tcx_xiyou_yueNan
parent
0ca411fc39
commit
e30c71794f
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@ -170,8 +170,9 @@ function this.FightLevelFightBattle(_fightLevelData, callBack)
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else
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curFormationTypeDef = FormationTypeDef.FIGHT_ASSISTANTLEVEL
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end
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LogError("山河社稷图请求战斗".._fightLevelData.nodeId.."/"..curFormationTypeDef)
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NetManager.HardStageFightRequest(_fightLevelData.nodeId, curFormationTypeDef,function (msg)--FIGHT_LEVEL
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-- ----Log("山河社稷图回复战斗 星级 "..msg.stars.." drop "..#msg.drop.itemlist)
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LogError("山河社稷图回复战斗 星级 "..msg.stars.." drop "..#msg.drop.itemlist)
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HardStageFightResponseMsg = msg
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curBattlefightLevelData = _fightLevelData
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-- local result = msg.stars > 0 and 1 or 0
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@ -754,6 +754,7 @@ function this.ExecuteLoading()
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"|server_id|" .. tostring(PlayerManager.serverInfo
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.server_id)
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})
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LogError("**************************server_name|" ..tostring(PlayerManager.serverInfo.name) .."|server_id|" .. tostring(PlayerManager.serverInfo.server_id))
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end, --太初密卷
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--[[[49] =]] function() NetManager.CrossYuXuLunDaoGetInfoRequest(2, LoadingPanel.OnStep) end, --玉虚论道红点
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--[[[50] =]] function() NetManager.GetLikeableDataRequest(LoadingPanel.OnStep) end, --好感度
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@ -64,8 +64,9 @@ function GMShuaChongTeQuan:InitComponent()
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self.titleImg.sprite = self.spLoader:LoadSprite(_TabData[_index].img)
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local activityId = _TabData[_index].id
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local recharge = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig, activityId)
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LogError("sssssssssssssssssssssssssssss"..activityId)
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local len = #recharge.OpenPrivilege
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local lv = _index --recharge.BTVIPlevel[1][2]
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local lv = _index + 1 --recharge.BTVIPlevel[1][2]
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local len = #recharge.OpenPrivilege
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local mission = ActivityGiftManager.GetActivityInfo(ActivityTypeDef.shuaChongTeQuan, activityId)
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local state = mission.state
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@ -95,6 +95,7 @@ function GrowthGiftPage:OnShow(_sortingOrder)
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self.curActiId = self.actConfig.ActId
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self.btn_qmfl:SetActive(ActivityGiftManager.GetActivityInfoByType(10502)~=nil and ActivityGiftManager.CheckIsHaveHaveQMFL(ActivityTypeDef.GrowthReward,self.curActiId) )
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--self.btn_qmfl:SetActive(false)
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self.actType = self.actConfig.ActiveType
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if self.actConfig.IfBack == 1 then
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if self.actConfig.ActiveType > 0 then
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@ -105,12 +105,13 @@ function this:OnOpen(...)
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LogError("urSkillData.needStar==" .. curSkillData.needStar)
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if curSkillData.needStar == 15 then
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--this.hintTxt.text=" ".."飞升3解锁"
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des1 = "<color=red>" .. Language[12243] .. "</color>" .." " .. des1
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des1 = "<color=red>" .. Language[12243] .. "</color>" .. " " .. des1
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elseif curSkillData.needStar == 13 then
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des1 = "<color=red>" .. Language[12244] .. "</color>".." " .. des1
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des1 = "<color=red>" .. Language[12244] .. "</color>" .. " " .. des1
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else
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--this.hintTxt.text=" "..
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des1 = "<color=red>" .. NumToSimplenessFont[curSkillData.needStar] .." ".. Language[12245] .. "</color>".." " .. des1
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des1 = "<color=red>" ..
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NumToSimplenessFont[curSkillData.needStar] .. " " .. Language[12245] .. "</color>" .. " " .. des1
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end
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--des1=""
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end
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@ -141,7 +142,7 @@ function this:OnOpen(...)
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if curSkillData.needStar == 13 then
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this.hintTxt.text = Language[12244]
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else
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this.hintTxt.text = NumToSimplenessFont[curSkillData.needStar] .. Language[10648]
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this.hintTxt.text = NumToSimplenessFont[curSkillData.needStar] .. Language[10648]
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end
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else
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this.hintTxt.gameObject:SetActive(false)
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@ -155,6 +155,7 @@ function this.RequestBuyShopItem(shopType, shopItemId, num, func,isShowReward)
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if countLimitNum >= 0 then
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local shopItemData = this.GetShopItemData(shopType, shopItemId)
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local countLeftNum = countLimitNum - shopItemData.buyNum
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--LogError("=======工会挑战次数:"..countLimitNum.."/"..shopItemData.buyNum)
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if countLeftNum <= 0 or countLeftNum < num then
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PopupTipPanel.ShowTip(Language[11515])
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return
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