删除log
parent
522913c7bf
commit
e2eada47d1
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@ -295,7 +295,7 @@ function this.CheckFightOpenRule(fightId)
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if PlayerManager.level < mainLevelConfig[this.curOpenFight].LevelLimit then
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local tip = tostring(mainLevelConfig[this.curOpenFight].LevelLimit .. Language[10056])
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LogRed(tip .. " 当前:"..PlayerManager.level)
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--LogRed(tip .. " 当前:"..PlayerManager.level)
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return false, tip, tip
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end
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@ -307,7 +307,7 @@ function this.CheckFightOpenRule(fightId)
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for index, rule in ipairs(openRule) do
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states[index] = true
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if not rule[1] or rule[1] == 0 then
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LogRed("当前:没有限制条件1")
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--LogRed("当前:没有限制条件1")
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states[index] = true
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elseif rule[1] == 1 then
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local star = FightLevelManager.GetAllChapterStars()
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@ -315,7 +315,7 @@ function this.CheckFightOpenRule(fightId)
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states[index] = false
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tips[index] = string.format("山河社稷图星数达%s", rule[2])-- 山河社稷图%s星
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btnTxts[index] = string.format("山河社稷图%s星", rule[2])
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LogRed(tips[index]..", 当前:"..star)
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--LogRed(tips[index]..", 当前:"..star)
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end
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elseif rule[1] == 2 then
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local wave = MonsterCampManager.GetMonsterCampCurWave()
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@ -323,7 +323,7 @@ function this.CheckFightOpenRule(fightId)
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states[index] = false
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tips[index] = string.format("心魔试炼通关%s层", rule[2])-- 心魔试炼通关999层
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btnTxts[index] = string.format("心魔试炼通关%s层", rule[2])
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LogRed(tips[index]..", 当前:"..wave)
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--LogRed(tips[index]..", 当前:"..wave)
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end
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elseif rule[1] == 3 then
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local lv = HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv)
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@ -331,7 +331,7 @@ function this.CheckFightOpenRule(fightId)
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states[index] = false
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tips[index] = string.format("鸿蒙阵共鸣等级达%s", rule[2])-- 鸿蒙阵共鸣%s级
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btnTxts[index] = string.format("鸿蒙阵共鸣%s级", rule[2])
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LogRed(tips[index]..", 当前:"..lv)
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--LogRed(tips[index]..", 当前:"..lv)
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end
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elseif rule[1] == 4 then
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-- 指定星级(运算星级)装备数量(初始可用)
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@ -341,7 +341,7 @@ function this.CheckFightOpenRule(fightId)
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states[index] = false
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tips[index] = string.format("拥有%s个%s%s星装备", rule[3], QualityNameDef[equipStarConfig.Quality], equipStarConfig.Stars)
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btnTxts[index] = string.format("%s个%s%s星装备", rule[3], QualityNameDef[equipStarConfig.Quality], equipStarConfig.Stars)
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LogRed(tips[index]..", 当前:"..num)
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--LogRed(tips[index]..", 当前:"..num)
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end
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elseif rule[1] == 5 then
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local _, tlv, _ = LikabilityManager.GetTotalHeroLikeLv(-1)
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@ -349,7 +349,7 @@ function this.CheckFightOpenRule(fightId)
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states[index] = false
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tips[index] = string.format("神将总好感度等级达%s", rule[2]) -- 总好感度%s级
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btnTxts[index] = string.format("总好感度%s级", rule[2])
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LogRed(tips[index]..", 当前:"..tlv)
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--LogRed(tips[index]..", 当前:"..tlv)
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end
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elseif rule[1] == 6 then
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-- 逍遥游通关次数
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@ -358,7 +358,7 @@ function this.CheckFightOpenRule(fightId)
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states[index] = false
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tips[index] = string.format("逍遥游通关%s次", rule[2])
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btnTxts[index] = string.format("逍遥游通关%s次", rule[2])
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LogRed(tips[index]..", 当前:"..xyPassTimes)
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--LogRed(tips[index]..", 当前:"..xyPassTimes)
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end
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elseif rule[1] == 7 then
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local c_lv = rule[2]
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@ -368,7 +368,7 @@ function this.CheckFightOpenRule(fightId)
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states[index] = false
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tips[index] = string.format("拥有%s个等级%s以上的神将", c_num, c_lv)-- %s个%s级神将
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btnTxts[index] = string.format("%s个%s级神将", c_num, c_lv)
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LogRed(tips[index]..", 当前:"..num)
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--LogRed(tips[index]..", 当前:"..num)
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end
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end
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end
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@ -394,7 +394,7 @@ function this.CheckFightOpenRule(fightId)
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end
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return isOk, tip.."解锁", btnTxt, states
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end
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LogRed("当前:没有限制条件2")
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--LogRed("当前:没有限制条件2")
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return true
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end
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