系统消息新类型添加标签
parent
aa13c8ebab
commit
e177f63787
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@ -20,7 +20,8 @@ local _CHANNEL = {
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this.SYS_MSG_TYPE = {
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[0] = {name = Language[10350]},
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[1] = {name = Language[10351]},
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[2] = {name = Language[10352]}
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[2] = {name = Language[10352]},
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[9] = {name = Language[10352]}
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}
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-- 聊天中要显示时间的时间间隔(毫秒)
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@ -141,21 +141,13 @@ function RewardItemPopup:OnOpen(...)
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if args[4] then
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compShowType = args[4]
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compShowType = args[4] or 0
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end
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if args[7] then
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showHero = false
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else
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showHero = true
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end
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if compShowType == CompShowType.fourElement then
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this.ScrollView.gameObject:SetActive(false)
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this.dropPrefab.gameObject:SetActive(false)
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this.ScrollView2.gameObject:SetActive(false)
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this.shenying.gameObject:SetActive(true)
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this.ShengYingShow(args[8])
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return
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end
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this.shenying.gameObject:SetActive(false)
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local haveRecord = BattleRecordManager.isHaveRecord()
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this.btnResult:SetActive(haveRecord and args[5])
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@ -186,6 +178,15 @@ function RewardItemPopup:OnOpen(...)
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if compShowType == 6 then
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this.GuildTranscriptShow()
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end
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if compShowType == CompShowType.fourElement then
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this.ScrollView.gameObject:SetActive(false)
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this.dropPrefab.gameObject:SetActive(false)
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this.ScrollView2.gameObject:SetActive(false)
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this.shenying.gameObject:SetActive(true)
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this.ShengYingShow(args[8])
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return
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end
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local starItemDataList=BagManager.GetItemListFromTempBag(drop)
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-- LogError("获取宝物的数量:".. LengthOfTable(starItemDataList))
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--做装备叠加特殊组拼数据
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@ -3,7 +3,8 @@
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local SYS_MSG_TYPE = {
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[0] = {name = Language[10350]},
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[1] = {name = Language[10351]},
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[2] = {name = Language[10352]}
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[2] = {name = Language[10352]},
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[9] = {name = Language[10352]}
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}
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local VIEW_TYPE = {
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