玉虚论道脚本预设提交

dev_chengFeng
wangzhenxing 2021-08-31 15:10:27 +08:00
parent 01ad6f3229
commit dcacc94fad
7 changed files with 657 additions and 73 deletions

View File

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m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 8d326910ed39c3e41814247689823ba8, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &7544291874559062802
GameObject:
m_ObjectHideFlags: 0
@ -2833,7 +3344,7 @@ RectTransform:
- {fileID: 465897107483542875}
- {fileID: 7913781169175357872}
m_Father: {fileID: 2177648199190895142}
m_RootOrder: 3
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}

View File

@ -130,7 +130,7 @@ function WorldArenaMainPanel:BindEvent()
end)
-- 奖励按钮
Util.AddClick(this.RewardBtn, function()
UIManager.OpenPanel(UIName.GeneralRankRewardPanel,3,myRank)
UIManager.OpenPanel(UIName.WorldArenaRankRewardPanel,3,2)
end)
--商店按钮
Util.AddClick(this.StoreBtn, function()

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@ -0,0 +1,15 @@
WorldArenaManager = {}
local this = WorldArenaManager
function this.Initialize()
this.rank=0
this.star=0
end
return this

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: bc8752ef7f4d5324d8d7627c2f072052
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -26,11 +26,11 @@ local _TabImgData = {select = "r_tongyong_xiaanniu_01", default = "r_tongyong_xi
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1) }
local _TabData = {
[1]= {txt = Language[10755]},
[2]= {txt = Language[10106]},
[1]= {txt = "段位奖励"},
[2]= {txt = "排名奖励"},
}
local _TabData2 = {
[1]= {txt = Language[10756]},
[1]= {txt = "排行奖励"},
[2]= {txt = Language[10757]},
}
@ -39,13 +39,13 @@ local _TabData2 = {
function WorldArenaRankRewardPanel:InitComponent()
this.spLoader = SpriteLoader.New()
this.arenaBottom = Util.GetGameObject(self.gameObject, "ArenaBottom")
this.tabbox = Util.GetGameObject(self.gameObject, "ArenaBottom/tabbox")
this.tabbox = Util.GetGameObject(self.gameObject, "tabbox")
this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
this.Title = Util.GetGameObject(self.gameObject, "Title"):GetComponent("Text")
this.tipText = Util.GetGameObject(self.gameObject, "content1/tipText"):GetComponent("Text")
this.myRank = Util.GetGameObject(self.gameObject, "content1/myRank")
this.myRankNum = Util.GetGameObject(self.gameObject, "content1/myRank/num"):GetComponent("Text")
this.rankTitle= Util.GetGameObject(self.gameObject, "content1/bg (1)/Rank"):GetComponent("Text")
this.text = Util.GetGameObject(this.arenaBottom, "tips/Text"):GetComponent("Text")
this.text2 = Util.GetGameObject(this.arenaBottom, "tips/Text2"):GetComponent("Text")
@ -64,7 +64,7 @@ function WorldArenaRankRewardPanel:BindEvent()
this.TabCtrl:SetTabAdapter(this.TabAdapter)
this.TabCtrl:SetChangeTabCallBack(this.OnTabChange)
this.TabCtrl:Init(this.tabbox, _TabData)
this.rankTitle.text="段位"
Util.AddClick(self.btnBack, function()
self:ClosePanel()
end)
@ -79,6 +79,13 @@ function this.TabAdapter(tab, index, status)
txt:GetComponent("Text").text = _TabData2[index].txt
elseif curRankType == 3 then
txt:GetComponent("Text").text = _TabData[index].txt
if index==1 then
this.rankTitle.text="段位"
this.arenaBottom.gameObject:SetActive(false)
else
this.rankTitle.text="排名"
this.arenaBottom.gameObject:SetActive(true)
end
end
txt:GetComponent("Text").color = _TabFontColor[status]
end
@ -89,16 +96,7 @@ function this.OnTabChange(index)
this.text2.text = ""
this.text2.color = UIColor.WRITE
if curRankType == 2 then
this.ShowRewardInfo()
local type = tabNum == 1 and RANK_TYPE.GOLD_EXPER or RANK_TYPE.CELEBRATION_GUILD
DynamicActivityManager.SheJiGetRankData(type,ActivityId,function(allRankData,myRankData)
local rank = myRankData.rank > 0 and myRankData.rank or Language[10036]
this.text.text = Language[10103]..rank
end)
if type == RANK_TYPE.GOLD_EXPER then
this.text2.text = string.format("前10名奖励需个人贡献值达到%s分才能获取", 2500)
this.text2.color = UIColor.RED
end
elseif curRankType == 3 then
this.ShowRewardInfo()
this.text.text = Language[10758]
@ -126,20 +124,13 @@ function WorldArenaRankRewardPanel:OnOpen(Type,myRank,activityId)
--竞技场和社稷大典的特殊处理
if curRankType == 3 then
this.arenaBottom:SetActive(true)
this.TabCtrl:Init(this.tabbox, _TabData)
Util.GetGameObject(this.arenaBottom, "mask"):SetActive(true)
Util.GetGameObject(this.arenaBottom, "Image1"):SetActive(true)
Util.GetGameObject(this.arenaBottom, "myInfo"):SetActive(true)
this.RefreshMyInfo()
end
if curRankType == 2 then
this.arenaBottom:SetActive(true)
this.TabCtrl:Init(this.tabbox, _TabData2)
Util.GetGameObject(this.arenaBottom, "mask"):SetActive(false)
Util.GetGameObject(this.arenaBottom, "Image1"):SetActive(false)
Util.GetGameObject(this.arenaBottom, "myInfo"):SetActive(false)
end
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
@ -249,35 +240,13 @@ end
function this.ShowRewardInfo()
RewardList = {}
if curRankType == 1 then--活动类的排行榜
for _, configInfo in ConfigPairs(RewardConfig) do
if configInfo.ActivityId == ActivityId then
table.insert(RewardList,configInfo)
end
end
this.ScrollView:SetData(RewardList, function (index, go)
this.ActivityRewardSingleShow(go, RewardList[index],index)
end)
elseif curRankType == 3 then--非活动类的排行榜(竞技场)
for _, configInfo in ConfigPairs(RewardConfig) do
table.insert(RewardList,configInfo)
end
this.ScrollView:SetData(RewardList, function (index, go)
this.ActivityRewardSingleShow(go, RewardList[index],index)
end)
elseif curRankType == 2 then--设计大典
local configList = {}
configList = ConfigManager.GetAllConfigsDataByDoubleKey(ConfigName.GodSacrificeConfig,"ActivityId",ActivityId,"RewardType",tabNum)
this.ScrollView:SetData(configList, function (index, go)
this.ActivityRewardSingleShow(go, configList[index],index)
end)
for _, configInfo in ConfigPairs(RewardConfig) do
table.insert(RewardList,configInfo)
end
this.ScrollView:SetData(RewardList, function (index, go)
this.ActivityRewardSingleShow(go, RewardList[index],index)
end)
end
--一般奖励-单列
@ -287,23 +256,41 @@ function this.ActivityRewardSingleShow(activityRewardGo,rewardData,index)
sortNumTabs[i] = Util.GetGameObject(activityRewardGo, "sortNum/sortNum ("..i..")")
sortNumTabs[i]:SetActive(false)
end
if rewardData.MaxRank == rewardData.MinRank then
if rewardData.MinRank < 4 then
sortNumTabs[ rewardData.MaxRank]:SetActive(true)
else
sortNumTabs[4]:SetActive(true)
Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text = rewardData.MinRank
local rankImg=Util.GetGameObject(activityRewardGo, "RankImg")
local starPar=Util.GetGameObject(activityRewardGo, "RankImg/GameObject")
local starTabs={}
--段位排行榜
local star=3
if tabNum==1 then
rankImg:SetActive(true)
local list=starPar.transform:GetComponentsInChildren(typeof(UnityEngine.Transform)):ToTable()
for key, value in pairs(list) do
if key>=star then
value.gameObject:SetActive(false)
else
value.gameObject:SetActive(true)
end
end
else
sortNumTabs[4]:SetActive(true)
if rewardData.MaxRank > 100 then
Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text =rewardData.MinRank-1 .."+"
--排名排行榜
rankImg:SetActive(false)
if rewardData.MaxRank == rewardData.MinRank then
if rewardData.MinRank < 4 then
sortNumTabs[ rewardData.MaxRank]:SetActive(true)
else
sortNumTabs[4]:SetActive(true)
Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text = rewardData.MinRank
end
else
Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text =rewardData.MinRank .."-".. rewardData.MaxRank
sortNumTabs[4]:SetActive(true)
if rewardData.MaxRank > 100 then
Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text =rewardData.MinRank-1 .."+"
else
Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text =rewardData.MinRank .."-".. rewardData.MaxRank
end
end
end
if not itemList[activityRewardGo.name] then
itemList[activityRewardGo.name] = {}
end

View File

@ -0,0 +1,57 @@
require("Base/BasePanel")
WorldArenaUpRewardPanel = Inherit(BasePanel)
local this = WorldArenaUpRewardPanel
local currRank=2
local lastRank=1
local lastStar=2
local currStar=3
local lastIntegrate=100
local currIntegrate=120
--初始化组件(用于子类重写)
function WorldArenaRankRewardPanel:InitComponent()
this.spLoader = SpriteLoader.New()
this.titleImg=Util.GetGameObject(self.gameObject, "Bg/title"):GetComponent("Image")
this.titleImg.sprite=this.spLoader:LoadSprite("y_yuxulundao_duanweichongzhi_zh")
this.rankName=Util.GetGameObject(self.gameObject, "Bg/rankName"):GetComponent("Text")
this.scoreTxt=Util.GetGameObject(self.gameObject, "Bg/hangOnTime"):GetComponent("Text")
this.text1=Util.GetGameObject(self.gameObject, "Bg/upRewardObj/userNameText"):GetComponent("Text")
this.text1.text="进阶奖励"
this.tipImg=Util.GetGameObject(self.gameObject, "tipImage"):GetComponent("Image")
this.tipImg.sprite=this.spLoader:LoadSprite("r_zhandou_rewardtap2_zh")
this.rewardObj=Util.GetGameObject(self.gameObject, "Bg/upRewardObj")
this.progress=Util.GetGameObject(self.gameObject, "Bg/progressbar/progress"):GetComponent("Image")
end
function WorldArenaRankRewardPanel:OnOpen(...)
end
--开始进度条滚动
function this.StartProgressChange()
if this.TimeCounter then
this.TimeCounter=nil
end
local function _TimeUpdate()
--判断段位是否提升
if currRank~=lastRank then
--如果是提升 ++1 走完当前进度 走下一进度
--如果是降低 --1 走完当前进度 走上一进度
else
end
end
end
return WorldArenaUpRewardPanel

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