【鸿蒙阵】第一次激活鸿蒙碑的时候 两个329 替换位置 重置1级 错误bug 修复
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@ -17,6 +17,7 @@ function this.Initialize()
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Game.GlobalEvent:AddEvent(GameEvent.Player.OnLevelChange, this.OnLevelChange)
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Game.GlobalEvent:AddEvent(GameEvent.HongMeng.HongMengGuide,this.HongMengGuideFun)
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end
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this.IsFirstOpenHarmonyBei = false
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function this.HongMengGuideFun(OnOff)
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--鸿蒙碑开启引导
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print("鸿蒙碑开启引导")
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@ -25,17 +26,17 @@ function this.HongMengGuideFun(OnOff)
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UIManager.OpenPanel(UIName.MainPanel)
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table.insert(_FuncGuideList, 101612)
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this.CheckFuncGuide()
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for i = 1, #HarmonyManager.hongmengGuards do
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-- body
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if HarmonyManager.hongmengGuards[i].heroId ~= "" then
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-- body
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local _heroData = HeroManager.GetSingleHeroData(HarmonyManager.hongmengGuards[i].heroId)
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this.IsFirstOpenHarmonyBei = true
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-- for i = 1, #HarmonyManager.hongmengGuards do
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-- -- body
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-- if HarmonyManager.hongmengGuards[i].heroId ~= "" then
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-- -- body
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-- local _heroData = HeroManager.GetSingleHeroData(HarmonyManager.hongmengGuards[i].heroId)
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HeroManager.UpdateSingleHeroDatas(_heroData.dynamicId, 1, _heroData.star, 0, _heroData.upStarId)
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-- HeroManager.UpdateSingleHeroDatas(_heroData.dynamicId, 1, _heroData.star, 0, _heroData.upStarId)
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end
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end
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-- end
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-- end
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end
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end
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@ -160,7 +160,20 @@ function this.HongMengIndication(buffer)
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-- body UpdateHongMengDataHeroInfos
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HarmonyManager.UpdateHongMengDataHeroInfos(msg.hongmengResonacnes)
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end
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if GuideManager.IsFirstOpenHarmonyBei then
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GuideManager.IsFirstOpenHarmonyBei = false
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for i = 1, #HarmonyManager.hongmengGuards do
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-- body
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if HarmonyManager.hongmengGuards[i].heroId ~= "" then
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-- body
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local _heroData = HeroManager.GetSingleHeroData(HarmonyManager.hongmengGuards[i].heroId)
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HeroManager.UpdateSingleHeroDatas(_heroData.dynamicId, 1, _heroData.star, 0, _heroData.upStarId)
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end
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end
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end
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--鸿蒙数据有变化时更新英雄战力数据
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for i = 1, #msg.hongmengGuards do
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if msg.hongmengGuards[i].heroId~="" then
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HeroManager.UpdateSingleHeroWarPower(msg.hongmengGuards[i].heroId)
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