引导顺序修改
parent
4644de33a5
commit
dd0518b9a0
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@ -8,6 +8,7 @@ local AllActSetConfig = ConfigManager.GetConfig(ConfigName.GlobalSystemConfig)
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local censorshipConfig = ConfigManager.GetConfig(ConfigName.MainLevelConfig)
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local gameSetConfig = ConfigManager.GetConfig(ConfigName.GameSetting)
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local vipConfig = ConfigManager.GetConfig(ConfigName.VipLevelConfig)
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local GuideConfig = ConfigManager.GetConfig(ConfigName.GuideConfig)
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-- 整数的服务器时间
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this.serTime = 0
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@ -40,30 +41,52 @@ function this.Initialize()
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--Log("关卡通关,id = "..fightId)
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this.CheckFuncActiveByType(1, fightId)
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end)
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end
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-- 当功能解锁条件变化时检测
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function this.CheckFuncActiveByType(activeType, params)
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local ids = {}
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for id, funcData in pairs(this.serData) do
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local funcInfo = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig, id)
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if funcInfo.OpenRules[1] == activeType then
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local typeId = funcInfo.IsIDdSame
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local isActive = this.SingleFuncState(typeId)
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--Log("检测功能是否已解锁,id = "..id..", isActive = "..tostring(isActive))
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if not funcData.isActive and isActive then
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local aGuideId = AllActSetConfig[typeId].GuideId
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if AllActSetConfig[aGuideId] and AllActSetConfig[aGuideId].IsOpen > 0 then
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if ActivityGiftManager.IsActivityTypeOpen(ActivityGiftManager.GetActivityTypeFromId(GuideConfig[aGuideId].IsOpen)) then
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table.insert(ids,typeId)
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end
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elseif not funcData.isActive and isActive then
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--Log(">>>>>>功能解锁:id = "..funcInfo.Id..", name = "..funcInfo.Name)
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-- 未解锁,但是判断已解锁
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Game.GlobalEvent:DispatchEvent(GameEvent.FunctionCtrl.OnFunctionOpen, typeId)
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--Game.GlobalEvent:DispatchEvent(GameEvent.FunctionCtrl.OnFunctionOpen, typeId)
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table.insert(ids,typeId)
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elseif funcData.isActive and not isActive then
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--Log(">>>>>>功能关闭:id = "..funcInfo.Id..", name = "..funcInfo.Name)
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-- 已解锁但是判断未解锁
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Game.GlobalEvent:DispatchEvent(GameEvent.FunctionCtrl.OnFunctionClose, typeId)
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--Game.GlobalEvent:DispatchEvent(GameEvent.FunctionCtrl.OnFunctionClose, typeId)
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table.insert(ids,typeId)
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end
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-- 保存状态
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funcData.isActive = isActive
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end
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end
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table.sort(ids,function(a,b)
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local aGuideId = AllActSetConfig[a].GuideId
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local bGuideId = AllActSetConfig[b].GuideId
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if (GuideConfig[aGuideId] and GuideConfig[bGuideId]) then
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return GuideConfig[aGuideId].Sort < GuideConfig[bGuideId].Sort
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elseif (not GuideConfig[aGuideId] and not GuideConfig[aGuideId]) then
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return a < b
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else
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return GuideConfig[aGuideId] and not GuideConfig[bGuideId]
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end
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end)
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for i = 1 ,#ids do
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Game.GlobalEvent:DispatchEvent(GameEvent.FunctionCtrl.OnFunctionOpen, ids[i])
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end
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end
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-- 初始化服务器数据
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