diff --git a/Assets/ManagedResources/Prefabs/UI/Popup/FaLingSingleShowPopup.prefab b/Assets/ManagedResources/Prefabs/UI/Popup/FaLingSingleShowPopup.prefab index 51918b0aeb..9e4e0395ca 100644 --- a/Assets/ManagedResources/Prefabs/UI/Popup/FaLingSingleShowPopup.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Popup/FaLingSingleShowPopup.prefab @@ -62508,7 +62508,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 135.29999, y: 59.199997} + m_AnchoredPosition: {x: 135.29999, y: 87} m_SizeDelta: {x: 165.83, y: 43.075} m_Pivot: {x: 0, y: 0} --- !u!222 &6628988877118604342 diff --git a/Assets/ManagedResources/~Lua/Modules/HandBook/HandBookHeroInfoPanel.lua b/Assets/ManagedResources/~Lua/Modules/HandBook/HandBookHeroInfoPanel.lua index 639d33eba7..8688287024 100644 --- a/Assets/ManagedResources/~Lua/Modules/HandBook/HandBookHeroInfoPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/HandBook/HandBookHeroInfoPanel.lua @@ -338,7 +338,7 @@ function this:UpdateHeroInfoData() local aaa={ id="", equipId=heroConFigData.EquipTalismana[2], - exp=0, + exp=50, } local data=FaLingManager.initSingleData(aaa) diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/FaLingSingleShowPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/FaLingSingleShowPopup.lua index 4cc1192397..ce38908ec0 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/FaLingSingleShowPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/FaLingSingleShowPopup.lua @@ -389,7 +389,7 @@ function FaLingSingleShowPopup:OnShow() if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.heroConfig.Profession==lvList[i].ShowSkill[2] then skillData.state=1 end - skillData.des=skillData.des.."(".. ProfessionType[lvList[i].ShowSkill[2]].."职业专属".. ")" + skillData.des=skillData.des.."(".. ProfessionType[lvList[i].ShowSkill[2]].."职业佩戴后生效".. ")" elseif type==2 then if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.staticId==lvList[i].ShowSkill[2] then skillData.state=1 diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/FaLingStrongPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/FaLingStrongPopup.lua index 1581cbb216..366a897ceb 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/FaLingStrongPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/FaLingStrongPopup.lua @@ -236,7 +236,7 @@ function FaLingStrongPopup:OnShow() if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.heroConfig.Profession==lvList[i].ShowSkill[2] then skillData.state=1 end - skillData.des=skillData.des.."(".. ProfessionType[lvList[i].ShowSkill[2]].."职业专属".. ")" + skillData.des=skillData.des.."(".. ProfessionType[lvList[i].ShowSkill[2]].."职业佩戴后生效".. ")" elseif type==2 then if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.staticId==lvList[i].ShowSkill[2] then skillData.state=1