index 56db67aaa9..99e8c07889 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LeiJiChongZhiPage.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LeiJiChongZhiPage.lua @@ -5,7 +5,7 @@ local this=LeiJiChongZhiPage local parent local endtime = 0 local rechargeNum -local type = 0 +local curtype = 0 function LeiJiChongZhiPage:ctor(mainPanel, gameObject) self.mainPanel = mainPanel self.gameObject = gameObject @@ -46,7 +46,7 @@ end --界面打开或者重新打开后,界面刷新时调用(用于子类重写) function LeiJiChongZhiPage:OnShow(_sortingOrder,_parent,_type) - type = _type + curtype = _type rechargeNum= VipManager.GetChargedNum()--已经充值的金额 sortingOrder = _sortingOrder parent = _parent @@ -79,9 +79,9 @@ function LeiJiChongZhiPage:SetTime() end function LeiJiChongZhiPage:OnShowData() - allData =OperatingManager.InitLeiJiChongZhiData(type) + allData =OperatingManager.InitLeiJiChongZhiData(curtype) if allData then - endtime = ActivityGiftManager.GetTaskEndTime(type) + endtime = ActivityGiftManager.GetTaskEndTime(curtype) this.SortData(allData) this.ScrollView:SetData(allData, function (index, go) this.SingleDataShow(go, allData[index]) @@ -161,7 +161,7 @@ function this.SingleDataShow(pre,value) Util.AddOnceClick(lingquButton, function() if state == 2 then - local curActivityId = ActivityGiftManager.GetActivityIdByType(type) + local curActivityId = ActivityGiftManager.GetActivityIdByType(curtype) NetManager.GetActivityRewardRequest(sConFigData.id, curActivityId,function(drop) UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1) this.Refresh()