【首充】金额改为special表配置

dev_chengFeng
gaoxin 2021-09-24 11:05:39 +08:00
parent 35e6c617fb
commit ddb97196d9
4 changed files with 63 additions and 25 deletions

View File

@ -2792,23 +2792,6 @@ MoneyNumViewImageType = { -- 控制 元 和 $ 符号的大小 可自定义
Big_1 = 2, -- 大图
}
----------------------------------
-- 首充显示
IndexValueDef = {
[MoneyType.RMB] = {
[1] = 6,--首充6元
[2] = 100, --首充100元
[6] = 1,--首充6元
[100] = 2, --首充100元
},
[MoneyType.USD] = {
[1] = 1,--首充1美元
[2] = 15, --首充15美元
[1] = 1,--首充1美元
[15] = 2, --首充15美元
},
}
RoleUpStarMatType = {
item = 2,--万能狗粮
hero = 1,--英雄

View File

@ -93,7 +93,8 @@ function DayRewardItem:OnReceivedBtnClicked()
self.receiveBtn.gameObject:SetActive(false)
self.receivedFlag:SetActive(true)
self.redPoint:SetActive(false)
self.mainPanel:SetTabRedPointStatus(IndexValueDef[MoneyUtil.MT][self.context.Values[1][1]])
local index = FirstRechargeManager.GetFirstRechargeIndexByMoney(self.context.Values[1][1])
self.mainPanel:SetTabRedPointStatus(index)
CheckRedPointStatus(RedPointType.FirstRecharge)
if FirstRechargeManager.GetReceiveAll() then
Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnActivityOpenOrClose, {

View File

@ -14,7 +14,6 @@ local AccumRechargeValue
local rechargeTime
function this.Initialize()
end
function this.GetFirstRechargeRedPointStatus()
@ -30,9 +29,10 @@ end
function this.GetSixMoneyTabRedPointStatus()
local redPoint = false
local money = FirstRechargeManager.GetFirstRechargeMoneyByIndex(1)
for _, rewardInfo in ConfigPairs(activityRewardConfig) do
if rewardInfo.ActivityId == ActivityTypeDef.FirstRecharge and
rewardInfo.Values[1][1] == IndexValueDef[MoneyUtil.MT][1] then
rewardInfo.Values[1][1] == money then
redPoint = redPoint or this.GetDayItemRedPoint(rewardInfo)
end
end
@ -41,9 +41,10 @@ end
function this.GetHundredTabRedPointStatus()
local redPoint = false
local money = FirstRechargeManager.GetFirstRechargeMoneyByIndex(2)
for _, rewardInfo in ConfigPairs(activityRewardConfig) do
if rewardInfo.ActivityId == ActivityTypeDef.FirstRecharge and
rewardInfo.Values[1][1] == IndexValueDef[MoneyUtil.MT][2] then
rewardInfo.Values[1][1] == money then
redPoint = redPoint or this.GetDayItemRedPoint(rewardInfo)
end
end
@ -170,4 +171,52 @@ function this.SetAnimFlag(key)
PlayerPrefs.SetInt(PlayerManager.uid..key, GetTimeStamp())
end
-- 获取充值配置数据
function this.GetFirstRechargeConfig()
if not this.IndexToMoney then
-- 获取首充配置数据
local firstRechargeConfig = ConfigManager.GetConfigData(ConfigName.SpecialConfig, 129)
if firstRechargeConfig then
local ml = string.split(firstRechargeConfig.Value, "|")
if not ml or not ml[MoneyUtil.MT] then
LogError("未找到对应币种的首充配置数据: "..tostring(MoneyUtil.MT))
return
end
local itm = string.split(ml[MoneyUtil.MT], "#")
if itm and #itm > 0 then
this.IndexToMoney = {}
for _, v in ipairs(itm) do
table.insert(this.IndexToMoney, tonumber(v))
end
end
else
LogError("未找到首充配置数据")
return
end
end
return this.IndexToMoney
end
-- 通过首充裆位获取该裆位所需的充值金额
function this.GetFirstRechargeMoneyByIndex(index)
local config = this.GetFirstRechargeConfig()
if not config then
LogError("未找到首充配置数据")
return
end
return config[index]
end
-- 根据裆位金额获取裆位
function this.GetFirstRechargeIndexByMoney(money)
local config = this.GetFirstRechargeConfig()
if not config then
LogError("未找到首充配置数据")
return
end
for i, m in ipairs(config) do
if m == money then
return i
end
end
end
return this

View File

@ -193,7 +193,8 @@ function FirstRechargePanel:OnTabChanged(index)
end
for i, title in ipairs(self.tabTitles) do
title.color = i == index and TextColorDef[2] or TextColorDef[1]
title.text = string.format(Language[12281], string.format(MoneyUtil.GetMoneyUnitName(),IndexValueDef[MoneyUtil.MT][i]))
local money = FirstRechargeManager.GetFirstRechargeMoneyByIndex(i)
title.text = string.format(Language[12281], string.format(MoneyUtil.GetMoneyUnitName(), money))
end
self.stageImage6.gameObject:SetActive(index == 1)
self.stageImage100.gameObject:SetActive(index == 2)
@ -201,10 +202,13 @@ function FirstRechargePanel:OnTabChanged(index)
self.selectTabIndex = index
local AccumRecharge = 0
self.offsetIndex = 0
local money = FirstRechargeManager.GetFirstRechargeMoneyByIndex(index)
local tempData = {}
for _, missInfo in pairs(self.activityInfo.mission) do
if missInfo.missionId then
if activityRewardConfig[missInfo.missionId].Values[1][1] == IndexValueDef[MoneyUtil.MT][index] then
if activityRewardConfig[missInfo.missionId].Values[1][1] == money then
table.insert(tempData,missInfo)
end
end
@ -213,7 +217,7 @@ function FirstRechargePanel:OnTabChanged(index)
return a.missionId < b.missionId
end)
for _, missInfo in ipairs(tempData) do
if missInfo and missInfo.progress and activityRewardConfig[missInfo.missionId].Values[1][1] == IndexValueDef[MoneyUtil.MT][index] then
if missInfo and missInfo.progress and activityRewardConfig[missInfo.missionId].Values[1][1] == money then
AccumRecharge = missInfo.progress
if AccumRecharge >= activityRewardConfig[missInfo.missionId].Values[1][1] then
local day = GetTimePass(FirstRechargeManager.GetRechargeTime())--FirstRechargeManager.GetRechargeTime()
@ -247,9 +251,10 @@ end
function FirstRechargePanel:ShowContent(index)
local tempData = {}
local money = FirstRechargeManager.GetFirstRechargeMoneyByIndex(index)
for _, rewardInfo in ConfigPairs(activityRewardConfig) do
if rewardInfo.ActivityId == ActivityTypeDef.FirstRecharge and
rewardInfo.Values[1][1] == IndexValueDef[MoneyUtil.MT][index] then
rewardInfo.Values[1][1] == money then
table.insert(tempData, rewardInfo)
end
end