[战斗]======角色播放 skill 动作逻辑提交
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9c07c341e5
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e02f9a7881
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@ -36,6 +36,7 @@ function EnemyView:onCreate(go, role, position, root, isBoss,enemyId)
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self.elementImg = Util.GetGameObject(go, "Pro/Image"):GetComponent("Image")
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--
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local roleId=role.roleData.roleId
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self.roleId=roleId
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local live=HeroConfig[role.roleData.roleId].Live
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-- 判断是否有皮肤
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if not role.roleData.skinId or role.roleData.skinId == 0 then
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@ -393,8 +394,12 @@ function EnemyView:OnShowHintText(_ArtFontType)
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end
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function EnemyView:OnSkillPlay()
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self:PlaySpineAnim(self.RoleLiveGOGraphic, 0, "attack", false)
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function EnemyView:OnSkillPlay(type)
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local name="attack"
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if type and type==1 then
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name="skill"
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end
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self:PlaySpineAnim(self.RoleLiveGOGraphic, 0, name, false)
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end
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function EnemyView:OnSkillEnd()
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@ -44,8 +44,9 @@ function PlayerView:onCreate(go, role, position, root)
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self.hpPassSlider.fillAmount = self.hpCache
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self.yujiaSlider.fillAmount = 0
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local roleId=role.roleData.roleId
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self.roleId=role.roleData.roleId
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-- 身外化身引导立绘展示处理
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if roleId == 21061 then
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if self.roleId == 21061 then
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self.skinId = 0
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if NameManager.roleSex == ROLE_SEX.BOY then
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self.livePath = "live2d_npc_boy"
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@ -427,7 +428,7 @@ function PlayerView:OnShowHintText(_ArtFontType)
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end
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function PlayerView:OnSkillPlay()
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function PlayerView:OnSkillPlay(type)
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if not self.GameObject then
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return
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end
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@ -448,7 +449,11 @@ function PlayerView:OnSkillPlay()
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-- end
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-- local cardRenderMat = self.liveRender.material
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-- cardRenderMat:SetInt("_IsMask", 0)
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self:PlaySpineAnim(self.RoleLiveGOGraphic, 0, "attack", false)
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local name="attack"
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if type and type==1 then
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name="skill"
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end
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self:PlaySpineAnim(self.RoleLiveGOGraphic, 0, name, false)
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end
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function PlayerView:OnSkillEnd()
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@ -469,11 +474,15 @@ function PlayerView:OnSkillEnd()
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self.lvHpObj:SetActive(true)
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end
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function PlayerView:OnSkillCastingStart()
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function PlayerView:OnSkillCastingStart(type)
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-- 提前进入下一阶段
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self.RoleLiveGO2:SetActive(true)
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self.lvHpObj:SetActive(false)
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self:PlaySpineAnim(self.RoleLiveGOGraphic2, 0, "touch", false)
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local name="touch"
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-- if type and type~=0 then
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-- name="skill"
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-- end
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self:PlaySpineAnim(self.RoleLiveGOGraphic2, 0,name, false)
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end
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@ -21,6 +21,7 @@ function SkillCaster:ctor(unit, actionTime, soundTime, soundName, castingEfectNo
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self.castingEfectNode = castingEfectNode -- cast特效资源
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self.castingNameNode = castingNameNode -- cast名称资源
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self.effectRoot = self.owner.RootPanel.skillEffectRoot
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self.roleConfig=ConfigManager.GetConfigData(ConfigName.RoleConfig,unit.roleId)
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--
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self.owner.role.Event:AddEvent(BattleEventName.SkillCast, self.OnSkillCast, self)
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end
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@ -50,9 +51,14 @@ function SkillCaster:OnSkillCast(skill)
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if IsNull(self.owner.GameObject) then
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return
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end
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local type=0
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if self.roleConfig.ReadyAction and self.roleConfig.ReadyAction>0 then
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type=1
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self.actionTime=self.roleConfig.ReadyAction/1000
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end
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-- 调用上层接口
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if self.owner.OnSkillPlay then
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self.owner:OnSkillPlay()
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self.owner:OnSkillPlay(type)
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end
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-- 播放
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-- 这里相当于技能前摇,等待立绘播放到需要释放关键帧的时间时继续释放技能(人物前摇特效)
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@ -135,9 +141,13 @@ function SkillCaster:PlaySkillCastingEffect(combat, skill, func)
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self.owner:OnSkillCastStart(skill)
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end
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-- 调用上层接口
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local type=0
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if self.roleConfig.ReadyAction and self.roleConfig.ReadyAction>0 then
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type=1
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end
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local _ExtraTime
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if self.owner.OnSkillCastingStart then
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_ExtraTime = self.owner:OnSkillCastingStart()
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_ExtraTime = self.owner:OnSkillCastingStart(type)
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end
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_ExtraTime = _ExtraTime or 0
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