diff --git a/Assets/ManagedResources/Prefabs/UI/Bag/BagPanel.prefab b/Assets/ManagedResources/Prefabs/UI/Bag/BagPanel.prefab index 29ce9609e5..48c03a7bd7 100644 --- a/Assets/ManagedResources/Prefabs/UI/Bag/BagPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Bag/BagPanel.prefab @@ -3602,7 +3602,7 @@ MonoBehaviour: m_HorizontalOverflow: 0 m_VerticalOverflow: 0 m_LineSpacing: 1 - m_Text: "\u6CD5\u5B9D" + m_Text: "\u9970\u54C1" LanguageIndex: 10142 --- !u!1 &731593931335967167 GameObject: @@ -16146,7 +16146,7 @@ MonoBehaviour: m_HorizontalOverflow: 0 m_VerticalOverflow: 0 m_LineSpacing: 1 - m_Text: "\u9B42\u5370" + m_Text: "\u9B42\u77F3" LanguageIndex: 10141 --- !u!1 &3390047773666349505 GameObject: @@ -26042,7 +26042,7 @@ MonoBehaviour: m_HorizontalOverflow: 0 m_VerticalOverflow: 0 m_LineSpacing: 1 - m_Text: "\u795E\u5370" + m_Text: "\u795E\u77F3" LanguageIndex: 10142 --- !u!1 &4128145929314265536 GameObject: @@ -26136,7 +26136,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &3376732376669459976 RectTransform: m_ObjectHideFlags: 0 @@ -26153,10 +26153,10 @@ RectTransform: m_Father: {fileID: 396553229042369325} m_RootOrder: 8 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 80} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 1492.5, y: -70} + m_SizeDelta: {x: 189, y: 80} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &7077975304245803679 CanvasRenderer: @@ -38696,7 +38696,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &7962338132481293758 RectTransform: m_ObjectHideFlags: 0 @@ -38713,10 +38713,10 @@ RectTransform: m_Father: {fileID: 396553229042369325} m_RootOrder: 12 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 80} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 1888.5, y: -70} + m_SizeDelta: {x: 189, y: 80} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &3074055726879276226 CanvasRenderer: @@ -40660,7 +40660,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &1407933580564980333 RectTransform: m_ObjectHideFlags: 0 @@ -40677,10 +40677,10 @@ RectTransform: m_Father: {fileID: 396553229042369325} m_RootOrder: 7 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 80} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 1492.5, y: -70} + m_SizeDelta: {x: 189, y: 80} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &759208157959335064 CanvasRenderer: @@ -41257,7 +41257,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &4426473356544499323 RectTransform: m_ObjectHideFlags: 0 @@ -41274,10 +41274,10 @@ RectTransform: m_Father: {fileID: 396553229042369325} m_RootOrder: 10 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 80} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 1690.5, y: -70} + m_SizeDelta: {x: 189, y: 80} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &7737883988963121399 CanvasRenderer: diff --git a/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua b/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua index ed5fcd9aa1..d62ca8284e 100644 --- a/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua @@ -791,7 +791,8 @@ function this.SetBottomBarIsActive() --tabs1[i]:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.TailsmanSoul)) tabs1[i]:SetActive(false) elseif i == 9 then--命格 - tabs1[i]:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.Gem)) + -- tabs1[i]:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.Gem)) + tabs1[i]:SetActive(false) elseif i == 10 then --神印 tabs1[i]:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.GodPrint)) elseif i == 11 then --变身