无尽进图武神将问题、取消对话战斗结束神将数据界面
parent
8a285e4227
commit
dc9615b4fc
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@ -10,6 +10,7 @@ function BattleEndPanel:InitComponent()
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this.bg = Util.GetGameObject(self.gameObject, "btnBack")
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this.roleGrid = Util.GetGameObject(self.gameObject, "roleGrid")
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this.roleGrid:SetActive(false)
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this.awardGrid = Util.GetGameObject(self.gameObject, "Bg/ItemRoot/grid")
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this.btnResult = Util.GetGameObject(self.gameObject, "btnResult")
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end
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@ -119,6 +119,7 @@ function this.On_Btn2_Click()
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end
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else
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LogGreen("进入的副本difficulty:"..CarbonManager.difficulty.." itemId: "..tostring(itemId))
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MapManager.endlessEnter = true
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this.EnterMapbyType(CarbonManager.difficulty, itemId)
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end
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@ -85,6 +85,7 @@ function this.InitVar()
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this.curCarbonType = 0--当前副本玩法类型(副本很多东西不用了,慢慢删,进图只用传 编队、玩法 之后服务器返回mapId)
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this.Mapping = false
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this.endlessEnter = false
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end
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function this.InitData(msg)
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@ -252,11 +252,13 @@ function this.OnClickTile(u, v)
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PopupTipPanel.ShowTip(Language[11300])
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return
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end
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if not EndLessMapManager.IsMapTeamAlive() then
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PopupTipPanel.ShowTip(Language[11301])
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return
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if not MapManager.endlessEnter then
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if not EndLessMapManager.IsMapTeamAlive() then
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PopupTipPanel.ShowTip(Language[11301])
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return
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end
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end
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MapManager.endlessEnter = false
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end
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end
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-- =====================================
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@ -207,7 +207,7 @@ function this.InitRedPointAllRelate()
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RPData:SetParent(RedPointType.Expert_SoulPrint, RedPointType.Expert)
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RPData:SetParent(RedPointType.LuckyCat, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_WeekCard, RedPointType.Expert)
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RPData:SetParent(RedPointType.HERO_STAR_GIFT, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.HERO_STAR_GIFT, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_FindTreasure, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_LuckyTurn, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_Recruit, RedPointType.Expert)
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@ -347,7 +347,7 @@ function this.RegisterRedCheckFunc()
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RPData:AddCheckFunc(RedPointType.Expert_SoulPrint, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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RPData:AddCheckFunc(RedPointType.LuckyTurn, LuckyTurnTableManager.ReturnRedPointState)
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RPData:AddCheckFunc(RedPointType.Expert_WeekCard, ActivityGiftManager.WeedCardActivityIsShowRedPoint)
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RPData:AddCheckFunc(RedPointType.HERO_STAR_GIFT, OperatingManager.IsHeroStarGiftActive)
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-- RPData:AddCheckFunc(RedPointType.HERO_STAR_GIFT, OperatingManager.IsHeroStarGiftActive)
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--战力排行
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RPData:AddCheckFunc(RedPointType.WarPowerSort_Sort, ActivityGiftManager.WarPowerSortActivityIsShowRedPoint)
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RPData:AddCheckFunc(RedPointType.RankingSort, RankingManager.RefreshRedPoint)
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