parent
3bb3e41f09
commit
e026881024
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@ -3505,9 +3505,9 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 40, y: -20}
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m_AnchoredPosition: {x: 129.4, y: -34.9}
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m_SizeDelta: {x: 100, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5000003, y: 0.5}
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--- !u!222 &4346489256818483164
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -14100,8 +14100,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 150, y: -20}
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m_SizeDelta: {x: 100, y: 100}
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m_AnchoredPosition: {x: 11.5, y: -30}
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m_SizeDelta: {x: 100, y: 75.1}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &3601071905900668928
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MonoBehaviour:
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@ -118,8 +118,8 @@ function this:SetSingleData(index,item,data)
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local t2 = true
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local t3 = true
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--判断是否可以选择
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if PlayerManager.level >= data.LevelLimit then
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num.gameObject:SetActive(true)
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num.gameObject:SetActive(true)
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if PlayerManager.level >= data.LevelLimit then
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limit1.gameObject:SetActive(false)
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select:SetActive(true)
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else
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@ -128,7 +128,6 @@ function this:SetSingleData(index,item,data)
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t1 = false
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end
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if ActData.curLevel >= data.FloorLimit then
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num.gameObject:SetActive(true)
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limit2.gameObject:SetActive(false)
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select:SetActive(true)
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else
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@ -150,7 +149,6 @@ function this:SetSingleData(index,item,data)
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num.text = (data.InitializeNum - aData.progress).."/"..data.InitializeNum
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end
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num.gameObject:SetActive(t1 and t2)
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select:SetActive(t1 and t2 and t3)
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end
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