玉虚论道脚本预设提交
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01ad6f3229
commit
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--- !u!1 &7544291874559062802
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|
@ -130,7 +130,7 @@ function WorldArenaMainPanel:BindEvent()
|
|||
end)
|
||||
-- 奖励按钮
|
||||
Util.AddClick(this.RewardBtn, function()
|
||||
UIManager.OpenPanel(UIName.GeneralRankRewardPanel,3,myRank)
|
||||
UIManager.OpenPanel(UIName.WorldArenaRankRewardPanel,3,2)
|
||||
end)
|
||||
--商店按钮
|
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Util.AddClick(this.StoreBtn, function()
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
WorldArenaManager = {}
|
||||
local this = WorldArenaManager
|
||||
|
||||
|
||||
|
||||
function this.Initialize()
|
||||
this.rank=0
|
||||
this.star=0
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
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return this
|
|
@ -0,0 +1,7 @@
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -26,11 +26,11 @@ local _TabImgData = {select = "r_tongyong_xiaanniu_01", default = "r_tongyong_xi
|
|||
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
|
||||
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1) }
|
||||
local _TabData = {
|
||||
[1]= {txt = Language[10755]},
|
||||
[2]= {txt = Language[10106]},
|
||||
[1]= {txt = "段位奖励"},
|
||||
[2]= {txt = "排名奖励"},
|
||||
}
|
||||
local _TabData2 = {
|
||||
[1]= {txt = Language[10756]},
|
||||
[1]= {txt = "排行奖励"},
|
||||
[2]= {txt = Language[10757]},
|
||||
}
|
||||
|
||||
|
@ -39,13 +39,13 @@ local _TabData2 = {
|
|||
function WorldArenaRankRewardPanel:InitComponent()
|
||||
this.spLoader = SpriteLoader.New()
|
||||
this.arenaBottom = Util.GetGameObject(self.gameObject, "ArenaBottom")
|
||||
this.tabbox = Util.GetGameObject(self.gameObject, "ArenaBottom/tabbox")
|
||||
this.tabbox = Util.GetGameObject(self.gameObject, "tabbox")
|
||||
this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
|
||||
this.Title = Util.GetGameObject(self.gameObject, "Title"):GetComponent("Text")
|
||||
this.tipText = Util.GetGameObject(self.gameObject, "content1/tipText"):GetComponent("Text")
|
||||
this.myRank = Util.GetGameObject(self.gameObject, "content1/myRank")
|
||||
this.myRankNum = Util.GetGameObject(self.gameObject, "content1/myRank/num"):GetComponent("Text")
|
||||
|
||||
this.rankTitle= Util.GetGameObject(self.gameObject, "content1/bg (1)/Rank"):GetComponent("Text")
|
||||
this.text = Util.GetGameObject(this.arenaBottom, "tips/Text"):GetComponent("Text")
|
||||
this.text2 = Util.GetGameObject(this.arenaBottom, "tips/Text2"):GetComponent("Text")
|
||||
|
||||
|
@ -64,7 +64,7 @@ function WorldArenaRankRewardPanel:BindEvent()
|
|||
this.TabCtrl:SetTabAdapter(this.TabAdapter)
|
||||
this.TabCtrl:SetChangeTabCallBack(this.OnTabChange)
|
||||
this.TabCtrl:Init(this.tabbox, _TabData)
|
||||
|
||||
this.rankTitle.text="段位"
|
||||
Util.AddClick(self.btnBack, function()
|
||||
self:ClosePanel()
|
||||
end)
|
||||
|
@ -79,6 +79,13 @@ function this.TabAdapter(tab, index, status)
|
|||
txt:GetComponent("Text").text = _TabData2[index].txt
|
||||
elseif curRankType == 3 then
|
||||
txt:GetComponent("Text").text = _TabData[index].txt
|
||||
if index==1 then
|
||||
this.rankTitle.text="段位"
|
||||
this.arenaBottom.gameObject:SetActive(false)
|
||||
else
|
||||
this.rankTitle.text="排名"
|
||||
this.arenaBottom.gameObject:SetActive(true)
|
||||
end
|
||||
end
|
||||
txt:GetComponent("Text").color = _TabFontColor[status]
|
||||
end
|
||||
|
@ -89,16 +96,7 @@ function this.OnTabChange(index)
|
|||
this.text2.text = ""
|
||||
this.text2.color = UIColor.WRITE
|
||||
if curRankType == 2 then
|
||||
this.ShowRewardInfo()
|
||||
local type = tabNum == 1 and RANK_TYPE.GOLD_EXPER or RANK_TYPE.CELEBRATION_GUILD
|
||||
DynamicActivityManager.SheJiGetRankData(type,ActivityId,function(allRankData,myRankData)
|
||||
local rank = myRankData.rank > 0 and myRankData.rank or Language[10036]
|
||||
this.text.text = Language[10103]..rank
|
||||
end)
|
||||
if type == RANK_TYPE.GOLD_EXPER then
|
||||
this.text2.text = string.format("前10名奖励需个人贡献值达到%s分才能获取", 2500)
|
||||
this.text2.color = UIColor.RED
|
||||
end
|
||||
|
||||
elseif curRankType == 3 then
|
||||
this.ShowRewardInfo()
|
||||
this.text.text = Language[10758]
|
||||
|
@ -126,20 +124,13 @@ function WorldArenaRankRewardPanel:OnOpen(Type,myRank,activityId)
|
|||
|
||||
--竞技场和社稷大典的特殊处理
|
||||
if curRankType == 3 then
|
||||
this.arenaBottom:SetActive(true)
|
||||
this.TabCtrl:Init(this.tabbox, _TabData)
|
||||
Util.GetGameObject(this.arenaBottom, "mask"):SetActive(true)
|
||||
Util.GetGameObject(this.arenaBottom, "Image1"):SetActive(true)
|
||||
Util.GetGameObject(this.arenaBottom, "myInfo"):SetActive(true)
|
||||
this.RefreshMyInfo()
|
||||
end
|
||||
if curRankType == 2 then
|
||||
this.arenaBottom:SetActive(true)
|
||||
this.TabCtrl:Init(this.tabbox, _TabData2)
|
||||
Util.GetGameObject(this.arenaBottom, "mask"):SetActive(false)
|
||||
Util.GetGameObject(this.arenaBottom, "Image1"):SetActive(false)
|
||||
Util.GetGameObject(this.arenaBottom, "myInfo"):SetActive(false)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
||||
|
@ -249,35 +240,13 @@ end
|
|||
|
||||
function this.ShowRewardInfo()
|
||||
RewardList = {}
|
||||
if curRankType == 1 then--活动类的排行榜
|
||||
for _, configInfo in ConfigPairs(RewardConfig) do
|
||||
if configInfo.ActivityId == ActivityId then
|
||||
table.insert(RewardList,configInfo)
|
||||
end
|
||||
end
|
||||
|
||||
this.ScrollView:SetData(RewardList, function (index, go)
|
||||
this.ActivityRewardSingleShow(go, RewardList[index],index)
|
||||
end)
|
||||
|
||||
elseif curRankType == 3 then--非活动类的排行榜(竞技场)
|
||||
for _, configInfo in ConfigPairs(RewardConfig) do
|
||||
table.insert(RewardList,configInfo)
|
||||
end
|
||||
|
||||
this.ScrollView:SetData(RewardList, function (index, go)
|
||||
this.ActivityRewardSingleShow(go, RewardList[index],index)
|
||||
end)
|
||||
|
||||
elseif curRankType == 2 then--设计大典
|
||||
local configList = {}
|
||||
configList = ConfigManager.GetAllConfigsDataByDoubleKey(ConfigName.GodSacrificeConfig,"ActivityId",ActivityId,"RewardType",tabNum)
|
||||
this.ScrollView:SetData(configList, function (index, go)
|
||||
this.ActivityRewardSingleShow(go, configList[index],index)
|
||||
end)
|
||||
for _, configInfo in ConfigPairs(RewardConfig) do
|
||||
table.insert(RewardList,configInfo)
|
||||
end
|
||||
|
||||
|
||||
this.ScrollView:SetData(RewardList, function (index, go)
|
||||
this.ActivityRewardSingleShow(go, RewardList[index],index)
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
--一般奖励-单列
|
||||
|
@ -287,23 +256,41 @@ function this.ActivityRewardSingleShow(activityRewardGo,rewardData,index)
|
|||
sortNumTabs[i] = Util.GetGameObject(activityRewardGo, "sortNum/sortNum ("..i..")")
|
||||
sortNumTabs[i]:SetActive(false)
|
||||
end
|
||||
|
||||
|
||||
if rewardData.MaxRank == rewardData.MinRank then
|
||||
if rewardData.MinRank < 4 then
|
||||
sortNumTabs[ rewardData.MaxRank]:SetActive(true)
|
||||
else
|
||||
sortNumTabs[4]:SetActive(true)
|
||||
Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text = rewardData.MinRank
|
||||
local rankImg=Util.GetGameObject(activityRewardGo, "RankImg")
|
||||
local starPar=Util.GetGameObject(activityRewardGo, "RankImg/GameObject")
|
||||
local starTabs={}
|
||||
--段位排行榜
|
||||
local star=3
|
||||
if tabNum==1 then
|
||||
rankImg:SetActive(true)
|
||||
local list=starPar.transform:GetComponentsInChildren(typeof(UnityEngine.Transform)):ToTable()
|
||||
for key, value in pairs(list) do
|
||||
if key>=star then
|
||||
value.gameObject:SetActive(false)
|
||||
else
|
||||
value.gameObject:SetActive(true)
|
||||
end
|
||||
end
|
||||
else
|
||||
sortNumTabs[4]:SetActive(true)
|
||||
if rewardData.MaxRank > 100 then
|
||||
Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text =rewardData.MinRank-1 .."+"
|
||||
--排名排行榜
|
||||
rankImg:SetActive(false)
|
||||
if rewardData.MaxRank == rewardData.MinRank then
|
||||
if rewardData.MinRank < 4 then
|
||||
sortNumTabs[ rewardData.MaxRank]:SetActive(true)
|
||||
else
|
||||
sortNumTabs[4]:SetActive(true)
|
||||
Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text = rewardData.MinRank
|
||||
end
|
||||
else
|
||||
Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text =rewardData.MinRank .."-".. rewardData.MaxRank
|
||||
sortNumTabs[4]:SetActive(true)
|
||||
if rewardData.MaxRank > 100 then
|
||||
Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text =rewardData.MinRank-1 .."+"
|
||||
else
|
||||
Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text =rewardData.MinRank .."-".. rewardData.MaxRank
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not itemList[activityRewardGo.name] then
|
||||
itemList[activityRewardGo.name] = {}
|
||||
end
|
||||
|
|
|
@ -0,0 +1,57 @@
|
|||
require("Base/BasePanel")
|
||||
WorldArenaUpRewardPanel = Inherit(BasePanel)
|
||||
local this = WorldArenaUpRewardPanel
|
||||
|
||||
local currRank=2
|
||||
local lastRank=1
|
||||
local lastStar=2
|
||||
local currStar=3
|
||||
local lastIntegrate=100
|
||||
local currIntegrate=120
|
||||
--初始化组件(用于子类重写)
|
||||
function WorldArenaRankRewardPanel:InitComponent()
|
||||
this.spLoader = SpriteLoader.New()
|
||||
this.titleImg=Util.GetGameObject(self.gameObject, "Bg/title"):GetComponent("Image")
|
||||
this.titleImg.sprite=this.spLoader:LoadSprite("y_yuxulundao_duanweichongzhi_zh")
|
||||
this.rankName=Util.GetGameObject(self.gameObject, "Bg/rankName"):GetComponent("Text")
|
||||
this.scoreTxt=Util.GetGameObject(self.gameObject, "Bg/hangOnTime"):GetComponent("Text")
|
||||
this.text1=Util.GetGameObject(self.gameObject, "Bg/upRewardObj/userNameText"):GetComponent("Text")
|
||||
this.text1.text="进阶奖励"
|
||||
this.tipImg=Util.GetGameObject(self.gameObject, "tipImage"):GetComponent("Image")
|
||||
this.tipImg.sprite=this.spLoader:LoadSprite("r_zhandou_rewardtap2_zh")
|
||||
this.rewardObj=Util.GetGameObject(self.gameObject, "Bg/upRewardObj")
|
||||
this.progress=Util.GetGameObject(self.gameObject, "Bg/progressbar/progress"):GetComponent("Image")
|
||||
|
||||
end
|
||||
|
||||
function WorldArenaRankRewardPanel:OnOpen(...)
|
||||
end
|
||||
|
||||
--开始进度条滚动
|
||||
function this.StartProgressChange()
|
||||
if this.TimeCounter then
|
||||
this.TimeCounter=nil
|
||||
end
|
||||
local function _TimeUpdate()
|
||||
--判断段位是否提升
|
||||
if currRank~=lastRank then
|
||||
|
||||
--如果是提升 ++1 走完当前进度 走下一进度
|
||||
--如果是降低 --1 走完当前进度 走上一进度
|
||||
else
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
return WorldArenaUpRewardPanel
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c017ce9bebb8440448dbe9a58f75c072
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue