Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop

dev_chengFeng
gaoxin 2020-08-26 20:54:37 +08:00
commit dbebfeddf7
3 changed files with 11 additions and 11 deletions

View File

@ -278,9 +278,9 @@ function this.SetData(root, data, ldata)
elseif _point ~= 0 and not FightPointPassManager.IsFightPointPass(_point) then
PopupTipPanel.ShowTip(string.format(Language[12220], mainLevelConfig[_point].Name))
return
elseif PlayerManager.curMapId ~= 0 and FightPointPassManager.IsFightPointPass(PlayerManager.curMapId)==false then
PopupTipPanel.ShowTip(string.format(Language[10341],mainLevelConfig[_point].Name))
return
-- elseif PlayerManager.curMapId ~= 0 and FightPointPassManager.IsFightPointPass(PlayerManager.curMapId)==false then
-- PopupTipPanel.ShowTip(string.format(Language[10341],mainLevelConfig[_point].Name))
-- return
end
if not isOpen then

View File

@ -64,10 +64,10 @@ function this:AddListener()
end
function this:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.TreasureOfHeaven.BuyQinglongSerectLevelSuccess)
Game.GlobalEvent:RemoveEvent(GameEvent.TreasureOfHeaven.RechargeQinglongSerectSuccess)
Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityOpenOrClose)
Game.GlobalEvent:RemoveEvent(GameEvent.MoneyPay.OnPayResultSuccess)
Game.GlobalEvent:RemoveEvent(GameEvent.TreasureOfHeaven.BuyQinglongSerectLevelSuccess, this.refresh)
Game.GlobalEvent:RemoveEvent(GameEvent.TreasureOfHeaven.RechargeQinglongSerectSuccess, this.refresh)
Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityOpenOrClose,this.CloseFunction)
Game.GlobalEvent:RemoveEvent(GameEvent.MoneyPay.OnPayResultSuccess, this.refresh)
end
this.Closefunction = function()
Timer.New(function()

View File

@ -71,10 +71,10 @@ function this:AddListener()
end
function this:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.TreasureOfHeaven.RechargeQinglongSerectSuccess)
Game.GlobalEvent:RemoveEvent(GameEvent.TreasureOfHeaven.TaskRefresh)
Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityOpenOrClosen)
Game.GlobalEvent:RemoveEvent(GameEvent.MoneyPay.OnPayResultSuccess)
Game.GlobalEvent:RemoveEvent(GameEvent.TreasureOfHeaven.RechargeQinglongSerectSuccess, this.refresh,curType)
Game.GlobalEvent:RemoveEvent(GameEvent.TreasureOfHeaven.TaskRefresh, this.RefreshTime)
Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityOpenOrClosen,this.CloseFunction)
Game.GlobalEvent:RemoveEvent(GameEvent.MoneyPay.OnPayResultSuccess, this.refresh,curType)
end
function this.RefreshTime()