关卡掉落装备显示问题修复

dev_chengFeng
ZhangBiao 2020-07-23 11:19:27 +08:00
parent eb420274f6
commit e266292288
2 changed files with 3 additions and 2 deletions

View File

@ -121,7 +121,7 @@ function RewardEquipSingleShowPopup:OnShow()
--装备基础信息
LogBlue(equipData.id)
LogBlue(tonumber(equipData.id))
-- LogBlue(tonumber(equipData.id))
local equipConfigData=ConfigManager.GetConfigData(ConfigName.EquipConfig, tonumber(equipData.id))
local itemConfigData=ConfigManager.GetConfigData(ConfigName.ItemConfig, tonumber(equipData.id))
this.btnSure:SetActive(isShowfenjie)

View File

@ -204,7 +204,8 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
self.starGrid:SetActive(true)
EquipManager.SetEquipStarShow(self.starGrid, _itemData.configData.Id)
Util.AddOnceClick(self.frameBtn, function()
UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup, _itemData.backData,nil,self.isRewardItemPop)
_itemData.id = _itemData.configData.Id
UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup, _itemData,nil,self.isRewardItemPop)
end)
if effectLayer > 0 then
self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Quantity == 5 or _itemData.configData.Quantity == 4)