From f758982d32a9ddf61436950fb2889d4dcdebaadc Mon Sep 17 00:00:00 2001 From: zhangqiang <657634622@qq.com> Date: Thu, 27 May 2021 09:50:11 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E5=B1=B1=E6=B2=B3=E7=A4=BE=E7=A8=B7?= =?UTF-8?q?=E5=9B=BE=E3=80=91=E8=B7=B3=E8=BD=AC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../UI/FightLevel/FightLevelSingleChapterPanel.prefab | 6 +++--- Assets/ManagedResources/~Lua/Common/GlobalDefine.lua | 1 + Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua | 3 +++ 3 files changed, 7 insertions(+), 3 deletions(-) diff --git a/Assets/ManagedResources/Prefabs/UI/FightLevel/FightLevelSingleChapterPanel.prefab b/Assets/ManagedResources/Prefabs/UI/FightLevel/FightLevelSingleChapterPanel.prefab index b6dd35480e..76c7966869 100644 --- a/Assets/ManagedResources/Prefabs/UI/FightLevel/FightLevelSingleChapterPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/FightLevel/FightLevelSingleChapterPanel.prefab @@ -682,8 +682,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 24.493, y: 1} - m_SizeDelta: {x: 785.42, y: 21.2} + m_AnchoredPosition: {x: -0.00099754, y: 1} + m_SizeDelta: {x: 736.43, y: 21.2} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &1327947703286240706 CanvasRenderer: @@ -718,7 +718,7 @@ MonoBehaviour: m_PreserveAspect: 0 m_FillCenter: 1 m_FillMethod: 0 - m_FillAmount: 0.66 + m_FillAmount: 1 m_FillClockwise: 1 m_FillOrigin: 0 m_UseSpriteMesh: 0 diff --git a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua index 75e7b2ff21..7ec20ff80d 100644 --- a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua +++ b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua @@ -1004,6 +1004,7 @@ JumpType = { CompoundHero = 78,--神将合成、置换 Pokemon = 79,--灵兽山 HongMengZhen = 86,-- 鸿蒙阵 + FightLevel = 107,-- 山河社稷图 BuyVigor = 10000, --体力购买 diff --git a/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua b/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua index bd43a6da16..67d8502c39 100644 --- a/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua @@ -637,6 +637,9 @@ local jumpDic = { [JumpType.XingChenShangDian] = function (data) this.JumpActivity(JumpType.XingChenShangDian,data[1]) end, + [JumpType.FightLevel] = function (data) + UIManager.OpenPanel(UIName.FightLevelChapterPanel) + end, } function this.JumpActivity(data,skipfactor)