【命格】提交

dev_chengFeng
ZhangBiao 2021-12-14 16:17:49 +08:00
parent bf46f1a6f6
commit e1a9459101
3 changed files with 24 additions and 16 deletions

View File

@ -480,9 +480,9 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: 82}
m_AnchoredPosition: {x: -569, y: 82}
m_SizeDelta: {x: 0, y: 164}
m_Pivot: {x: 0.5, y: 0.5}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &396553229042369324
MonoBehaviour:
m_ObjectHideFlags: 0
@ -9503,10 +9503,10 @@ RectTransform:
m_Father: {fileID: 224457215098483846}
m_RootOrder: 15
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: 0, y: 202}
m_SizeDelta: {x: 1080, y: 164}
m_SizeDelta: {x: 0, y: 164}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &8980420565915447280
MonoBehaviour:
@ -37601,7 +37601,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u5B9D\u77F3"
m_Text: "\u547D\u77F3"
LanguageIndex: 10142
--- !u!1 &7212086096276223421
GameObject:
@ -39068,7 +39068,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &1407933580564980333
RectTransform:
m_ObjectHideFlags: 0
@ -39085,10 +39085,10 @@ RectTransform:
m_Father: {fileID: 396553229042369325}
m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 887, y: -82}
m_SizeDelta: {x: 184, y: 126}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 126}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &759208157959335064
CanvasRenderer:

View File

@ -2919,7 +2919,7 @@ Canvas:
m_PlaneDistance: 100
m_PixelPerfect: 0
m_ReceivesEvents: 1
m_OverrideSorting: 1
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_AdditionalShaderChannelsFlag: 0

View File

@ -11,6 +11,7 @@ local PropertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
function SelectGem:InitComponent(gameObject)
self.spLoader = SpriteLoader.New()
self.itemPre=Util.GetGameObject(gameObject,"ItemPre")
self.empty=Util.GetGameObject(gameObject,"Empty")
self.itemPre:SetActive(false)
--滚动条根节点
self.root = Util.GetGameObject(gameObject, "Scroll")
@ -44,10 +45,17 @@ function SelectGem:OnShow(_parent,_args)
end
function SelectGem:Refresh(Id)
local dataList = GemManager.GetGemsFromBagByType(Id)
self.ScrollView:SetData(dataList, function(index, go)
self:SingleDataShow(go,dataList[index],index)
go:SetActive(true)
end)
if #dataList > 0 then
self.root:SetActive(true)
self.empty:SetActive(false)
self.ScrollView:SetData(dataList, function(index, go)
self:SingleDataShow(go,dataList[index],index)
go:SetActive(true)
end)
else
self.empty:SetActive(true)
self.root:SetActive(false)
end
end
function SelectGem:SingleDataShow(go,data,index)