【按钮优化】累计充值 主题任务 通关好礼
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@ -250,7 +250,7 @@ function CourtesyDressPanel:ScrollActivityDataShow(item, index, data, activityTy
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local nextOpenBtnText = Util.GetGameObject(item, "nextDayOpenBtn/Text"):GetComponent("Text")
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local getRewardBtn = Util.GetGameObject(item, "getRewardBtn")
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local getFinishText = Util.GetGameObject(item, "getFinishText")
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local getRewardProgress = Util.GetGameObject(item, "getRewardProgress"):GetComponent("Text")
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local getRewardProgress = Util.GetGameObject(item, "getRewardProgress"):SetActive(false)
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--local redPoint = Util.GetGameObject(item, "getRewardBtn/redPoint")
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if (activityType == ActivityTypeDef.EightDayGift) then
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titleText.text = Language[10020] .. data.Sort .. Language[10021]
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@ -279,14 +279,14 @@ function CourtesyDressPanel:ScrollActivityDataShow(item, index, data, activityTy
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getRewardBtn:SetActive(false)
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getFinishText:SetActive(false)
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nextOpenBtn:SetActive(true)
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getRewardProgress.text = "(0/1)"
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-- getRewardProgress.text = "(0/1)"
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end
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if (data.Sort <= isCanReward and getRewardState[data.Id] == 0) then
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getRewardBtn:SetActive(true)
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getFinishText:SetActive(false)
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nextOpenBtn:SetActive(false)
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--redPoint:SetActive(true)
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getRewardProgress.text = "(1/1)"
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||||
-- getRewardProgress.text = "(1/1)"
|
||||
if (index == 1) then
|
||||
jumpNeedBtn = getRewardBtn
|
||||
end
|
||||
|
@ -295,7 +295,8 @@ function CourtesyDressPanel:ScrollActivityDataShow(item, index, data, activityTy
|
|||
getRewardBtn:SetActive(false)
|
||||
getFinishText:SetActive(true)
|
||||
nextOpenBtn:SetActive(false)
|
||||
getRewardProgress.text = "(1/1)"
|
||||
Util.SetGray(getFinishText,true)
|
||||
-- getRewardProgress.text = "(1/1)"
|
||||
end
|
||||
else
|
||||
local isPass = FightPointPassManager.GetFightStateById(data.Values[1][1]) == FIGHT_POINT_STATE.PASS
|
||||
|
@ -303,20 +304,21 @@ function CourtesyDressPanel:ScrollActivityDataShow(item, index, data, activityTy
|
|||
getRewardBtn:SetActive(true)
|
||||
getFinishText:SetActive(false)
|
||||
nextOpenBtn:SetActive(false)
|
||||
getRewardProgress.text = "(1/1)"
|
||||
-- getRewardProgress.text = "(1/1)"
|
||||
if (index == 1) then
|
||||
jumpNeedBtn = getRewardBtn
|
||||
end
|
||||
elseif isPass and getRewardState[data.Id] == 1 then
|
||||
getRewardBtn:SetActive(false)
|
||||
getFinishText:SetActive(true)
|
||||
Util.SetGray(getFinishText,true)
|
||||
nextOpenBtn:SetActive(false)
|
||||
getRewardProgress.text = "(1/1)"
|
||||
-- getRewardProgress.text = "(1/1)"
|
||||
else
|
||||
getRewardBtn:SetActive(false)
|
||||
getFinishText:SetActive(false)
|
||||
nextOpenBtn:SetActive(true)
|
||||
getRewardProgress.text = "(0/1)"
|
||||
-- getRewardProgress.text = "(0/1)"
|
||||
end
|
||||
end
|
||||
Util.AddOnceClick(getRewardBtn, function()
|
||||
|
|
|
@ -241,10 +241,11 @@ function this.SingleDataShow(pre,value)
|
|||
local red = Util.GetGameObject(lingquButton.gameObject, "redPoint")
|
||||
red:SetActive(state == 1)
|
||||
|
||||
Util.GetGameObject(lingquButton.gameObject, "Button/Text"):GetComponent("Text").text = type[state].text
|
||||
Util.GetGameObject(lingquButton.gameObject, "Button"):GetComponent("Image").sprite = Util.LoadSprite(type[state].sprite)
|
||||
Util.GetGameObject(lingquButton.gameObject, "Button").gameObject:SetActive(state ~= 2)
|
||||
Util.GetGameObject(lingquButton.gameObject, "image").gameObject:SetActive(state == 2)
|
||||
local btn = Util.GetGameObject(lingquButton.gameObject, "Button")
|
||||
Util.GetGameObject(btn, "Text"):GetComponent("Text").text = type[state].text
|
||||
btn:GetComponent("Image").sprite = Util.LoadSprite(type[state].sprite)
|
||||
btn:GetComponent("Button").enabled = state ~= 2
|
||||
Util.SetGray(btn,state == 2)
|
||||
|
||||
Util.AddOnceClick(Util.GetGameObject(lingquButton.gameObject, "Button"), function()
|
||||
if state == 1 then
|
||||
|
|
|
@ -169,6 +169,7 @@ function this.SingleDataShow(pre,value)
|
|||
Util.GetGameObject(lingquButton.gameObject, "price"):GetComponent("Text").text = type[state].text
|
||||
lingquButton:GetComponent("Image").sprite = Util.LoadSprite(type[state].sprite)
|
||||
lingquButton:GetComponent("Button").enabled = (state ~= 1)
|
||||
Util.SetGray(lingquButton,state == 1)
|
||||
|
||||
Util.AddOnceClick(lingquButton, function()
|
||||
if state == 2 then
|
||||
|
|
Loading…
Reference in New Issue