奖励预览UI

xiejun 2023-11-03 19:19:21 +08:00
parent b20e6361b2
commit e1f533f0aa
2 changed files with 702 additions and 45 deletions

View File

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View File

@ -7,12 +7,12 @@ local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
--Tab
local TabBox = require("Modules/Common/TabBox")
local _TabData={[1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[10536] },
[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "法宝" },
local _TabData={[1] = { default = "UI_hz_gonghui_19", select = "UI_hz_gonghui_18", name = Language[10536] },
[2] = { default = "UI_hz_gonghui_19", select = "UI_hz_gonghui_18", name = "法宝" },
--[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[10306] }
}
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
select = Color.New(255 / 255, 255 / 255, 255 / 255, 1)}
--上一模块索引
local curIndex=0
@ -163,6 +163,7 @@ end
function this.TabAdapter(tab, index, status)
local tabLab = Util.GetGameObject(tab, "Text")
Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[index][status])
Util.GetGameObject(tab,"Image"):GetComponent("Image"):SetNativeSize()
tabLab:GetComponent("Text").text = _TabData[index].name
tabLab:GetComponent("Text").color = _TabFontColor[status]
end