Merge branch 'china/dev' into china/test
commit
df6eafad47
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@ -5595,7 +5595,7 @@ ParticleSystem:
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--- !u!199 &6259170830804911733
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ParticleSystemRenderer:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -10489,7 +10489,7 @@ ParticleSystem:
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--- !u!199 &7663224388703278961
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ParticleSystemRenderer:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -16054,7 +16054,7 @@ ParticleSystem:
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--- !u!199 &8731954686797860230
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ParticleSystemRenderer:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -20963,7 +20963,7 @@ ParticleSystem:
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--- !u!199 &3108859455760721518
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ParticleSystemRenderer:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -26545,7 +26545,7 @@ ParticleSystem:
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--- !u!199 &4501522755537026555
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ParticleSystemRenderer:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -31270,7 +31270,7 @@ ParticleSystem:
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--- !u!199 &1393294577423373506
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ParticleSystemRenderer:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -36072,7 +36072,7 @@ ParticleSystem:
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--- !u!199 &8993958049925528917
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ParticleSystemRenderer:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -36629,7 +36629,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 15}
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m_SizeDelta: {x: 179.70001, y: 180.70001}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8960745114152677758
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@ -36892,7 +36892,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 4.8, y: 37.749943}
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m_AnchoredPosition: {x: 4.8, y: 37.75001}
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m_SizeDelta: {x: 183.1, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &6680648963269486201
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@ -41795,7 +41795,7 @@ ParticleSystem:
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--- !u!199 &6341223334757385390
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ParticleSystemRenderer:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -48068,7 +48068,7 @@ ParticleSystem:
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--- !u!199 &1364151743088453039
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ParticleSystemRenderer:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -52829,7 +52829,7 @@ ParticleSystem:
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--- !u!199 &8405279735407594183
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ParticleSystemRenderer:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -57712,7 +57712,7 @@ ParticleSystem:
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--- !u!199 &1786108631160810919
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ParticleSystemRenderer:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -5091,7 +5091,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: -538, y: 19.585968}
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m_AnchoredPosition: {x: -538, y: -156}
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m_SizeDelta: {x: 484, y: 2}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2421783758546065711
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@ -10467,8 +10467,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -528}
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m_SizeDelta: {x: 0, y: 678}
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m_AnchoredPosition: {x: 0, y: -331.6}
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m_SizeDelta: {x: 0, y: 1258.7}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1278418163100822379
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CanvasRenderer:
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@ -868,7 +868,7 @@ RedPointType = {
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Expert_EnergyExper = -1,--体力达人
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Expert_Talisman= 3137,--法宝达人
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Expert_SoulPrint= 3138,--魂印达人
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Expert_AccumulativeRecharge= -1,--累计充值
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Expert_AccumulativeRecharge= 1999,--累计充值
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Expert_FindTreasure= 3146,--寻宝达人
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Expert_LuckyTurn= 3147,--探宝达人
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Expert_Recruit= 3148,--征募达人
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@ -850,7 +850,17 @@ function this.DemonSlayerNewRedCheck()
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end
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return false
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end
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function this.LeiChongYouLiRedCheck()
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local data = this.GetData(ActivityTypeDef.DynamicAct_recharge)
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if data then
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for i = 1, #data.rewards do
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if data.rewards[i].state == 1 then
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return true
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end
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end
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end
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return false
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end
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-- 判断是否有连续充值的礼包
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function this.HasContinueGift(linkActId)
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local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.ContinueGift)
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@ -223,7 +223,7 @@ function this.InitRedPointAllRelate()
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-- RPData:SetParent(RedPointType.Expert_GoldExper, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_FightExper, RedPointType.Expert)
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--RPData:SetParent(RedPointType.Expert_EnergyExper, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_AccumulativeRecharge, RedPointType.Expert)
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--RPData:SetParent(RedPointType.Expert_AccumulativeRecharge, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_Talisman, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_SoulPrint, RedPointType.Expert)
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--RPData:SetParent(RedPointType.LuckyCat, RedPointType.Expert)
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@ -465,7 +465,7 @@ function this.RegisterRedCheckFunc()
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RPData:AddCheckFunc(RedPointType.zhognzhichengcheng, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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RPData:AddCheckFunc(RedPointType.Expert_FightExper, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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--RPData:AddCheckFunc(RedPointType.Expert_EnergyExper, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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--RPData:AddCheckFunc(RedPointType.Expert_AccumulativeRecharge, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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RPData:AddCheckFunc(RedPointType.Expert_AccumulativeRecharge,CommonActPageManager.LeiChongYouLiRedCheck)
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RPData:AddCheckFunc(RedPointType.Expert_FindTreasure, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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RPData:AddCheckFunc(RedPointType.Expert_LuckyTurn, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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RPData:AddCheckFunc(RedPointType.Expert_Recruit, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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@ -28,6 +28,8 @@ function RecruitPanelNew:InitComponent()
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self.boxIcon = Util.GetGameObject(self.rewardBox, "boxIcon")
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self.slider = Util.GetGameObject(self.rewardBox,"Bg/Slider"):GetComponent("Image")
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self.sliderText = Util.GetGameObject(self.rewardBox, "progress/Text"):GetComponent("Text")
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self.boxNameText = Util.GetGameObject(self.rewardBox, "di/Text"):GetComponent("Text")
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self.boxNameText.text="传说任选箱"
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self.boxBtn=Util.GetGameObject(self.rewardBox,"Btn")
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self.UI_effect_RecruitPanel_box_normal = Util.GetGameObject(self.rewardBox,"UI_effect_RecruitPanel_box_normal")
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effectAdapte(Util.GetGameObject(self.UI_effect_RecruitPanel_box_normal, "quan01"))
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