diff --git a/Assets/ManagedResources/Prefabs/UI/Fight/FightPointPassMainPanel.prefab b/Assets/ManagedResources/Prefabs/UI/Fight/FightPointPassMainPanel.prefab index a68deb1d2e..0958e461b9 100644 --- a/Assets/ManagedResources/Prefabs/UI/Fight/FightPointPassMainPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Fight/FightPointPassMainPanel.prefab @@ -45415,7 +45415,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!224 &6216069611988079735 RectTransform: m_ObjectHideFlags: 0 @@ -135685,6 +135685,11 @@ PrefabInstance: propertyPath: m_Pivot.y value: 0.5 objectReference: {fileID: 0} + - target: {fileID: 7667894851207529766, guid: 45fb9a1ded4a71146ba636b09e5dabcf, + type: 3} + propertyPath: m_IsActive + value: 0 + objectReference: {fileID: 0} - target: {fileID: 4430311761649459040, guid: 45fb9a1ded4a71146ba636b09e5dabcf, type: 3} propertyPath: m_IsActive diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua index dc41d1aad1..ba3ba9454d 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua @@ -213,16 +213,17 @@ function FightPointPassMainPanel:InitComponent() screenAdapte(this.vipPrivilegeBtn) -- 开服福利 + this.UI_Effect_MuBiaoJiangLi = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnOpenSeverWelfare/UI_Effect_MuBiaoJiangLi") this.btnOpenSeverWelfare = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnOpenSeverWelfare") this.OpenSeverWelfare = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnOpenSeverWelfare/bg") - this.OpenSeverWelfareicon = Util.GetGameObject(this.OpenSeverWelfare, "icon"):GetComponent("Image") + this.OpenSeverWelfareicon = Util.GetGameObject(this.UI_Effect_MuBiaoJiangLi, "UI_MuBiaoJiangLi_Import_05"):GetComponent("Image") this.OpenSeverWelfareiconText = Util.GetGameObject(this.OpenSeverWelfare, "iconText"):GetComponent("Image") this.OpenSeverWelfareProgressText = Util.GetGameObject(this.OpenSeverWelfare, "progressBg/progress"):GetComponent("Text") this.OpenSeverWelfareProgressImage = Util.GetGameObject(this.OpenSeverWelfare, "progressBg/progressImage"):GetComponent("Image") this.OpenSeverWelfareTimeText = Util.GetGameObject(this.OpenSeverWelfare, "time"):GetComponent("Text") this.OpenSeverWelfareInfoText = Util.GetGameObject(this.OpenSeverWelfare, "info"):GetComponent("Text") this.OpenSeverWelfareRed = Util.GetGameObject(this.OpenSeverWelfare, "redpot") - this.UI_Effect_MuBiaoJiangLi = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnOpenSeverWelfare/UI_Effect_MuBiaoJiangLi") + end --绑定事件(用于子类重写)