【鸿蒙阵】 限制
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@ -134,6 +134,8 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
|
|||
local starGrid = Util.GetGameObject(go.transform, "star")
|
||||
SetHeroStars(starGrid, heroData.star,1,nil,nil,Vector2.New(0,1))
|
||||
local cardBtn = Util.GetGameObject(go.transform, "icon")
|
||||
local GongMingMask = Util.GetGameObject(go.transform, "GongMingMask")
|
||||
GongMingMask:SetActive(false)--最后检测是否共鸣
|
||||
Util.AddOnceClick(cardBtn, function()
|
||||
if curSelectHeroList[heroData.dynamicId] then
|
||||
choosed:SetActive(false)
|
||||
|
|
|
@ -153,7 +153,21 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
|
|||
local starGrid = Util.GetGameObject(go.transform, "star")
|
||||
SetHeroStars(starGrid, heroData.star,1,nil,nil,Vector2.New(0,1))
|
||||
local cardBtn = Util.GetGameObject(go.transform, "icon")
|
||||
|
||||
local GongMingMask = Util.GetGameObject(go.transform, "GongMingMask")
|
||||
GongMingMask:SetActive(false)--最后检测是否共鸣
|
||||
if heroData.lockState == 1 or LengthOfTable(heroData.formationList) ~= 0 then
|
||||
else
|
||||
if HarmonyManager.IsChangeColor(heroData.dynamicId) then
|
||||
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = "<color=#0f0>"..heroData.lv.."</color>"
|
||||
GongMingMask:SetActive(true)
|
||||
elseif HarmonyManager:IsEnvoy(heroData.dynamicId) then
|
||||
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = "<color=#ffbe22>"..heroData.lv.."</color>"
|
||||
GongMingMask:SetActive(true)
|
||||
end
|
||||
end
|
||||
Util.AddOnceClick(GongMingMask, function()
|
||||
PopupTipPanel.ShowTip("鸿蒙碑共鸣中")
|
||||
end)
|
||||
Util.AddOnceClick(cardBtn, function()
|
||||
if curSelectHeroList[heroData.dynamicId] then
|
||||
choosed:SetActive(false)
|
||||
|
|
|
@ -308,7 +308,8 @@ function this.AutoSelectUpStarHeroList(_curUpStarData)
|
|||
-- curSelectUpStarGo = needHeros[i + 1]
|
||||
for j = 1, LengthOfTable(upStarHeroListData) do
|
||||
if #curSelectHeroList < _curUpStarData.upStarData[i][4] then
|
||||
if upStarHeroListData[j] and upStarHeroListData[j].dynamicId and upStarHeroListData[j].lockState == 0 and (curSelectHero.heroConfig and upStarHeroListData[j].dynamicId ~= curSelectHero.dynamicId) and upStarHeroListData[j].isFormation == "" then
|
||||
if upStarHeroListData[j] and upStarHeroListData[j].dynamicId and upStarHeroListData[j].lockState == 0 and (curSelectHero.heroConfig and upStarHeroListData[j].dynamicId ~= curSelectHero.dynamicId) and upStarHeroListData[j].isFormation == ""
|
||||
and not HarmonyManager.IsChangeColor(upStarHeroListData[j].dynamicId) and not HarmonyManager.IsEnvoy(upStarHeroListData[j].dynamicId) then
|
||||
table.insert(curSelectHeroList,upStarHeroListData[j])
|
||||
end
|
||||
end
|
||||
|
|
|
@ -240,6 +240,18 @@ function this.SingleHeroDataShow(_go,_heroData)
|
|||
|
||||
local cardBtn = Util.GetGameObject(go.transform, "icon")
|
||||
local choosed = Util.GetGameObject(go.transform, "choosed")
|
||||
local GongMingMask = Util.GetGameObject(go.transform, "GongMingMask")
|
||||
GongMingMask:SetActive(false)--最后检测是否共鸣
|
||||
if heroData.lockState == 1 or LengthOfTable(heroData.formationList) ~= 0 then
|
||||
else
|
||||
if HarmonyManager.IsChangeColor(heroData.dynamicId) then
|
||||
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = "<color=#0f0>"..heroData.lv.."</color>"
|
||||
GongMingMask:SetActive(true)
|
||||
elseif HarmonyManager:IsEnvoy(heroData.dynamicId) then
|
||||
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = "<color=#ffbe22>"..heroData.lv.."</color>"
|
||||
GongMingMask:SetActive(true)
|
||||
end
|
||||
end
|
||||
choosed:SetActive(false)
|
||||
if curSelectHero.dynamicId == heroData.dynamicId then
|
||||
choosed:SetActive(true)
|
||||
|
@ -263,7 +275,9 @@ function this.SingleHeroDataShow(_go,_heroData)
|
|||
this.text:SetActive(false)
|
||||
this.cost:SetActive(true)
|
||||
end
|
||||
|
||||
Util.AddOnceClick(GongMingMask, function()
|
||||
PopupTipPanel.ShowTip("鸿蒙碑共鸣中")
|
||||
end)
|
||||
Util.AddOnceClick(cardBtn, function()
|
||||
if heroData.dynamicId == curSelectHero.dynamicId then
|
||||
choosed:SetActive(false)
|
||||
|
|
|
@ -102,6 +102,7 @@ function this.IsInfo(did)
|
|||
end
|
||||
return false
|
||||
end
|
||||
--共鸣神将
|
||||
function this.IsChangeColor(did)
|
||||
for i = 1, #this.hongmengHeroInfos do
|
||||
if did == this.hongmengHeroInfos[i].heroId then
|
||||
|
|
|
@ -373,6 +373,13 @@ function this.GetAllHeroDataMsinusUpWar(_sortTypeId,type) --0全部 1-6属性 7
|
|||
heros[i].isFormation = heros[i].isFormation .. isFormationStr
|
||||
end
|
||||
end
|
||||
heros[i].isHarmonyGongMing = 0
|
||||
if HarmonyManager.IsChangeColor(v.dynamicId) then
|
||||
heros[i].isHarmonyGongMing = 1
|
||||
end
|
||||
if HarmonyManager:IsEnvoy(v.dynamicId) then
|
||||
heros[i].isHarmonyGongMing = 2
|
||||
end
|
||||
end
|
||||
end
|
||||
--所有的所在队伍id,
|
||||
|
|
|
@ -116,24 +116,23 @@ function this.SingleHeroDataShow(go,_heroData)
|
|||
local cardclickBtn = Util.GetGameObject(_go.transform, "icon")
|
||||
this.selectText.text = Language[11775]..LengthOfTable(selectHeroData).."/"..maxSelectNum
|
||||
local GongMingMask = Util.GetGameObject(_go.transform, "GongMingMask")
|
||||
GongMingMask:SetActive(false)--最后检测是否共鸣
|
||||
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = "<color=#FFFFFF>"..heroData.lv.."</color>"
|
||||
|
||||
|
||||
if HarmonyManager.IsChangeColor(_heroData.dynamicId) then
|
||||
-- body
|
||||
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = "<color=#0f0>"..heroData.lv.."</color>"
|
||||
|
||||
elseif HarmonyManager:IsEnvoy(_heroData.dynamicId) then
|
||||
-- body
|
||||
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = "<color=#ffbe22>"..heroData.lv.."</color>"
|
||||
GongMingMask:SetActive(true)
|
||||
if heroData.lockState == 1 or (heroData.isFormation ~= "" and heroData.isFormations[1] ~= FormationTypeDef.EXPEDITION) then
|
||||
else
|
||||
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
|
||||
GongMingMask:SetActive(false)
|
||||
if HarmonyManager.IsChangeColor(_heroData.dynamicId) then
|
||||
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = "<color=#0f0>"..heroData.lv.."</color>"
|
||||
GongMingMask:SetActive(true)
|
||||
elseif HarmonyManager:IsEnvoy(_heroData.dynamicId) then
|
||||
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = "<color=#ffbe22>"..heroData.lv.."</color>"
|
||||
GongMingMask:SetActive(true)
|
||||
end
|
||||
end
|
||||
|
||||
Util.AddOnceClick(GongMingMask, function()
|
||||
PopupTipPanel.ShowTip("鸿蒙碑共鸣中")
|
||||
end)
|
||||
Util.AddOnceClick(cardclickBtn, function()
|
||||
|
||||
HarmonyManager.IsGongMing(_heroData.dynamicId)
|
||||
if selectHeroData[heroData.dynamicId] then
|
||||
choosed:SetActive(false)
|
||||
selectHeroData[heroData.dynamicId] = nil
|
||||
|
@ -193,18 +192,22 @@ function this.SortHeroDatas(_heroDatas)
|
|||
end
|
||||
if (a.isFormation == "" or (a.isFormation ~= "" and a.isFormations[1] == FormationTypeDef.EXPEDITION)) and (b.isFormation == "" or (b.isFormation ~= "" and b.isFormations[1] == FormationTypeDef.EXPEDITION)) then
|
||||
if a.lockState == b.lockState then
|
||||
if a.heroConfig.Natural ==b.heroConfig.Natural then
|
||||
if a.star == b.star then
|
||||
if a.lv == b.lv then
|
||||
return a.heroConfig.Id > b.heroConfig.Id
|
||||
if a.isHarmonyGongMing == b.isHarmonyGongMing then
|
||||
if a.heroConfig.Natural ==b.heroConfig.Natural then
|
||||
if a.star == b.star then
|
||||
if a.lv == b.lv then
|
||||
return a.heroConfig.Id > b.heroConfig.Id
|
||||
else
|
||||
return a.lv < b.lv
|
||||
end
|
||||
else
|
||||
return a.lv < b.lv
|
||||
return a.star < b.star
|
||||
end
|
||||
else
|
||||
return a.star < b.star
|
||||
return a.heroConfig.Natural < b.heroConfig.Natural
|
||||
end
|
||||
else
|
||||
return a.heroConfig.Natural < b.heroConfig.Natural
|
||||
return a.isHarmonyGongMing < b.isHarmonyGongMing
|
||||
end
|
||||
else
|
||||
return a.lockState < b.lockState
|
||||
|
|
|
@ -147,8 +147,23 @@ function this.SingleHeroDataShow(go,_heroData)
|
|||
local lockMask =Util.GetGameObject(_go.transform, "lockMask")
|
||||
lockMask:SetActive(heroData.lockState == 1)
|
||||
choosed:SetActive(selectHeroData[heroData.dynamicId] ~= nil)
|
||||
|
||||
local cardclickBtn = Util.GetGameObject(_go.transform, "icon")
|
||||
local GongMingMask = Util.GetGameObject(_go.transform, "GongMingMask")
|
||||
GongMingMask:SetActive(false)--最后检测是否共鸣
|
||||
if heroData.lockState == 1 or (heroData.isFormation ~= "") then
|
||||
else
|
||||
if HarmonyManager.IsChangeColor(_heroData.dynamicId) then
|
||||
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = "<color=#0f0>"..heroData.lv.."</color>"
|
||||
GongMingMask:SetActive(true)
|
||||
elseif HarmonyManager:IsEnvoy(_heroData.dynamicId) then
|
||||
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = "<color=#ffbe22>"..heroData.lv.."</color>"
|
||||
GongMingMask:SetActive(true)
|
||||
end
|
||||
end
|
||||
Util.AddOnceClick(GongMingMask, function()
|
||||
PopupTipPanel.ShowTip("鸿蒙碑共鸣中")
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(cardclickBtn, function()
|
||||
if oldChoosed then
|
||||
oldChoosed:SetActive(false)
|
||||
|
@ -258,18 +273,22 @@ function this.SortHeroDatas(_heroDatas)
|
|||
end
|
||||
if a.isFormation == "" and b.isFormation == "" then
|
||||
if a.lockState == b.lockState then
|
||||
if a.heroConfig.Natural ==b.heroConfig.Natural then
|
||||
if a.star == b.star then
|
||||
if a.lv == b.lv then
|
||||
return a.heroConfig.Id > b.heroConfig.Id
|
||||
if a.isHarmonyGongMing == b.isHarmonyGongMing then
|
||||
if a.heroConfig.Natural ==b.heroConfig.Natural then
|
||||
if a.star == b.star then
|
||||
if a.lv == b.lv then
|
||||
return a.heroConfig.Id > b.heroConfig.Id
|
||||
else
|
||||
return a.lv < b.lv
|
||||
end
|
||||
else
|
||||
return a.lv < b.lv
|
||||
return a.star < b.star
|
||||
end
|
||||
else
|
||||
return a.star < b.star
|
||||
return a.heroConfig.Natural < b.heroConfig.Natural
|
||||
end
|
||||
else
|
||||
return a.heroConfig.Natural < b.heroConfig.Natural
|
||||
return a.isHarmonyGongMing < b.isHarmonyGongMing
|
||||
end
|
||||
else
|
||||
return a.lockState < b.lockState
|
||||
|
|
|
@ -134,9 +134,23 @@ function this.SingleHeroDataShow(go,_heroData)
|
|||
local lockMask =Util.GetGameObject(_go.transform, "lockMask")
|
||||
lockMask:SetActive(heroData.lockState == 1)
|
||||
choosed:SetActive(selectHeroData[heroData.dynamicId] ~= nil)
|
||||
|
||||
|
||||
local cardclickBtn = Util.GetGameObject(_go.transform, "icon")
|
||||
local GongMingMask = Util.GetGameObject(_go.transform, "GongMingMask")
|
||||
GongMingMask:SetActive(false)--最后检测是否共鸣
|
||||
if heroData.lockState == 1 or heroData.isFormation ~= "" then
|
||||
else
|
||||
if HarmonyManager.IsChangeColor(heroData.dynamicId) then
|
||||
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = "<color=#0f0>"..heroData.lv.."</color>"
|
||||
GongMingMask:SetActive(true)
|
||||
-- elseif HarmonyManager:IsEnvoy(heroData.dynamicId) then
|
||||
-- Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = "<color=#ffbe22>"..heroData.lv.."</color>"
|
||||
-- GongMingMask:SetActive(true)
|
||||
end
|
||||
end
|
||||
Util.AddOnceClick(GongMingMask, function()
|
||||
PopupTipPanel.ShowTip("鸿蒙碑共鸣中")
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(cardclickBtn, function()
|
||||
if oldChoosed then
|
||||
oldChoosed:SetActive(false)
|
||||
|
@ -201,18 +215,22 @@ function this.SortHeroDatas(_heroDatas)
|
|||
end
|
||||
if a.isFormation == "" and b.isFormation == "" then
|
||||
if a.lockState == b.lockState then
|
||||
if a.talismanList == b.talismanList then
|
||||
if a.star == b.star then
|
||||
if a.lv == b.lv then
|
||||
return a.heroConfig.Id > b.heroConfig.Id
|
||||
if a.isHarmonyGongMing == b.isHarmonyGongMing then
|
||||
if a.talismanList == b.talismanList then
|
||||
if a.star == b.star then
|
||||
if a.lv == b.lv then
|
||||
return a.heroConfig.Id > b.heroConfig.Id
|
||||
else
|
||||
return a.lv < b.lv
|
||||
end
|
||||
else
|
||||
return a.lv < b.lv
|
||||
return a.star < b.star
|
||||
end
|
||||
else
|
||||
return a.star < b.star
|
||||
end
|
||||
else
|
||||
return a.talismanList < b.talismanList
|
||||
end
|
||||
else
|
||||
return a.talismanList < b.talismanList
|
||||
return a.isHarmonyGongMing < b.isHarmonyGongMing
|
||||
end
|
||||
else
|
||||
return a.lockState < b.lockState
|
||||
|
|
|
@ -148,6 +148,8 @@ function this.OnShowSingleCardData(go,heroData,index)--isSelect 1选择 2 没
|
|||
local starGrid = Util.GetGameObject(go.transform, "star")
|
||||
SetHeroStars(starGrid, heroData.star,1,nil,nil,Vector2.New(0,1))
|
||||
local cardBtn = Util.GetGameObject(go.transform, "icon")
|
||||
local GongMingMask = Util.GetGameObject(go.transform, "GongMingMask")
|
||||
GongMingMask:SetActive(false)--最后检测是否共鸣
|
||||
Util.AddOnceClick(cardBtn, function()
|
||||
if choosed then
|
||||
-- body
|
||||
|
|
|
@ -60,6 +60,7 @@ function RoleInfoLayout:InitComponent(gameObject)
|
|||
this.upLvGoldText=Util.GetGameObject(gameObject,"upLv/gold/Text"):GetComponent("Text")
|
||||
this.tipUpLv=Util.GetGameObject(gameObject,"upLv/tip")
|
||||
this.noUpLvText=Util.GetGameObject(gameObject,"noUpLvText")
|
||||
this.gongmingText=Util.GetGameObject(gameObject,"gongmingText")
|
||||
this.upLv=Util.GetGameObject(gameObject,"upLv")
|
||||
this.lvUpGo=Util.GetGameObject(gameObject,"lvUpGo")
|
||||
this.lvUpGoImage=Util.GetGameObject(gameObject,"lvUpGo/Image")
|
||||
|
@ -200,7 +201,7 @@ function this:UpdateHeroUpLvAndBreakMaterialShow()
|
|||
this.upLvBtn:GetComponent("RectTransform").anchoredPosition = Vector2.New(2098, -42.00134 )
|
||||
else
|
||||
Util.ClearChild(this.itemGrid.transform)
|
||||
this.noUpLvText:SetActive(fFightEndLvUpPanelalse)
|
||||
this.noUpLvText:SetActive(false)
|
||||
this.upLv:SetActive(true)
|
||||
this.upLvBtn:GetComponent("RectTransform").anchoredPosition = Vector2.New(605, -42.00134 )
|
||||
isUpLvMaterials=true
|
||||
|
@ -240,6 +241,16 @@ function this:UpdateHeroUpLvAndBreakMaterialShow()
|
|||
end
|
||||
end
|
||||
|
||||
local isGongMing = HarmonyManager.IsChangeColor(curHeroData.dynamicId) or HarmonyManager:IsEnvoy(curHeroData.dynamicId)
|
||||
if isGongMing then
|
||||
this.gongmingText:SetActive(true)
|
||||
this.upLv:SetActive(false)
|
||||
this.noUpLvText:SetActive(false)
|
||||
this.upLvBtn:GetComponent("RectTransform").anchoredPosition = Vector2.New(2098, -42.00134 )
|
||||
return
|
||||
else
|
||||
this.gongmingText:SetActive(false)
|
||||
end
|
||||
end
|
||||
|
||||
--单个技能显示
|
||||
|
|
|
@ -78,6 +78,10 @@ function RoleTalismanPanelV2:BindEvent()
|
|||
end)
|
||||
--进阶按钮
|
||||
Util.AddClick(this.advanceBtn, function()
|
||||
if HarmonyManager.IsChangeColor(curHeroData.dynamicId) then
|
||||
PopupTipPanel.ShowTip("鸿蒙碑共鸣中")
|
||||
return
|
||||
end
|
||||
if curHeroData.talismanList<maxLv then
|
||||
UIManager.OpenPanel(UIName.TalismanInfoPanel,curHeroData,heroListData)
|
||||
end
|
||||
|
@ -113,17 +117,6 @@ function RoleTalismanPanelV2:OnOpen(_curHeroData,_heroListData)
|
|||
end
|
||||
end
|
||||
teamHero = FormationManager.GetAllFormationHeroId()
|
||||
--判断共鸣状态 置灰按钮
|
||||
if _curHeroData.harmonyGongMing then
|
||||
-- body
|
||||
print("置灰")
|
||||
Util.SetGray(this.advanceBtn,true)
|
||||
this.advanceBtn:GetComponent("Button").interactable = false
|
||||
else
|
||||
print("布置会")
|
||||
Util.SetGray(this.advanceBtn,false)
|
||||
this.advanceBtn:GetComponent("Button").interactable = true
|
||||
end
|
||||
end
|
||||
|
||||
function RoleTalismanPanelV2:OnShow()
|
||||
|
@ -170,12 +163,11 @@ function this.OnShowHeroAndTalisman()
|
|||
--当前法宝数据
|
||||
curTalismanConFig= ConfigManager.GetConfigDataByDoubleKey(ConfigName.EquipTalismana,"TalismanaId",data[2],"Level",curLv)
|
||||
|
||||
--到达顶阶按钮效果
|
||||
if curHeroData.harmonyGongMing then
|
||||
-- body
|
||||
this.advanceBtn:GetComponent("Button").interactable=false
|
||||
--判断共鸣状态 置灰按钮
|
||||
if HarmonyManager.IsChangeColor(curHeroData.dynamicId) then
|
||||
Util.SetGray(this.advanceBtn,true)
|
||||
else
|
||||
this.advanceBtn:GetComponent("Button").interactable=curLv<maxLv
|
||||
Util.SetGray(this.advanceBtn,false)
|
||||
end
|
||||
|
||||
if curLv>=maxLv then
|
||||
|
|
|
@ -285,7 +285,8 @@ function this:AutoSelectUpStarHeroList(_curUpStarData)
|
|||
and curHeroData.heroConfig.Qualiy ~= 3) then
|
||||
if LengthOfTable(upStarHeroListData.heroList) >= curUpStarData[i].upStarData[4] then
|
||||
for i = 1, curUpStarData[i].upStarData[4] do
|
||||
if upStarHeroListData.heroList[i].lockState == 0 and upStarHeroListData.heroList[i].isFormation == "" then
|
||||
if upStarHeroListData.heroList[i].lockState == 0 and upStarHeroListData.heroList[i].isFormation == ""
|
||||
and not HarmonyManager.IsChangeColor(upStarHeroListData.heroList[i].dynamicId) and not HarmonyManager.IsEnvoy(upStarHeroListData.heroList[i].dynamicId) then
|
||||
table.insert(curSelectHeroList,upStarHeroListData.heroList[i])
|
||||
end
|
||||
end
|
||||
|
|
|
@ -160,6 +160,21 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
|
|||
local starGrid = Util.GetGameObject(go.transform, "star")
|
||||
SetHeroStars(starGrid, heroData.star,1,nil,nil,Vector2.New(0,1))
|
||||
local cardBtn = Util.GetGameObject(go.transform, "icon")
|
||||
local GongMingMask = Util.GetGameObject(go.transform, "GongMingMask")
|
||||
GongMingMask:SetActive(false)--最后检测是否共鸣
|
||||
if heroData.lockState == 1 or (heroData.isFormation ~= "" and heroData.isFormation ~= Language[11108]) then
|
||||
else
|
||||
if HarmonyManager.IsChangeColor(heroData.dynamicId) then
|
||||
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = "<color=#0f0>"..heroData.lv.."</color>"
|
||||
GongMingMask:SetActive(true)
|
||||
elseif HarmonyManager:IsEnvoy(heroData.dynamicId) then
|
||||
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = "<color=#ffbe22>"..heroData.lv.."</color>"
|
||||
GongMingMask:SetActive(true)
|
||||
end
|
||||
end
|
||||
Util.AddOnceClick(GongMingMask, function()
|
||||
PopupTipPanel.ShowTip("鸿蒙碑共鸣中")
|
||||
end)
|
||||
Util.AddOnceClick(cardBtn, function()
|
||||
if curSelectHeroList[heroData.dynamicId] then
|
||||
choosed:SetActive(false)
|
||||
|
|
Loading…
Reference in New Issue